Mewgenics.Online

Event Matrix Database

The wasteland is full of interactive anomalies. Use this terminal to decrypt the potential outcomes, stat requirements, and risks of every random encounter.

Showing 57 logged encounters.

Encounter Matrix

Trash Bin

Contains 3 possible actions
► Action: ExamineSTAT TEST: INT
Good Common
  • Heal 5 HP
  • Gain 2-4 Food
  • Next battle: Spawn 8 random non-coin drops
  • Next battle: Spawn 3-6 Trash Bags
  • Heal 1 HP to ALL
  • Gain 5-15 Coins
Good Rare
  • Full Heal ALL
  • Gain 10-25 Food
  • Heal 3 HP & CON +1
  • Food Item x4
Bad Common
  • Next battle: 2 Poison
Bad Rare
  • Next battle: 2 Poison
  • Parasite: Sludge Armor
► Action: PickSTAT TEST: DEX
Good Common
  • (Same as Examine)
Good Rare
  • (Same as Examine)
Bad Common
  • (Same as Examine)
Bad Rare
  • (Same as Examine)
► Action: OpenSTAT TEST: LCK
Good Common
  • (Same as Examine)
Good Rare
  • (Same as Examine)
Bad Common
  • (Same as Examine)
Bad Rare
  • (Same as Examine)

Closed Window

Contains 3 possible actions
► Action: BashSTAT TEST: STR
Good Common
  • Gain Consumable item
  • Next battle: Ally gains 1 Status
Good Rare
  • Gain Treasure (Easy) [Uncommon 75% / Rare 15%]
Bad Common
  • Parasite: Paw Shards
  • Next battle: 2 Bleed
  • Next battle: Starting tile becomes Glass
Bad Rare
  • Parasite: Face Shards
► Action: ExamineSTAT TEST: INT
Good Common
  • Gain Consumable item
  • Next battle: Ally gains 1 Status
Good Rare
  • Gain Treasure (Easy)[Uncommon 75% / Rare 15%]
Bad Common
  • Disease: Mental Disorders
Bad Rare
  • Next battle: Spawn 1 "Mirror" Enemy
► Action: IgnoreSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Mouse Nest

Contains 2 possible actions
► Action: CharmSTAT TEST: CHA
Good Common
  • Companion: Charmed Pinky
Good Rare
  • Companion: Charmed Leaper
Bad Common
  • Take 5 Damage
Bad Rare
  • Disease (Random)
► Action: AttackSTAT TEST: STR
Good Common
  • Next battle: Spawn 3 "Dead Pinky" near cats
Good Rare
  • Next battle: 99 Enemies gain 3 Fear
Bad Common
  • Lose 5 Food
Bad Rare
  • Take 99% Damage

Wall of Cats

Contains 3 possible actions
► Action: LootSTAT TEST: DEX
Good Common
  • Chapter Common Consumable[Common 55% / Uncommon 35%]
  • Gain 5-10 Food
Good Rare
  • Chapter Rare Weapon/Trinket/Armor [Rare 15% / Very Rare 1%]
Bad Common
  • Next battle: 1 Bleed
Bad Rare
  • Parasite: Metal Rod
► Action: BashSTAT TEST: STR
Good Common
  • Chapter Common Consumable
  • Gain 1-4 Food
Good Rare
  • Chapter Rare Weapon/Trinket/Armor
Bad Common
  • Next battle: 1 Bleed
Bad Rare
  • Parasite: Metal Rod
► Action: ExamineSTAT TEST: INT
Good Common
  • Chapter Common Consumable
  • Gain 1-4 Food
Good Rare
  • Chapter Rare Weapon/Trinket/Armor
Bad Common
  • Next battle: 1 Bleed
Bad Rare
  • Parasite: Metal Rod

Knife In The Wall

Contains 1 possible actions
► Action: PullSTAT TEST: STR
Good Common
  • None
Good Rare
  • Gain Item: Mom's Knife
  • Unlock Item: Mom's Knife
Bad Common
  • Next battle: 1 Bleed
Bad Rare
  • Next battle: 3 Bleed

Sealed Crypt

Contains 2 possible actions
► Action: BashSTAT TEST: STR
Good Common
  • Bash Count +1
  • If Bash Count >= 5: Trigger Meat Golem Event
Good Rare
  • Bash Count +1
  • If Bash Count <= 4: Chapter Rare Item [Rare 15% / Very Rare 1%]
Bad Common
  • STR Injury
Bad Rare
  • Next battle: 1 Fear
  • Next battle: 1 Status
► Action: LeaveSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Unmarked Grave

Contains 2 possible actions
► Action: InspectSTAT TEST: INT
Good Common
  • Next battle: Instantly kill 1 enemy at start
Good Rare
  • Learn Passive: DeathProof
Bad Common
  • Next battle: 2 Fear
Bad Rare
  • Gain Disease: Borrowed Time
► Action: RunSTAT TEST: SPD
Good Common
  • None
Good Rare
  • SPD +1
Bad Common
  • Trigger Unmarked Grave Event again
Bad Rare
  • Next event reward -1
  • Trigger Big Toe Event

