Mewgenics.Online

Class Database

Complete guide to all 13 genetic classes. Listed in official unlock order. Study stat modifiers and progression requirements to optimize your wasteland runs.

STARTER CLASSES
0
mewgenics Collarless icon

Collarless

Available Instantly
Special
» STAT MODIFIERS: None (Base Stats)
"It's a cat! The purest, weakest form of feline combatant."
Strengths
  • Lower mana costs for certain "Colorless" skills
  • Required for hardcore ultimate unlocks
Weaknesses
  • No stat bonuses
  • Extremely weak base power
  • Basically an arms race against enemies

Meta Build: Return to basics. You only play Collarless if you are doing a challenge run or hunting for the exclusive endgame unlocks (Defeating Throbbing King/Chaos/Creator with ONLY Collarless cats). You will need to farm for Blank Collars (Colorless items).

1
mewgenics Fighter icon

Fighter

Available Instantly
DPS
» STAT MODIFIERS: +2 STR, +1 SPD, -1 INT
"Punch your way to victory! Simple, brutal melee stats monster."
Strengths
  • High damage and mobility
  • Buffs scale extremely well
  • Immune to projectile reflection
Weaknesses
  • High early-game attrition (takes too much damage)
  • Vulnerable to equipment breaking and instant death mechanics

Meta Build: Mobility is mandatory. Prioritize Speed (aim for 7 SPD), then Strength. Get the "Cleanse Debuff" skill (upgraded version grants immunity stacks per cleanse). Spam basic attacks.

2
mewgenics Hunter icon

Hunter

Available Instantly
DPS
» STAT MODIFIERS: +3 DEX, +2 LCK, -1 CON, -2 SPD
"Shoot things from afar! Insane scaling and map-clearing potential."
Strengths
  • Longest base attack range
  • Scattershot + Hunter's Boon = Screen Clear
  • Mark skill (ignores shield, 100% crit) is broken
Weaknesses
  • Low base Speed and Constitution
  • Trap/Summon skills can dilute the pool
  • Weak against projectile reflection

Meta Build: Ignore STR. Can focus on raw shooting, summons, or poison. Needs high CHA early for mana, and MUST raise CON (min 6) later to avoid random AOE one-shots.

3
mewgenics Mage icon

Mage

Available Instantly
DPS
» STAT MODIFIERS: +2 INT, +2 CHA, -1 CON, -1 STR
"Blast your foes! Master of spells and elemental damage."
Strengths
  • Can achieve theoretical infinite damage
  • Mana transfer abilities
  • Element reactions
Weaknesses
  • Extremely fragile
  • Awful basic attack
  • Takes time to scale in fast-paced fights

Meta Build: Essential for The Sewers (Electric skills react with water). Trash to Treasure: Upgrade "Waste Time" (1 AP = 1 Charge). Pair with passive: "Ally skill use = +2 magic damage". Drop 40+ DMG AOE nukes every turn.

4
mewgenics Tank icon

Tank

Available Instantly
Tank
» STAT MODIFIERS: +4 CON, -1 DEX, -1 INT
"Get in the way! Noob-friendly frontline for absorbing damage."
Strengths
  • Massive HP pool
  • Great base attack template
Weaknesses
  • Skill pool is a mess
  • Falls off in Act 2 and Act 3
  • Thorns build can hurt allies

Meta Build: Mobility is key. Must reach 7 SPD (max movement). "Petrify" is great for locking down threats. "Swallow Stone" is a hard counter to The Moon boss and Crater enemies.

UNLOCKABLE CLASSES
5
mewgenics Cleric icon

Cleric

Unlock: Beating The Alley
Healer
» STAT MODIFIERS: +2 CHA, +2 CON, -1 DEX, -1 SPD
"Be the best friend! The safety net for keeping your team alive."
Strengths
  • Consistent healing
  • God-tier "Cleanse" skill
  • Healing damages Undead enemies
Weaknesses
  • Cannot heal self easily
  • Slow and low damage
  • Damage skills pollute the pool

Meta Build: Stick close to squishy DPS. Mandatory for Sewers & Core: You need Cleanse to survive severe bleeding/burn mechanics. Combine "Drop Holy Shield" with "Sharing is Caring" for team invincibility.

6
mewgenics Thief icon

Thief

Unlock: Beating The Sewers
DPS
» STAT MODIFIERS: +4 SPD, +1 LCK, -1 STR, -1 CON
"Attack from the shadows! Essential for dodging and farming currency."
Strengths
  • Always goes first
  • High Crit and Dodge
  • Backstabs deal massive damage
  • Basic attacks pick up coins
Weaknesses
  • Very short range
  • Fragile
  • Coin-farming skills pollute combat pool

Meta Build: Mobility skills are mandatory to position for backstabs and escape. Highly dependent on specific equipment to shine in combat. Excellent for economy runs.

7
mewgenics Necromancer icon

Necromancer

Unlock: Beating The Boneyard
Tank
» STAT MODIFIERS: +2 CON, +1 CHA, -2 STR
"Rise from the dead! A self-healing tank playing with corpses."
Strengths
  • Excellent tanking stats
  • Self-sustain (Leech)
  • Revive mechanics
Weaknesses
  • Low base damage
  • Requires very specific skill combos to shine

Meta Build: Play as a Tank that heals itself. The ultimate combo is "Play Dead" + "Full Screen Soul Link". Synergizes incredibly well with a Cleric\'s "Thou Shalt Not Kill" passive.

