Mewgenics.Online

Mewgenics Thief
ROLE: DPSTIER: #6

Thief

"Attack from the shadows! Essential for dodging and farming currency."

STAT MODIFIERS:+4 SPD, +1 LCK, -1 STR, -1 CON

Unlock Requirement

Beating The Sewers

Strengths

  • Always goes first
  • High Crit and Dodge
  • Backstabs deal massive damage
  • Basic attacks pick up coins

Weaknesses

  • Very short range
  • Fragile
  • Coin-farming skills pollute combat pool

Recommended Meta Build

Meta Build: Mobility skills are mandatory to position for backstabs and escape. Highly dependent on specific equipment to shine in combat. Excellent for economy runs.

thief Ability Codex

Showing 109 exclusive skills and passives available in the pool.
Mewgenics Nail Throw
Basic Attack
LVL 1

Nail Throw

1 AP 0 Mana

Attack a unit in a straight line.

No upgrade available.
Mewgenics Melee Attack / Heal
Basic Attack
LVL 1

Melee Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Ranged Attack / Heal
LVL 1

Ranged Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Healing Word
Default
LVL 1

Healing Word

1 AP 5 Mana

Heal a unit at range.

LVL 2

Healing Word

1 AP 5 Mana

Heal other units in an area at range.

Mewgenics Cure Wounds
Defense
LVL 1

Cure Wounds

1 AP 5 Mana

Heal an adjacent unit.

LVL 2

Cure Wounds

1 AP 5 Mana

Heal all adjacent units.

Mewgenics Malaise
Misc
LVL 1

Malaise

1 AP 5 Mana

Inflict Weakness on units in an area.

LVL 2

Malaise

1 AP 5 Mana

Inflict Weakness and Poison on units in an area.

Mewgenics Open Wounds
Attack
LVL 1

Open Wounds

1 AP 8 Mana

An attack that deals more damage the less health the target unit has. (based on their health percent)

LVL 2

Open Wounds

1 AP 8 Mana

An attack that deals even more damage the less health the target unit has. (based on their health percent)

Mewgenics Prayer
Defense
LVL 1

Prayer

1 AP 4 Mana

Heal units in an area.

LVL 2

Prayer

1 AP 4 Mana

Heal units in a larger area. Infinite range.

Mewgenics Convert
Misc
LVL 1

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit.

LVL 2

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.

Mewgenics Cleanse
Defense
LVL 1

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area.

LVL 2

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area. Those units get +1 for each debuff removed.

Mewgenics Purge
LVL 1

Purge

1 AP 3 Mana

Remove all buffs from a unit.

LVL 2

Purge

1 AP 3 Mana

Remove all buffs from a unit. Deal 3 damage to that unit for each unique status effect removed.

Mewgenics Heretic Mark
Attack
LVL 1

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 2 on a unit.

LVL 2

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 4 on a unit.

Mewgenics Zealot
Defense
LVL 1

Zealot

1 AP 7 Mana

Gain +1 .

LVL 2

Zealot

1 AP 5 Mana

Gain +1 . (This spell costs less.)

Mewgenics Haste
Misc
LVL 1

Haste

1 AP 3 Mana

Give a unit +10 until the end of its next turn.

LVL 2

Haste

1 AP 3 Mana

Give units in an area +10 until the end of their next turns.

Mewgenics Rally
Attack
LVL 1

Rally

1 AP 8 Mana

Force a unit to attack one of its enemies.

LVL 2

Rally

1 AP 8 Mana

Force units in an area to each attack one of their enemies.

Mewgenics Buddy Up
Move
LVL 1

Buddy Up

1 AP 4 Mana

Jump to an open tile next to an ally.

LVL 2

Buddy Up

1 AP 3 Mana

Jump to an open tile next to an ally. (This spell costs less.)

Mewgenics Healing Fall
Move
LVL 1

Healing Fall

1 AP 8 Mana

Jump to an open tile, then heal each adjacent unit.