Pile Of Skulls

Contains 2 possible actions
► Action: CommunicateSTAT TEST: CHA
Good Common
  • None
Good Rare
  • Next event reward +1
  • Trigger special object event (Crate/Safe/Lamp/Bottle/Capsule etc.)
Bad Common
  • None
Bad Rare
  • Next battle: 5 Fear
► Action: PilferSTAT TEST: LCK
Good Common
  • Gain 5 Coins
Good Rare
  • Bone Equipment x3
Bad Common
  • Take 5-10 Damage
Bad Rare
  • Take 99% Damage

Big Toe

Contains 3 possible actions
► Action: Yank it outSTAT TEST: STR
Good Common
  • Gain 3-6 Food
  • Full Heal
Good Rare
  • Gain Item: Big Toe
Bad Common
  • SPD Injury
Bad Rare
  • Parasite: Big Toe Cursed
► Action: Bite it offSTAT TEST: CON
Good Common
  • CON +1
Good Rare
  • CON +1
  • LCK +1
Bad Common
  • SPD Injury
Bad Rare
  • Trigger Spookie Apparation Event
► Action: Remove the nailSTAT TEST: DEX
Good Common
  • Gain Carving Knife / Razor Blade / Butterfly Knife
Good Rare
  • Gain Item: Mom's Toenail
Bad Common
  • SPD Injury
Bad Rare
  • Next battle: 1 Fear
  • Trigger Big Toe Battle

Traverse The Necropolis

Contains 2 possible actions
► Action: TraverseSTAT TEST: NONE
Good Common
  • Next battle: 2 Poison
  • Next battle: 4 Bleed
  • Next battle: 1 Fear
  • ALL take 5-10 Damage
  • Enter Treasure Hard Shop
  • Gain Flesh Item
  • Enter Event Rare Shop
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None
► Action: LeaveSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Mysterious Creature

Contains 2 possible actions
► Action: InspectSTAT TEST: INT
Good Common
  • Random Animal Tag Mutation
Good Rare
  • Random Animal Tag Mutation (Asymmetric False) x2
Bad Common
  • Gain Disease: Physical Disorders
Bad Rare
  • Gain Disease: Physical Disorders x2
  • Random Mutation x2
► Action: RunSTAT TEST: SPD
Good Common
  • None
Good Rare
  • Next battle: Ally 1 Status
Bad Common
  • SPD Injury
Bad Rare
  • Gain Disease: Physical Disorders
  • Random Mutation

Dying Fetus

Contains 3 possible actions
► Action: ComfortSTAT TEST: CHA
Good Common
  • Companion: Charmed Fetus
Good Rare
  • LCK +1
Bad Common
  • Next battle: Spawn "Fetus" near cats
Bad Rare
  • Mutation: 705 (Fetus Mouth)[Replaces base attack]
  • CON -1
► Action: Pick up / SewSTAT TEST: INT
Good Common
  • Companion: Charmed Fetus
Good Rare
  • Companion: Charmed Fetus 2 (Elite)
Bad Common
  • Next battle: Spawn "Fetus" near cats
Bad Rare
  • CON -1
► Action: Put out of miserySTAT TEST: STR
Good Common
  • None
Good Rare
  • Gain Guts Heart / Guts Liver / Guts Intestines
Bad Common
  • None
Bad Rare
  • Next battle: Spawn "Mega Fetus" near enemies

Stuck Corpse

Contains 2 possible actions
► Action: LootSTAT TEST: LCK
Good Common
  • Gain 4-8 Coins
Good Rare
  • Gain Miner Hat / Miner Mask / Miner Armor
Bad Common
  • Take 3-6 Damage
  • Next battle: 2 Webbed
Bad Rare
  • Next battle: Spawn 5 "Tiny Spider" near cats
► Action: RemoveSTAT TEST: STR
Good Common
  • Bone Equipment
Good Rare
  • Chapter Rare Item[Rare 15% / Very Rare 1%]
Bad Common
  • Next battle: 1 Fear
Bad Rare
  • Trigger Cat Hole Event

Something Whispering From The Darkness

Contains 2 possible actions
► Action: Keep goingSTAT TEST: NONE
Good Common
  • None
Good Rare
  • Gain Disease: Brave
  • INT +1
Bad Common
  • Next battle: 1 Fear
Bad Rare
  • ALL take 2 Damage
  • Next battle: 1 Status
  • Next battle: ALL 1 Rooted
► Action: Find another waySTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • Trigger Blessing Event
Bad Common
  • Next event reward -1
  • Trigger random event
Bad Rare
  • Next event reward -2
  • Trigger random event