8
mewgenics Druid icon

Druid

Unlock: Beating The Crater
Support
» STAT MODIFIERS: +3 CHA, +1 LCK, -2 CON
"One with nature! Incredible stability with animal summons."
Strengths
  • Base attack heals allies and buffs damage
  • Starts with a free, hyper-aggressive Crow summon
  • Transformations offer huge power spikes
Weaknesses
  • Card skills cost HP
  • Too many useless plant-growing skills in pool

Meta Build: Pick a cat with high base STR so the starting Crow hits hard. Keep SPD slightly higher than your DPS so you can buff them before they act. The Crow's wind can blow out candles in the Tormentor boss fight!

9
mewgenics Tinkerer icon

Tinkerer

Unlock: Beating The Bunker
Special
» STAT MODIFIERS: +4 INT, -1 LCK, -1 CHA
"A crafty inventor! Uses crazy gadgets but takes time to set up."
Strengths
  • Funny mechanics and unique gadgets
Weaknesses
  • By the time you build a weapon, the room is already cleared by others
  • Low floor, hard to reach ceiling

Meta Build: Needs specific talents and items (like Sniper Rifle) to skip the slow setup phase. Otherwise, plays like a challenge character.

10
mewgenics Psychic icon

Psychic

Unlock: Beating The Moon
Support
» STAT MODIFIERS: +1 INT, +1 CHA, +1 SPD, +5 Mana, -1 CON
"Clear your mind! Manipulates enemies from afar with massive starting mana."
Strengths
  • God-tier specific skills (Permanent Charm, Extra Turn)
  • Great repositioning tools
Weaknesses
  • If you don't draw the OP skills, you are useless
  • Needs colorless skills to function consistently

Meta Build: Hunt for "Extra Turn" and "Permanent Charm". Use basic attacks and skills to push/pull dangerous enemies into traps. Plays very differently from Cleric—Psychic prevents damage by controlling the board.

11
mewgenics Butcher icon

Butcher

Unlock: Beating The Core
DPS
» STAT MODIFIERS: +3 CON, +2 STR, -2 SPD
"Meat Meat Meat! High HP bruiser that cleaves chunks of meat."
Strengths
  • The Hook avoids getting surrounded
  • Attacks drop meat (healing/drops)
  • Excellent passive pool
Weaknesses
  • Weapon slot is locked
  • Speed penalty hurts
  • Lower ceiling than Hunter/Fighter

Meta Build: A self-sustaining bruiser. Focus on high STR and CON. Use the hook to pull squishy enemies out of cover without diving into the mob.

12
mewgenics Monk icon

Monk

Unlock: Beating The Lab
DPS
» STAT MODIFIERS: +2 INT, +2 CHA, -1 STR, -1 DEX
"A versatile combat master! Switches stances and attacks twice per turn."
Strengths
  • Unique Double-Action trait
  • High quality single skills (Combo/Apprentice)
Weaknesses
  • Accessory slot is locked
  • Very dependent on specific builds
  • Low base attack scaling

Meta Build: The "Combo" skill is broken. Without gear, you can hit 7 times in a row. Because Monk has naturally high INT/CHA, you can cast Combo multiple times per turn. Pair with "Flow State".

13
mewgenics Jester icon

Jester

Unlock: Beating The Rift
Special
» STAT MODIFIERS: +1 Extra Reroll on Level Ups (No stat modifiers)
"You can be anything! The ultimate gamble/challenge character."
Strengths
  • Has a broken prismatic talent (if you ever find it)
  • 1 free reroll built-in
Weaknesses
  • Zero combat stats
  • Requires a 3-cat team to carry him

Meta Build: Give him the "Eternal Stone" and hide him in the corner. Let the other 3 cats carry him. Purely for achievements and crazy gamble runs.

Meta Comp: The "3-Cat" Carry

Why 3 Cats? Running 3 cats instead of 4 forces the game to distribute XP faster. Reaching Level 5/6 quickly gives you massive ability upgrades, allowing you to snowball through Act 2 and 3.

1. Main DPS: Hunter

Prioritize DEX above all. Needs min 6 CON to survive AOE. High LCK for crits. Key passive: Rubber Arrow, Intercepting Shot. Skill: Scattershot + Mark.

2. Buffer: Druid

Needs high STR so the starting Crow hits hard. Speed must be slightly higher than Hunter to buff before they shoot. Key Skill: Inspiring Song.

3. Sub-Tank/Healer: Medic

Needs high CON (7+) to survive. Equip the Bone Set for massive defense. Key Passive: Healing Aura, Cleanser.

*Need to carry a Jester for an achievement? Use this 3-cat core and let the 4th cat do nothing.

Classified Intel: Unlocks Matrix

Mewgenics features a massive grid of cross-progression unlocks. Beating specific acts (e.g., The Caves, The Core, The Moon) with specific classes (like Hunter or Psychic) will unlock new Collars, Trinkets, and ultimate Mutations for your future runs.

⚠️ The Ultimate Hardcore Challenge

Defeating the true endgame bosses (The Throbbing King, Chaos!, and The Creator) with a team consisting ONLY of Collarless cats grants the rarest achievements and items in the game. This feat requires immaculate breeding, perfect Blank Collar drops, and flawless strategic mastery.