Mewgenics.Online

Mewgenics Tinkerer
ROLE: SpecialTIER: #9

Tinkerer

"A crafty inventor! Uses crazy gadgets but takes time to set up."

STAT MODIFIERS:+4 INT, -1 LCK, -1 CHA

Unlock Requirement

Beating The Bunker

Strengths

  • Funny mechanics and unique gadgets

Weaknesses

  • By the time you build a weapon, the room is already cleared by others
  • Low floor, hard to reach ceiling

Recommended Meta Build

Meta Build: Needs specific talents and items (like Sniper Rifle) to skip the slow setup phase. Otherwise, plays like a challenge character.

tinkerer Ability Codex

Showing 111 exclusive skills and passives available in the pool.
Mewgenics Melee Attack / Heal
Basic Attack
LVL 1

Melee Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Ranged Attack / Heal
LVL 1

Ranged Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Craft Weapon
Basic Attack
LVL 1

Craft Weapon

1 AP 0 Mana

Craft and equip a random temporary weapon.

No upgrade available.
Mewgenics Throw Weapon
LVL 1

Throw Weapon

1 AP 0 Mana

Throw your weapon at a unit. This breaks the weapon.

No upgrade available.
Mewgenics Healing Word
Default
LVL 1

Healing Word

1 AP 5 Mana

Heal a unit at range.

LVL 2

Healing Word

1 AP 5 Mana

Heal other units in an area at range.

Mewgenics Cure Wounds
Defense
LVL 1

Cure Wounds

1 AP 5 Mana

Heal an adjacent unit.

LVL 2

Cure Wounds

1 AP 5 Mana

Heal all adjacent units.

Mewgenics Malaise
Misc
LVL 1

Malaise

1 AP 5 Mana

Inflict Weakness on units in an area.

LVL 2

Malaise

1 AP 5 Mana

Inflict Weakness and Poison on units in an area.

Mewgenics Open Wounds
Attack
LVL 1

Open Wounds

1 AP 8 Mana

An attack that deals more damage the less health the target unit has. (based on their health percent)

LVL 2

Open Wounds

1 AP 8 Mana

An attack that deals even more damage the less health the target unit has. (based on their health percent)

Mewgenics Prayer
Defense
LVL 1

Prayer

1 AP 4 Mana

Heal units in an area.

LVL 2

Prayer

1 AP 4 Mana

Heal units in a larger area. Infinite range.

Mewgenics Convert
Misc
LVL 1

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit.

LVL 2

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.

Mewgenics Cleanse
Defense
LVL 1

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area.

LVL 2

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area. Those units get +1 for each debuff removed.

Mewgenics Purge
LVL 1

Purge

1 AP 3 Mana

Remove all buffs from a unit.

LVL 2

Purge

1 AP 3 Mana

Remove all buffs from a unit. Deal 3 damage to that unit for each unique status effect removed.

Mewgenics Heretic Mark
Attack
LVL 1

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 2 on a unit.

LVL 2

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 4 on a unit.

Mewgenics Zealot
Defense
LVL 1

Zealot

1 AP 7 Mana

Gain +1 .

LVL 2

Zealot

1 AP 5 Mana

Gain +1 . (This spell costs less.)

Mewgenics Haste
Misc
LVL 1

Haste

1 AP 3 Mana

Give a unit +10 until the end of its next turn.

LVL 2

Haste

1 AP 3 Mana

Give units in an area +10 until the end of their next turns.

Mewgenics Rally
Attack
LVL 1

Rally

1 AP 8 Mana

Force a unit to attack one of its enemies.

LVL 2

Rally

1 AP 8 Mana

Force units in an area to each attack one of their enemies.

Mewgenics Buddy Up
Move
LVL 1

Buddy Up

1 AP 4 Mana

Jump to an open tile next to an ally.

LVL 2

Buddy Up

1 AP 3 Mana

Jump to an open tile next to an ally. (This spell costs less.)