Crack In The Wall

Contains 3 possible actions
► Action: Use Weapon (Uses <= 3)STAT TEST: Weapon
Good Common
  • Smash Count +1
Good Rare
  • Smash Count +2
  • Gain 10-15 Coins
Bad Common
  • Smash Count -1
  • Lose equipped weapon
Bad Rare
  • Smash Count -2
  • ALL take 5-10 Damage
  • Next battle starts with Rocks Fall Event
► Action: BashSTAT TEST: STR
Good Common
  • Leave Event
Good Rare
  • Smash Count +1
  • Gain 10-15 Coins
Bad Common
  • Take 5 Damage
Bad Rare
  • STR Injury
► Action: Loot (Smash >= 4)STAT TEST: LCK
Good Common
  • Gain 5-15 Coins
Good Rare
  • Gain 10-30 Coins
  • Chapter Rare Item
Bad Common
  • Gain 1-5 Food
Bad Rare
  • Trigger Crack in the Wall Battle

Leaking Meat

Contains 2 possible actions
► Action: Eat MeatSTAT TEST: CON
Good Common
  • Random Mutation
Good Rare
  • Random Mutation
  • CON +2
Bad Common
  • Random Mutation
  • Gain Disease: All Disorders
Bad Rare
  • Gain Disease: All Disorders
► Action: Kiss MeatSTAT TEST: CHA
Good Common
  • Random Mutation
Good Rare
  • Random Mutation
  • Companion: Charmed Head Tumor
Bad Common
  • Random Mutation
  • Parasite: Crimson Mask Cursed / Red Cap Cursed / Pound Of Flesh Cursed
Bad Rare
  • 99 Battles: 1 Confusion

Locked Trunk

Contains 2 possible actions
► Action: OpenSTAT TEST: LCK
Good Common
  • Junkyard Items
Good Rare
  • Gain 10-20 Coins
  • Junkyard Items x2
Bad Common
  • Disease: Mental Disorders
Bad Rare
  • Next battle: 1 Madness
► Action: LeaveSTAT TEST: SPD
Good Common
  • Leave Event
Good Rare
  • SPD +1
Bad Common
  • Leave Event
Bad Rare
  • Disease: Mental Disorders

Barbed Wire Fence

Contains 3 possible actions
► Action: Cut WiresSTAT TEST: INT
Good Common
  • None
Good Rare
  • Barbed Items
Bad Common
  • CON -1
  • Parasite: Barbed Items
Bad Rare
  • CON -1
  • Bleeding Injury
► Action: Slip ThroughSTAT TEST: DEX
Good Common
  • Take 1-3 Damage
Good Rare
  • Next battle: 1 Status
Bad Common
  • Take 5-10 Damage
Bad Rare
  • Parasite: Barbed Items Armor
► Action: Go AroundSTAT TEST: LCK
Good Common
  • Next event reward +1
  • Trigger random event
Good Rare
  • Next battle: 1 Status
Bad Common
  • Next event reward -1
  • Trigger random event
Bad Rare
  • None

Trash Bags

Contains 3 possible actions
► Action: EatSTAT TEST: CON
Good Common
  • Heal 5 HP
  • Flesh Items
Good Rare
  • CON +1
Bad Common
  • Disease: Dysentery / IBS / Infestation / Eating Disorder / Gastritis / Pica / Crohns
Bad Rare
  • Disease: Vegan
► Action: OpenSTAT TEST: LCK
Good Common
  • Recycled Items
Good Rare
  • Junkyard Items
Bad Common
  • Parasite: Sludge Armor
Bad Rare
  • Parasite: Sludge Hat / Sludge Mask / Sludge Neck
► Action: AttackSTAT TEST: STR
Good Common
  • Next battle: DMG +1
  • Next battle: 1 Enemy gets 2 Bleed
Good Rare
  • Learn Passive: Dirty Claws
Bad Common
  • Take 2 Damage
  • Next battle: Spawn 1 "Chum Bag" enemy
Bad Rare
  • Random Injury
  • Next battle: Spawn 2 "Chum Bag" enemies

Head In A Tire

Contains 3 possible actions
► Action: KissSTAT TEST: CHA
Good Common
  • None
Good Rare
  • Change event state to HeadInTireCompleted
Bad Common
  • Disease: Disorders
Bad Rare
  • Disease: Disorders x2
  • Next battle: 2 Decay
► Action: RunSTAT TEST: SPD
Good Common
  • None
Good Rare
  • SPD +1
Bad Common
  • SPD Injury
Bad Rare
  • SPD Injury x2
  • Take 10 Damage
► Action: AttackSTAT TEST: STR
Good Common
  • None
Good Rare
  • Gain Bones Mask / Bones Hat / Human Head / Human Flesh Mask / Human Brain
Bad Common
  • CHA Injury
Bad Rare
  • Disease: Punctured Eye
  • CHA Injury
  • Take 10 Damage

Box With A Hole

Contains 3 possible actions
► Action: Stick Leg inSTAT TEST: LCK
Good Common
  • Leg Random Mutation
Good Rare
  • Leg Random Mutation
  • SPD +1
Bad Common
  • SPD Injury
Bad Rare
  • SPD Injury
  • Next battle: 5 Fear
► Action: Stick Arm inSTAT TEST: LCK
Good Common
  • Arm Random Mutation
Good Rare
  • Arm Random Mutation
  • STR +1
Bad Common
  • STR Injury
Bad Rare
  • STR Injury
  • Next battle: 5 Fear
► Action: Stick Tail inSTAT TEST: LCK
Good Common
  • Tail Random Mutation
Good Rare
  • Tail Random Mutation
  • DEX +1
Bad Common
  • LCK Injury
Bad Rare
  • LCK Injury
  • Next battle: 5 Fear

Start Digging

Contains 3 possible actions
► Action: Dig (Progress <= 3)STAT TEST: STR
Good Common
  • Dig Progress +1
  • Junkyard Items
Good Rare
  • Dig Progress +2
  • Learn Passive: Dirty Claws
  • STR +2
Bad Common
  • Take 3-6 Damage
Bad Rare
  • Dig Progress -1
  • Parasite: Paw Shards
► Action: Loot (Progress >= 4)STAT TEST: LCK
Good Common
  • Enter Treasure Easy Shop
Good Rare
  • Enter Treasure Hard Shop
Bad Common
  • None
Bad Rare
  • Dig Progress -2
► Action: LeaveSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Clogged Pipes

Contains 2 possible actions
► Action: ExamineSTAT TEST: INT
Good Common
  • Next battle: Gain Flush Skill
Good Rare
  • Chapter Rare Item [Rare 15% / Very Rare 1%]
Bad Common
  • Parasite: Sludge Armor
Bad Rare
  • Disease: Diseases
► Action: BashSTAT TEST: STR
Good Common
  • Next battle: Gain Flush Skill
Good Rare
  • Chapter Rare Item[Rare 15% / Very Rare 1%]
Bad Common
  • Parasite: Sludge Armor
Bad Rare
  • Disease: Diseases

Shiny Thing In A Pool

Contains 2 possible actions
► Action: DiveSTAT TEST: DEX
Good Common
  • Gain 10-20 Coins
Good Rare
  • Rare Item
Bad Common
  • Next battle: 3 Poison
Bad Rare
  • Lose 1 Coin
► Action: Use Item (from backpack)STAT TEST: LCK
Good Common
  • Current Chapter Rare Item
Good Rare
  • Current Chapter Rare Item x2
Bad Common
  • Lose backpack item
Bad Rare
  • Take 2-5 Damage
  • Lose backpack item
  • Lose equipped item

Use The Toilet

Contains 3 possible actions
► Action: Use ToiletSTAT TEST: CON
Good Common
  • Gain 5-15 Coins
  • Flush Count +1
Good Rare
  • Gain 15-66 Coins
  • Flush Count +2
Bad Common
  • None
Bad Rare
  • SPD Injury
► Action: Use ToiletSTAT TEST: STR
Good Common
  • Full Heal
  • Flush Count +1
Good Rare
  • CON +1
  • Flush Count +2
  • Repeat Event
Bad Common
  • Take 3 Damage
Bad Rare
  • Disease: Intestinal Prolapse
► Action: Flush Yourself (Count >= 6)STAT TEST: NONE
Good Common
  • Enter Event Small Shop
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Broken Canister

Contains 2 possible actions
► Action: InspectSTAT TEST: INT
Good Common
  • Single Random Mutation
Good Rare
  • Double Random Mutation
Bad Common
  • Next battle: 6 Blindness
Bad Rare
  • Disease: Punctured Eye
► Action: LickSTAT TEST: CON
Good Common
  • Random Mutation
Good Rare
  • Random Mutation x2
Bad Common
  • Next battle: 6 Poison
Bad Rare
  • Disease: All Disorders

Giant Sleeping Shark

Contains 3 possible actions
► Action: Sneak BySTAT TEST: DEX
Good Common
  • None
Good Rare
  • Gain Shark Tooth Item
Bad Common
  • Next battle: 3 Bleed
Bad Rare
  • Next battle: 4 Bleed
► Action: Run AwaySTAT TEST: SPD
Good Common
  • None
Good Rare
  • Next battle: Ally 1 Status
Bad Common
  • SPD -4
Bad Rare
  • Next battle: Spawn 1 "Daddy Shark" enemy
► Action: KissSTAT TEST: CHA
Good Common
  • None
Good Rare
  • Companion: Daddy Shark
Bad Common
  • Next battle: 3 Fear
Bad Rare
  • CHA Injury x2