Mewgenics Healing Fall
Move
LVL 1

Healing Fall

1 AP 8 Mana

Jump to an open tile, then heal each adjacent unit.

LVL 2

Healing Fall

1 AP 5 Mana

Jump to an open tile, then heal each adjacent unit. (This spell costs less.)

Mewgenics Holy Dash
Move
LVL 1

Holy Dash

1 AP 8 Mana

Dash forward, heal a unit and give it a random stat up.

LVL 2

Holy Dash

1 AP 5 Mana

Dash forward, heal a unit and give it 3 random stat ups.

Mewgenics Reverse Damage
Defense
LVL 1

Reverse Damage

1 AP 4 Mana

Reverse the last damage an adjacent unit took.

LVL 2

Reverse Damage

1 AP 4 Mana

Reverse the last damage a unit within range took.

Mewgenics Rebuke
Attack
LVL 1

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to the damage that unit last dealt.

LVL 2

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to twice the damage that unit last dealt.

Mewgenics Wish
Defense
LVL 1

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)

LVL 2

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)

Mewgenics Witch Hunt
Misc
LVL 1

Witch Hunt

1 AP 4 Mana

Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.

LVL 2

Witch Hunt

1 AP 2 Mana

Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)

Mewgenics Friend or Foe
Attack
LVL 1

Friend or Foe

1 AP 5 Mana

A ranged spell that heals allies and damages enemies.

LVL 2

Friend or Foe

1 AP 5 Mana

An infinitely ranged spell that heals allies and damages enemies.

Mewgenics Revive
Misc
LVL 1

Revive

1 AP 8 Mana

Revive a body to 50% HP and cure one of its injuries.

LVL 2

Revive

1 AP 8 Mana

Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.

Mewgenics Holy Light
Attack
LVL 1

Holy Light

1 AP 12 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center.

LVL 2

Holy Light

1 AP 8 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)

Mewgenics Ethereal
Defense
LVL 1

Ethereal

1 AP 16 Mana

Gain 4 , 3 , heal 2 HP, and Brace 1.

LVL 2

Ethereal

1 AP 16 Mana

Gain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.

Mewgenics Born Again
Misc
LVL 1

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up, then you fall asleep.

LVL 2

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up.

Mewgenics Benediction
Defense
LVL 1

Benediction

1 AP 5 Mana

Heal EVERYTHING for 2 HP.

LVL 2

Benediction

1 AP 3 Mana

Heal EVERYTHING for 2 HP. (This spell costs less.)

Mewgenics Crusade
Move
LVL 1

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy.

LVL 2

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy and gain +1 .

Mewgenics Hallowed Ground
General
LVL 1

Hallowed Ground

1 AP 5 Mana

Spawn a blessing pickup on an empty tile in range.

LVL 2

Hallowed Ground

1 AP 4 Mana

Spawn a blessing pickup on any empty tile.

Mewgenics Enlighten
General
LVL 1

Enlighten

1 AP 8 Mana

Another unit's next spell is free.

LVL 2

Enlighten

1 AP 6 Mana

Another unit's next spell is free. Infinite range. (This spell costs less.)

Mewgenics Anoint
General
LVL 1

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.

LVL 2

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.

Mewgenics An Eye for an Eye
Attack
LVL 1

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5 and Bleed 1.

LVL 2

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.

Mewgenics Wrath of God
Attack
LVL 1

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.

LVL 2

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.

Mewgenics Adoubment
Defense
LVL 1

Adoubment

1 AP 5 Mana

Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

LVL 2

Adoubment

1 AP 5 Mana

Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

Mewgenics Divine Protection
Defense
LVL 1

Divine Protection

1 AP 10-X*6 Mana

Give a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

LVL 2

Divine Protection

1 AP 10-X*6 Mana

Give a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

Mewgenics Chosen Warrior
Misc
LVL 1

Chosen Warrior

1 AP 6 Mana

Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.

LVL 2

Chosen Warrior

1 AP 4 Mana

Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)

Mewgenics Swift Servant
Move
LVL 1

Swift Servant

1 AP 4 Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.

LVL 2

Swift Servant

1 AP 4-X Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.

Mewgenics Divine Gift
Defense
LVL 1

Divine Gift

1 AP 10-X Mana

Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

LVL 2

Divine Gift

1 AP 10-X Mana

Gain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

Mewgenics Holy Weapon
Attack
LVL 1

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)

LVL 2

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)

Mewgenics Stand In
Move
LVL 1

Stand In

0 AP 2 Mana

Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

LVL 2

Stand In

0 AP 2 Mana

Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

Mewgenics Awaken
Misc
LVL 1

Awaken

1 AP 1 Mana

Revive a body to 1 HP.

LVL 2

Awaken

1 AP 1 Mana

Revive a body to 1 HP. Give that unit +1 and All Stats Up.

Mewgenics Fury Heal
Defense
LVL 1

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times.

LVL 2

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.

Mewgenics Pray
Misc
LVL 1

Pray

1 AP 4 Mana

Give another unit +5 until the end of its next turn.

LVL 2

Pray

1 AP 4 Mana

Give allies +5 and enemies -5 until the end of their next turns, in an area.

Mewgenics Emergency
Move
LVL 1

Emergency

0 AP 5 Mana

Run next to the ally with the most missing health. Trample all in the way.

LVL 2

Emergency

0 AP 3 Mana

Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)

Mewgenics Guardian Angel
Defense
LVL 1

Guardian Angel

1 AP 8 Mana

Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.

LVL 2

Guardian Angel

1 AP 6 Mana

Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.

Mewgenics Booster
Defense
LVL 1

Booster

1 AP 6 Mana

Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.

LVL 2

Booster

1 AP 5 Mana

Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.

Mewgenics Stimulants
Move
LVL 1

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 .

LVL 2

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 and +1 .

Mewgenics Blinding Lights
Misc
LVL 1

Blinding Lights

1 AP 4 Mana

Inflict Blind 1 on each unit in an area.

LVL 2

Blinding Lights

1 AP 4 Mana

Inflict Blind 2 on each unit in a larger area.

Mewgenics Circle of Protection
Defense
LVL 1

Circle of Protection

1 AP 8 Mana

Give +1 to each unit within 2 tiles of you.

LVL 2

Circle of Protection

1 AP 6 Mana

Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)

Mewgenics Call Over
Move
LVL 1

Call Over

1 AP 2 Mana

Make an ally move toward you.

LVL 2

Call Over

1 AP 2 Mana

Make an ally move toward you. Infinite range.

Mewgenics Grace
Misc
LVL 1

Grace

1 AP 3 Mana

You or an adjacent unit gains a random positive effect.

LVL 2

Grace

1 AP 3 Mana

You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.

Mewgenics Turn Foe
Move
LVL 1

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you.

LVL 2

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.

Mewgenics Healing Salve
Defense
LVL 1

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +1 Health Regeneration.

LVL 2

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +2 Health Regeneration.

Mewgenics Mech Suit
LVL 1

Mech Suit

1 AP 15 Mana

Summon a mech suit that can be piloted. (Castable once per battle.)

No upgrade available.
Mewgenics Catbot
LVL 1

Catbot

1 AP 8 Mana

Spawn a Catbot and give it your current weapon. (You will not get the weapon back)

No upgrade available.
Mewgenics Research
Misc
LVL 1

Research

1 AP 5 Mana

Gain +1 Tech.

LVL 2

Research

1 AP 5 Mana

Gain +1 Tech. Bonus Passive: Crafting subtracts 1 Tech instead of all of it.

Mewgenics Discharge
Attack
LVL 1

Discharge

1 AP X Mana

Spend all of your mana, then deal that much electric damage to an adjacent unit.

LVL 2

Discharge

1 AP X Mana

Spend all of your mana, then deal that much electric damage to an adjacent unit with a 10% Stun chance for each point of mana spent.

Mewgenics Repair
Misc
LVL 1

Repair

1 AP 5 Mana

Repair 1 use to all of your or an adjacent unit's equipment.