Mirage

Contains 2 possible actions
► Action: InspectSTAT TEST: INT
Good Common
  • None
Good Rare
  • Enter Event Small Shop
Bad Common
  • [Fail <= 2] ALL take 1 DMG, Fail Count +1, Trigger Mirage
  • [Fail == 3] Leave Event
Bad Rare
  • [Fail <= 2] ALL take 5 DMG, Fail Count +1, Trigger Mirage
  • [Fail == 3] Leave Event
► Action: Go AroundSTAT TEST: SPD
Good Common
  • None
Good Rare
  • Next battle: Ally 1 Status
Bad Common
  • [Fail <= 2] ALL take 1 DMG, Fail Count +1, Trigger Mirage
  • [Fail == 3] Leave Event
Bad Rare
  • [Fail <= 2] ALL take 5 DMG, Fail Count +1, Trigger Mirage
  • [Fail == 3] Leave Event

Oasis

Contains 2 possible actions
► Action: DrinkSTAT TEST: LCK
Good Common
  • Full Heal
Good Rare
  • Full Heal ALL
Bad Common
  • Next battle: 1 Poison
Bad Rare
  • Age becomes 1 (Regression)
► Action: LeaveSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Mysterious Tomb

Contains 2 possible actions
► Action: SmashSTAT TEST: STR
Good Common
  • Trigger Event: Mysterious Tomb 1
  • Take 2 Damage
Good Rare
  • Trigger Event: Mysterious Tomb 1
Bad Common
  • None
Bad Rare
  • STR Injury
► Action: LeaveSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Locked Crate

Contains 2 possible actions
► Action: Break LockSTAT TEST: STR
Good Common
  • Chapter Common Item
Good Rare
  • Chapter Special Item
  • Gain 8-10 Food
Bad Common
  • None
Bad Rare
  • Disease: All Disorders
  • Random Mutation
► Action: Pick LockSTAT TEST: DEX
Good Common
  • Chapter Common Item
Good Rare
  • Chapter Special Item
  • Gain 8-10 Food
Bad Common
  • None
Bad Rare
  • Disease: All Disorders
  • Random Mutation

Mysterious Manual

Contains 2 possible actions
► Action: ReadSTAT TEST: INT
Good Common
  • Next battle: Ally gains 2 Ambush
Good Rare
  • Next Event Reward +2
Bad Common
  • Next battle: 1 Ambush
Bad Rare
  • Disease: Dyslexia (读写障碍)
► Action: IgnoreSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Elephant's Foot

Contains 2 possible actions
► Action: Move CloserSTAT TEST: STR
Good Common
  • Random Mutation
  • Trigger Event: Elephant's Foot Closer
Good Rare
  • Random Mutation
  • Random Stat +1
Bad Common
  • Injury: Radiated (辐射)
Bad Rare
  • Injury: Radiated
  • Next battle: 10 Poison
► Action: LeaveSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Pit Of Snakes

Contains 3 possible actions
► Action: FightSTAT TEST: STR
Good Common
  • Gain 4-8 Food
Good Rare
  • Learn Passive: Cobra Style
Bad Common
  • Take 3 Damage
  • Next battle: 3 Poison
Bad Rare
  • Take 3 Damage
  • Next battle: 6 Poison
  • Mutation 328 (Snake Ears: 5% chance to Petrify on hit)
► Action: Jump OverSTAT TEST: DEX
Good Common
  • None
Good Rare
  • Chapter Rare Item
Bad Common
  • Take 3 Damage
  • Next battle: 3 Poison
Bad Rare
  • SPD Injury
► Action: CharmSTAT TEST: CHA
Good Common
  • Companion: Snake
Good Rare
  • Companion: Snake x3
Bad Common
  • Take 3 Damage
  • Next battle: 3 Poison
Bad Rare
  • CHA -1
  • Next battle: 3 Poison

Meteor

Contains 3 possible actions
► Action: TakeSTAT TEST: LCK
Good Common
  • Chapter Common Item
Good Rare
  • Random Mutation
  • Chapter Rare Item
Bad Common
  • Random Mutation
  • Parasite: Amoeba Hat / Neck / Face
Bad Rare
  • Random Mutation x2
  • Parasite: Amoeba Hat / Face
  • Next battle: Spawn 1 "Amoeba" enemy
► Action: Crack OpenSTAT TEST: STR
Good Common
  • Random Mutation
Good Rare
  • Random Mutation
  • Gain 15 Coins
Bad Common
  • Disease: All Disorders
  • Random Mutation
Bad Rare
  • (Copies "Take" results)
► Action: LeaveSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Mysterious Crater

Contains 2 possible actions
► Action: Enter CraterSTAT TEST: LCK
Good Common
  • Next Event Reward +2
  • Trigger Event: Meteor / Severed Head / Watching Head
Good Rare
  • Chapter Common Item x(2-4)
Bad Common
  • Next Event Reward -1
  • Trigger Event: Meteor / Severed Head / Watching Head
Bad Rare
  • Random Mutation x2
  • Parasite: Amoeba Neck / Face
  • Next battle: Spawn 1 "Amoeba" enemy
► Action: LeaveSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Demonic Idol