LVL 2

Repair

1 AP 5 Mana

Repair all uses to all of your or an adjacent unit's equipment.

Mewgenics Shoddy Jetpack
Move
LVL 1

Shoddy Jetpack

1 AP 6 Mana

Fly to a random tile in a large area. If you land on a unit, explode dealing 5 damage in an area (including to yourself).

LVL 2

Shoddy Jetpack

1 AP 6 Mana

Fly to any tile. If you land on a unit, explode dealing 5 damage in an area (including to yourself).

Mewgenics Spawn Decoy
Defense
LVL 1

Spawn Decoy

1 AP 8 Mana

Spawn a decoy that explodes when it dies.

LVL 2

Spawn Decoy

1 AP 8 Mana

Spawn a decoy that explodes when it dies. When an enemy targets you, swap places with the decoy.

Mewgenics Switcheroo
LVL 1

Switcheroo

1 AP 6 Mana

Your next attack breaks your weapon, then craft a new one.

LVL 2

Switcheroo

1 AP 6 Mana

Your next attack breaks your weapon, then gain +1 Tech and craft a weapon.

Mewgenics Spring Shoes
Move
LVL 1

Spring Shoes

1 AP 2 Mana

Jump up to 2 tiles away.

LVL 2

Spring Shoes

1 AP 2 Mana

Jump up to 5 tiles away.

Mewgenics Autopilot
Misc
LVL 1

Autopilot

1 AP 10 Mana

Take an extra turn after this one. You are AI controlled on that turn.

LVL 2

Autopilot

1 AP 7 Mana

You or another unit takes an extra turn after this one. That unit is AI controlled on that turn. (This spell costs less.)

Mewgenics Recycle
Attack
LVL 1

Recycle

1 AP 5 Mana

Destroy your weapon to gain +1 Tech and refresh your basic action.

LVL 2

Recycle

1 AP X Mana

Destroy your weapon to gain +1 Tech and refresh your basic action. This spell costs 1 mana if you haven't used your weapon this turn.

Mewgenics Build Turret
Misc
LVL 1

Build Turret

1 AP 8 Mana

Summon a turret.

LVL 2

Build Turret

1 AP 8 Mana

Summon a rocket turret.

Mewgenics Rocket Skates
Move
LVL 1

Rocket Skates

1 AP 3 Mana

Dash forward in a straight line then explode dealing damage in an area (including to yourself).

LVL 2

Rocket Skates

1 AP 3 Mana

Dash forward in a straight line then explode dealing damage in an larger area (including to yourself).

Mewgenics Drill Down
Move
LVL 1

Drill Down

0 AP 5 Mana

Dig to an open tile in a straight line.

LVL 2

Drill Down

0 AP 5 Mana

Dig to a tile in a straight line. If you dig into a unit, explode dealing 5 damage in an area (including to yourself).

Mewgenics Armor Up
Defense
LVL 1

Armor Up

1 AP 5 Mana

Craft a Tinkerer armor piece into one of your empty armor slots.

LVL 2

Armor Up

1 AP 5 Mana

Craft a Tinkerer armor piece into one of your or an adjacent unit's empty armor slots.

Mewgenics Fresh off the Forge
Defense
LVL 1

Fresh off the Forge

1 AP 5 Mana

Gain +7 and Burn 3.

LVL 2

Fresh off the Forge

1 AP 5 Mana

Give +7 and Burn 3 to yourself or an adjacent unit.

Mewgenics Electric Nail
Misc
LVL 1

Electric Nail

1 AP 5 Mana

Summon a nail that arcs electricity to neighboring tiles whenever any unit spends mana.

LVL 2

Electric Nail

1 AP 3 Mana

Summon a nail that arcs electricity to neighboring tiles whenever any unit spends mana. (This spell costs less.)

Mewgenics Craft
Attack
LVL 1

Craft

1 AP 4 Mana

Craft and equip a random temporary weapon.

LVL 2

Craft

1 AP 4 Mana

Craft and equip a random temporary weapon for yourself or an ally in range 3 (if they have an empty weapon slot).

Mewgenics Shockwave
Attack
LVL 1

Shockwave

1 AP 7 Mana

Deal damage to all units. The closer a unit is to you the more damage it takes.

LVL 2

Shockwave

1 AP 7 Mana

Deal damage to all units. The closer a unit is to you the more damage it takes. (Deals more damage to closer units and less damage to further units.)

Mewgenics Math!
Attack
LVL 1

Math!

1 AP 5 Mana

Deal 1 damage to a unit for each unique divisor in its current HP value.

LVL 2

Math!

1 AP 5 Mana

Deal 1 damage to a unit for each unique divisor in its current HP value. If its HP was a prime number, gain 5 mana.

Mewgenics Reprogram
Misc
LVL 1

Reprogram

1 AP 3 Mana

Conjure a random spell of your class as a bonus ability.

LVL 2

Reprogram

1 AP 3 Mana

Conjure a random upgraded spell of your class as a bonus ability.

Mewgenics Improve
Misc
LVL 1

Improve

1 AP 2 Mana

Gain +1 to a random stat.

LVL 2

Improve

1 AP 2 Mana

You or an adjacent unit gain +1 to 2 random stats.

Mewgenics Catbot
Misc
LVL 1

Catbot

1 AP 8 Mana

Spawn a Catbot and give it your current weapon. (You will not get the weapon back)

LVL 2

Catbot

1 AP 8 Mana

Spawn a Catbot and give it your current weapon. Gain +1 Tech and refresh your basic action. (You will not get the weapon back)

Mewgenics Bombchu
Attack
LVL 1

Bombchu

1 AP 7 Mana

Spawn a Bombchu bot.

LVL 2

Bombchu

1 AP 6 Mana

Spawn a Bombchu bot in range 4. (This spell costs less.)

Mewgenics Remote Detonator
Attack
LVL 1

Remote Detonator

1 AP 4 Mana

Explode a familiar, dealing 5 damage with knockback in an area.

LVL 2

Remote Detonator

1 AP 2 Mana

Explode a familiar, dealing 5 damage with knockback in an area. (This spell costs less.)

Mewgenics Short Circuit
Defense
LVL 1

Short Circuit

1 AP 3 Mana

Deal 1 electric damage with a random amount of knockback (up to 3) to all adjacent units.

LVL 2

Short Circuit

1 AP 3 Mana

Deal 2 electric damage with a random amount of knockback (up to 10) to all adjacent units.

Mewgenics Electrolyze
Misc
LVL 1

Electrolyze

1 AP 7 Mana

Give your weapon +3 electric damage.

LVL 2

Electrolyze

1 AP 5 Mana

Give your weapon +3 electric damage. (This spell costs less.)

Mewgenics Eject Button
Move
LVL 1

Eject Button

1 AP 3 Mana

Explode and fly to a random tile at least four tiles away. This explosion damages you.

LVL 2

Eject Button

1 AP 1 Mana

Explode and fly to a random tile at least four tiles away. This explosion damages you. (This spell costs less.)

Mewgenics Firecracker
Attack
LVL 1

Firecracker

1 AP 5 Mana

Throw 3 small 1-damage explosives at random tiles in an area.

LVL 2

Firecracker

1 AP 5 Mana

Throw small 1-damage explosives at all tiles in an area.

Mewgenics Upgrade
Misc
LVL 1

Upgrade

1 AP 4 Mana

Fully heal a familiar and give it All Stats Up.

LVL 2

Upgrade

1 AP 4 Mana

Fully heal a familiar and give it All Stats Up and +1 .

Mewgenics Eureka!
Misc
LVL 1

Eureka!

1 AP 5 Mana

Gain +3 Tech and Madness 1. (This spell can only be cast once per battle.)

LVL 2

Eureka!