Contains 4 possible actions
► Action: Blood Donation (1 HP)STAT TEST: CON
Good Common
  • Take 1 Damage
  • CHA Injury
  • Disease: All Disorders
Good Rare
  • Take 1 Damage
  • Random Stat +1
Bad Common
  • Take 1 Damage
  • CHA Injury
Bad Rare
  • Take 1 Damage
  • Cursed Injury
► Action: Blood Donation (1/2 HP)STAT TEST: CON
Good Common
  • Take 50% Damage
  • Random Stat +1
Good Rare
  • Take 50% Damage
  • All Stats +1
Bad Common
  • Take 50% Damage
Bad Rare
  • CHA Injury x2
  • Take 50% Damage
► Action: Blood Donation (Keep 1 HP)STAT TEST: CON
Good Common
  • Take 99% Damage
  • All Stats +1
Good Rare
  • Take 99% Damage
  • Disease: Dark One
Bad Common
  • Take 99% Damage
  • Random Stat +1
Bad Rare
  • Take 99% Damage
► Action: LeaveSTAT TEST: LCK
Good Common
  • Leave Event
Good Rare
  • Random Stat +1
Bad Common
  • Leave Event
Bad Rare
  • Cursed Injury

Jagged Pathway

Contains 2 possible actions
► Action: Push ThroughSTAT TEST: STR
Good Common
  • Next battle: Ally 1 Status
Good Rare
  • Chapter Special Item x2
Bad Common
  • Next battle: 3 Bleed
Bad Rare
  • Disease: Deep Cut
► Action: Find Another WaySTAT TEST: LCK
Good Common
  • Leave Event
Good Rare
  • Next battle: Ally 2 Status
Bad Common
  • Trigger Random Event
Bad Rare
  • Parasite: Slag Tight
  • Trigger Event: Jagged Pathway Stalactite

Mysterious Stranger

Contains 2 possible actions
► Action: Play His GameSTAT TEST: SPD
Good Common
  • Gain 5-10 Coins
  • Repeat Event
Good Rare
  • Gain 20-100 Coins
  • SPD +1
Bad Common
  • SPD/DEX -1
  • Repeat Event
Bad Rare
  • STR/DEX -1
  • Trigger Event: Mysterious Stranger Forced
► Action: LeaveSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Crashed Object

Contains 3 possible actions
► Action: LootSTAT TEST: DEX
Good Common
  • Tech Items
Good Rare
  • Gain Item: Alien Blaster
Bad Common
  • None
Bad Rare
  • Next battle: 1 Probe Charmed
► Action: RepairSTAT TEST: LCK
Good Common
  • INT +1
Good Rare
  • Companion: Mech Suit
Bad Common
  • None
Bad Rare
  • Take 10 Damage
  • Next battle: 2 Bleed
► Action: InspectSTAT TEST: INT
Good Common
  • Companion: Charmed Love / Security / Cop / Soldier / Doctor / Tall / Future Bot
Good Rare
  • Companion: Charmed Bot x2 (Random type)
Bad Common
  • None
Bad Rare
  • Next battle: 1 Status

Mysterious Obelisk

Contains 2 possible actions
► Action: TouchSTAT TEST: CHA
Good Common
  • Next battle: Starting Mana +1
  • Next battle: 3 Life Regen
  • Next battle: 1 Double Cast
Good Rare
  • Disease: Flaming Fists
  • Gain Item: Obelisk Mask / Hat / Armor
Bad Common
  • Disease: All Disorders
Bad Rare
  • Reset all active skills
► Action: IgnoreSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Small Black Hole

Contains 1 possible actions
► Action: Reach InsideSTAT TEST: SPD
Good Common
  • Chapter Rare Item
  • Left/Right Arm Random Mutation
Good Rare
  • Random Mutation x3
Bad Common
  • STR -2
  • Random Mutation (Asymmetric True) x2
  • Lose Left/Right Arm
Bad Rare
  • Random Mutation x2
  • Random Mutation (Birth Defect) x2

Vending Machine

Contains 3 possible actions
► Action: Put in Coins (Cost: 10)STAT TEST: Coins
Good Common
  • [Result scales with LCK]
  • 1. Disease: Head Trauma
  • 2. Nothing happens
  • 3. Chapter Common Consumable
  • 4. Chapter Common Consumable x2
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None
► Action: ShakeSTAT TEST: STR
Good Common
  • Chapter Common Consumable
Good Rare
  • Chapter Common Consumable
  • Tech Item
Bad Common
  • None
Bad Rare
  • Disease: Head Trauma
► Action: IgnoreSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Computer Console

Contains 2 possible actions
► Action: HackSTAT TEST: INT
Good Common
  • Next battle: 1 Robot Stunned
Good Rare
  • Companion: Charmed Love/Security/Cop/Soldier/Doctor/Tall/Future Bot
Bad Common
  • None
Bad Rare
  • Next battle: All Robots All Stats +1
► Action: SmashSTAT TEST: STR
Good Common
  • None
Good Rare
  • Next 3 battles: 1 Robot Stunned
Bad Common
  • None
Bad Rare
  • STR Injury