1 AP 5 Mana

Gain +3 Tech. (This spell can only be cast once per battle.)

Mewgenics Punchbot
Defense
LVL 1

Punchbot

1 AP 6 Mana

Spawn a Rubber Fist Bot.

LVL 2

Punchbot

1 AP 6 Mana

Spawn a Rubber Fist Bot within a large range.

Mewgenics Fast Hands
Attack
LVL 1

Fast Hands

1 AP 8 Mana

Refresh your weapon and trinket actions (unless they gain you mana).

LVL 2

Fast Hands

1 AP 8 Mana

Refresh your weapon and trinket actions (unless they gain you mana). Repair 1 use to all of your equipment.

Mewgenics Mech Suit
Misc
LVL 1

Mech Suit

1 AP 15 Mana

Summon a mech suit that can be piloted. (Castable once per battle.)

LVL 2

Mech Suit

1 AP 0 Mana

Summon a mech suit that can be piloted. (Costs 0 mana. Castable once per battle.)

Mewgenics Unreliable Shield Generator
Defense
LVL 1

Unreliable Shield Generator

1 AP 4 Mana

Gain +6 and +1 temporary Brace. This spell has a 75% chance to be disabled on each turn.

LVL 2

Unreliable Shield Generator

1 AP 3 Mana

Get +6 and +1 temporary Brace. This spell has a 66% chance to be disabled on each turn. (This spell costs less.)

Mewgenics Unreliable Missile Launcher
Attack
LVL 1

Unreliable Missile Launcher

1 AP 4 Mana

Shoot an explosive homing missile at a random enemy. This spell has a 75% chance to be disabled on each turn.

LVL 2

Unreliable Missile Launcher

1 AP 3 Mana

Shoot an explosive homing missile at a random enemy. This spell has a 66% chance to be disabled on each turn. (This spell costs less.)

Mewgenics Spare Parts
Misc
LVL 1

Spare Parts

1 AP 1 Mana

Destroy your weapon and gain one of the following: +2 , +4 Charge, +1 Thorns, or 1 coin.

LVL 2

Spare Parts

1 AP 1 Mana

Destroy your weapon and gain one of the following: +4 , +8 Charge, +2 Thorns, or 2 coins.

Mewgenics Split the Atom
Attack
LVL 1

Split the Atom

1 AP 50 Mana

Deal 50 damage to and inflict Burn 10 on all enemies. You can pay for this spell over multiple turns. (This spell's mana cost can't be modified.)

LVL 2

Split the Atom

1 AP 50 Mana

Deal 50 damage to and inflict Burn 10 on all enemies. You can pay for this spell over multiple turns. This spell absorbs the mana you spend casting other spells. (This spell's mana cost can't be modified.)

Mewgenics Experimental Teleporter
Move
LVL 1

Experimental Teleporter

0 AP 7 Mana

Teleport to any tile. You have a 15% chance to equip a piece of Fly armor that breaks any armor pieces it replaces.

LVL 2

Experimental Teleporter

0 AP 3 Mana

Teleport to any tile. You have a 15% chance to equip a piece of Fly armor that breaks any armor pieces it replaces. (This spell costs less.)

Mewgenics Shock Therapy
Defense
LVL 1

Shock Therapy

1 AP 5 Mana

Deal 1 electric damage to yourself or an adjacent unit. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned.

LVL 2

Shock Therapy

1 AP 5 Mana

Deal 1 electric damage to yourself or a unit in range 5. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned.

Mewgenics Build Nuke
Misc
LVL 1

Build Nuke

1 AP 9 Mana

Spawn a mini-nuke that makes a HUGE explosion when it dies.

LVL 2

Build Nuke

1 AP 9 Mana

Spawn a mini-nuke in range 4 that makes a HUGE explosion when it dies.

Mewgenics Instant Barrier
Defense
LVL 1

Instant Barrier

1 AP 1 Mana

Gain +6 . Castable only if you have no .

LVL 2

Instant Barrier

1 AP X Mana

Gain +6 . This spell's mana cost is equal to your current .

Mewgenics Volt Tackle
Move
LVL 1

Volt Tackle

0 AP 7 Mana

Teleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them.

LVL 2

Volt Tackle

0 AP 7 Mana

Teleport to anything that's electrically conductive. Displace units you teleport onto and deal electric damage to them with a 50% chance to inflict Stun.

Mewgenics Smash
Attack
LVL 1

Smash

1 AP 5 Mana

Smash your weapon onto an adjacent unit, destroying it and dealing double its damage.

LVL 2

Smash

1 AP 2 Mana

Smash your weapon onto an adjacent unit, destroying it and dealing double its damage. (This spell costs less.)

Mewgenics Shed Scrap
Misc
LVL 1

Shed Scrap

1 AP 1 Mana

Lose 1 . Spawn a junk pile.

LVL 2

Shed Scrap

1 AP 1 Mana

Lose 1 . Spawn a junk pile in range 2.

Mewgenics Repair Armor
Defense
LVL 1

Repair Armor

1 AP 5 Mana

Lose all , then gain equal to your equipment's starting .

LVL 2

Repair Armor

1 AP 5 Mana

Lose all , then give equal to your equipment's starting to yourself or another ally.

Mewgenics Rocket Ride
Move
LVL 1

Rocket Ride

1 AP 8 Mana

Jump to any open tile. Explode when you land. (This explosion also damages you.)

LVL 2

Rocket Ride

1 AP 5 Mana

Jump to any open tile. Explode when you land. (This explosion also damages you.) (This spell costs less.)

Mewgenics Robo-Vac
Misc
LVL 1

Robo-Vac

1 AP 4 Mana

Spawn a vacuum bot that collects pickups and shares their effects with you.

LVL 2

Robo-Vac

1 AP 4 Mana

Spawn a vacuum bot that collects pickups and shares their effects with your whole team.

Mewgenics Nurse Bot
Defense
LVL 1

Nurse Bot

1 AP 9 Mana

Spawn a nurse bot that heals allies.

LVL 2

Nurse Bot

1 AP 6 Mana

Spawn a nurse bot that heals allies. (This spell costs less.)

Mewgenics Tesla Coil
Attack
LVL 1

Tesla Coil

1 AP 7 Mana

Spawn a tesla coil that shoots lightning bolts at random units with a small chance to inflict Stun.

LVL 2

Tesla Coil

1 AP 7 Mana

Spawn a tesla coil in range 7 that shoots lightning bolts at random units with a small chance to inflict Stun.

Mewgenics Refine Materials
Misc
LVL 1

Refine Materials

1 AP 1 Mana

Collect a pickup in range 3. Instead of its normal effect, gain +1 Tech.

LVL 2

Refine Materials

1 AP 1 Mana

Collect a pickup in range 3. Instead of its normal effect, gain +1 Tech, +1 , and +1 to a random stat.

Mewgenics Fabricate
Misc
LVL 1

Fabricate

1 AP 5 Mana

Give an ally in range 3 a temporary copy of your weapon, if they don't have a weapon.

LVL 2

Fabricate

1 AP 4 Mana

Give an ally in range 3 a temporary copy of your weapon, if they don't have a weapon. (This spell costs less.)

Mewgenics Sparks
Attack
LVL 1

Sparks

1 AP 7 Mana

Shoot electric bolts at up to 3 random enemies or robots.

LVL 2

Sparks

1 AP 7 Mana

Shoot electric bolts at up to 5 random enemies or robots.

Mewgenics Hone
LVL 1

Hone

1 AP 0 Mana

Repair 1 use to your weapon and give it +1 damage for the rest of the battle.

LVL 2

Hone

1 AP 0 Mana

Repair 1 use to your weapon and give it +1 damage for the rest of the battle. Refresh your weapon action.

Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Cleric starter ability when you lock in your team's collars.

No upgrade available.
Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Tinkerer starter ability when you lock in your team's collars.

No upgrade available.