Mysterious Chamber

Contains 3 possible actions
► Action: Upgrade YourselfSTAT TEST: LCK
Good Common
  • Random Stat +1
Good Rare
  • Random Skill Upgrade
Bad Common
  • Random Stat -1
Bad Rare
  • Reset all active skills
► Action: PurifySTAT TEST: LCK
Good Common
  • Heal 1 Injury
  • Next battle: CON +1
Good Rare
  • Heal 2 Injuries
  • Next battle: All Stats +1
Bad Common
  • Disease: All Disorders
Bad Rare
  • Disease: All Disorders x2
► Action: TeleportSTAT TEST: LCK
Good Common
  • Next Event Reward +1
  • Trigger: Vending Machine / Computer Console
Good Rare
  • Next Event Reward +2
  • Trigger: Vending Machine / Computer Console
Bad Common
  • Next battle: 1 Strike
Bad Rare
  • Next Event Reward -2
  • Trigger: Random Event

Frozen Humanoid

Contains 2 possible actions
► Action: Break IceSTAT TEST: NONE
Good Common
  • Companion: Charmed Cave Baby (10 HP)
Good Rare
  • Learn Passive: Ice Paws
Bad Common
  • Next battle: 3 Slow
Bad Rare
  • Next battle: Spawn 1 "Cave Man" enemy
► Action: IgnoreSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Dead Mammoth

Contains 3 possible actions
► Action: EatSTAT TEST: CON
Good Common
  • Heal 5 HP to ALL
Good Rare
  • Full Heal to ALL
  • CON +1
Bad Common
  • Next battle: 1 Poison
Bad Rare
  • Full Heal to ALL
  • SPD -2
► Action: LootSTAT TEST: DEX
Good Common
  • Bone Armor
  • Bone Equipment
Good Rare
  • Bone Armor
  • Bone Equipment
  • Flesh Items x2
  • Hide Items x2
Bad Common
  • STR / SPD Injury
Bad Rare
  • Random Injury to ALL cats
► Action: ReviveSTAT TEST: LCK
Good Common
  • Companion: Charmed Mammoth Baby
Good Rare
  • Companion: Charmed Mammoth
Bad Common
  • None
Bad Rare
  • Next battle: Spawn 1 "Mammoth" enemy

Mysterious Tent

Contains 2 possible actions
► Action: EnterSTAT TEST: NONE
Good Common
  • Full Heal to ALL
Good Rare
  • Enter Event Rare Shop
Bad Common
  • Enter Event Small Shop
Bad Rare
  • Next battle: Spawn 1 "Cave Man No Spear" enemy
► Action: IgnoreSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Mysterious Cave

Contains 2 possible actions
► Action: EnterSTAT TEST: CON
Good Common
  • Trigger Event: Mysterious Cave 1
Good Rare
  • Marked by familiar voice
  • Trigger Event: Mysterious Cave 1
Bad Common
  • Next battle: 1 Fear
Bad Rare
  • Next battle: 1 Fear
  • Disease: Mental Disorders
► Action: IgnoreSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Tar Pits

Contains 2 possible actions
► Action: CrossSTAT TEST: NONE
Good Common
  • Next battle: Ally 1 Status
Good Rare
  • Companion: Charmed Tar Baby x2
Bad Common
  • Next battle: 1 Tar
Bad Rare
  • Next battle: 1 Strike
  • Next battle: 1 Tar
► Action: Go AroundSTAT TEST: NONE
Good Common
  • None
Good Rare
  • Next Event Reward +1
  • Trigger Event: Mysterious Cave
Bad Common
  • Trigger Random Event
Bad Rare
  • Next Event Reward -2
  • Trigger Random Event

Nest Of Eggs

Contains 3 possible actions
► Action: EatSTAT TEST: CON
Good Common
  • Full Heal
  • Next battle: 2 Life Regen
Good Rare
  • Full Heal to ALL
  • Next battle: 2 Life Regen
Bad Common
  • Next battle: 2 Poison
Bad Rare
  • Next battle: 2 Poison
  • Learn Skill: Barf Ball
► Action: TakeSTAT TEST: SPD
Good Common
  • Gain Item: Raptor Egg
Good Rare
  • Raptor Egg x2
Bad Common
  • Next battle: 3 Bleed
Bad Rare
  • Take 5 Damage to ALL
  • Next battle: 3 Bleed to ALL
► Action: KissSTAT TEST: CHA
Good Common
  • Companion: Charmed Raptor Baby
Good Rare
  • Companion: Charmed Raptor Baby x3
Bad Common
  • CHA Injury
Bad Rare
  • Take 10 Damage
  • Disease: Punctured Eye

Needles

Contains 3 possible actions
► Action: Red NeedleSTAT TEST: LCK
Good Common
  • CON +1
  • Random Mutation
Good Rare
  • CON +1
  • Random Mutation
  • Red Needle Mark (Repeats event if not fully marked)
Bad Common
  • CON -1
Bad Rare
  • CON -1
  • Random Mutation
  • Red Needle Mark (Repeats event if not fully marked)
► Action: Blue NeedleSTAT TEST: LCK
Good Common
  • INT +1
  • Random Mutation
Good Rare
  • INT +1
  • Random Mutation
  • Blue Needle Mark (Repeats event if not fully marked)
Bad Common
  • INT -1
Bad Rare
  • INT -1
  • Random Mutation
  • Blue Needle Mark (Repeats event if not fully marked)
► Action: Yellow NeedleSTAT TEST: LCK
Good Common
  • LCK +1
  • Random Mutation
Good Rare
  • LCK +1
  • Random Mutation
  • Yellow Needle Mark (Repeats event if not fully marked)
Bad Common
  • LCK -1
Bad Rare
  • LCK -1
  • Random Mutation
  • Yellow Needle Mark (Repeats event if not fully marked)

Mysterious Jar

Contains 2 possible actions
► Action: FreeSTAT TEST: LCK
Good Common
  • Companion: Squirrel/Crow/Snake/Turtle/Toad/Caterpillar
Good Rare
  • Companion: Charmed Snakey Bones / Horny Cat / Gun Cat / Scorpion Cat / Mangy 2 / Death Worm
Bad Common
  • Next battle: 1 Poison & 1 Bleed
Bad Rare
  • Next battle: Spawn 1 Elite Enemy (Snakey Bones / Horny Cat / Gun Cat / Scorpion Cat / Mangy 2 / Death Worm)
► Action: IgnoreSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • Repeat Mark
  • Next Event Reward +1
  • Repeat Event
Bad Common
  • Leave Event
Bad Rare
  • Disease: Depression

Odd Device

Contains 2 possible actions
► Action: Push ButtonsSTAT TEST: NONE
Good Common
  • Random Mutation
Good Rare
  • Random Mutation x2
Bad Common
  • Random Injury
Bad Rare
  • Random Injury x2
► Action: Pull LeverSTAT TEST: NONE
Good Common
  • Unlock Any Skill
Good Rare
  • Unlock Any Passive
Bad Common
  • Disease: All Disorders
Bad Rare
  • Disease: All Disorders x2

Ball of Cancer

Contains 3 possible actions
► Action: EatSTAT TEST: CON
Good Common
  • Heal 1 HP
Good Rare
  • Random Mutation x3
Bad Common
  • Take 1 Damage
Bad Rare
  • Disease: Cancer
► Action: KissSTAT TEST: CHA
Good Common
  • Random Mutation
Good Rare
  • Random Mutation x2
  • Companion: Charmed Cancer Cat / Floast
Bad Common
  • Lose Mouth
Bad Rare
  • Lose Mouth
  • Lose Eyes
► Action: DestroySTAT TEST: STR
Good Common
  • Meat Items
Good Rare
  • Next battle: All Stats +1
Bad Common
  • Lose Both Arms
Bad Rare
  • Disease: Cancer

Mysterious Building

Contains 2 possible actions
► Action: EnterSTAT TEST: NONE
Good Common
  • Enter Event Small Shop
Good Rare
  • Enter Event Rare Shop
Bad Common
  • Next Event Reward -1
  • Trigger Random Event
Bad Rare
  • Trigger Event: Tragedy
► Action: IgnoreSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None

Crack In The Earth

Contains 3 possible actions
► Action: InspectSTAT TEST: INT
Good Common
  • Chapter Common Item
Good Rare
  • Chapter Rare Item
  • Random Mutation
Bad Common
  • Lose Equipped Item
Bad Rare
  • Cursed Injury
  • Next battle: 4 Fear
► Action: EnterSTAT TEST: LCK
Good Common
  • Next Event Reward +1
  • Trigger: Demonic Idol / Jagged Pathway / Mysterious Stranger
Good Rare
  • Next Event Reward +2
  • Trigger: Demonic Idol / Jagged Pathway / Mysterious Stranger
Bad Common
  • Next Event Reward -1
  • Trigger: Demonic Idol / Jagged Pathway / Mysterious Stranger
Bad Rare
  • Next Event Reward -2
  • Trigger: Demonic Idol / Jagged Pathway / Mysterious Stranger
► Action: IgnoreSTAT TEST: NONE
Good Common
  • Leave Event
Good Rare
  • None
Bad Common
  • None
Bad Rare
  • None
About the Encounter System: In Mewgenics, interacting with objects requires specific Stat Tests (STR, INT, DEX, CHA, LCK). Passing these tests yields "Good Common" or "Good Rare" results, while failing results in curses, diseases, or taking damage. Always check your active party's highest stats before committing to an action.