LVL 2

Healing Fall

1 AP 5 Mana

Jump to an open tile, then heal each adjacent unit. (This spell costs less.)

Mewgenics Holy Dash
Move
LVL 1

Holy Dash

1 AP 8 Mana

Dash forward, heal a unit and give it a random stat up.

LVL 2

Holy Dash

1 AP 5 Mana

Dash forward, heal a unit and give it 3 random stat ups.

Mewgenics Reverse Damage
Defense
LVL 1

Reverse Damage

1 AP 4 Mana

Reverse the last damage an adjacent unit took.

LVL 2

Reverse Damage

1 AP 4 Mana

Reverse the last damage a unit within range took.

Mewgenics Rebuke
Attack
LVL 1

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to the damage that unit last dealt.

LVL 2

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to twice the damage that unit last dealt.

Mewgenics Wish
Defense
LVL 1

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)

LVL 2

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)

Mewgenics Witch Hunt
Misc
LVL 1

Witch Hunt

1 AP 4 Mana

Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.

LVL 2

Witch Hunt

1 AP 2 Mana

Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)

Mewgenics Friend or Foe
Attack
LVL 1

Friend or Foe

1 AP 5 Mana

A ranged spell that heals allies and damages enemies.

LVL 2

Friend or Foe

1 AP 5 Mana

An infinitely ranged spell that heals allies and damages enemies.

Mewgenics Revive
Misc
LVL 1

Revive

1 AP 8 Mana

Revive a body to 50% HP and cure one of its injuries.

LVL 2

Revive

1 AP 8 Mana

Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.

Mewgenics Holy Light
Attack
LVL 1

Holy Light

1 AP 12 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center.

LVL 2

Holy Light

1 AP 8 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)

Mewgenics Ethereal
Defense
LVL 1

Ethereal

1 AP 16 Mana

Gain 4 , 3 , heal 2 HP, and Brace 1.

LVL 2

Ethereal

1 AP 16 Mana

Gain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.

Mewgenics Born Again
Misc
LVL 1

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up, then you fall asleep.

LVL 2

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up.

Mewgenics Benediction
Defense
LVL 1

Benediction

1 AP 5 Mana

Heal EVERYTHING for 2 HP.

LVL 2

Benediction

1 AP 3 Mana

Heal EVERYTHING for 2 HP. (This spell costs less.)

Mewgenics Crusade
Move
LVL 1

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy.

LVL 2

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy and gain +1 .

Mewgenics Hallowed Ground
General
LVL 1

Hallowed Ground

1 AP 5 Mana

Spawn a blessing pickup on an empty tile in range.

LVL 2

Hallowed Ground

1 AP 4 Mana

Spawn a blessing pickup on any empty tile.

Mewgenics Enlighten
General
LVL 1

Enlighten

1 AP 8 Mana

Another unit's next spell is free.

LVL 2

Enlighten

1 AP 6 Mana

Another unit's next spell is free. Infinite range. (This spell costs less.)

Mewgenics Anoint
General
LVL 1

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.

LVL 2

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.

Mewgenics An Eye for an Eye
Attack
LVL 1

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5 and Bleed 1.

LVL 2

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.

Mewgenics Wrath of God
Attack
LVL 1

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.

LVL 2

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.

Mewgenics Adoubment
Defense
LVL 1

Adoubment

1 AP 5 Mana

Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

LVL 2

Adoubment

1 AP 5 Mana

Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

Mewgenics Divine Protection
Defense
LVL 1

Divine Protection

1 AP 10-X*6 Mana

Give a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

LVL 2

Divine Protection

1 AP 10-X*6 Mana

Give a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

Mewgenics Chosen Warrior
Misc
LVL 1

Chosen Warrior

1 AP 6 Mana

Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.

LVL 2

Chosen Warrior

1 AP 4 Mana

Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)

Mewgenics Swift Servant
Move
LVL 1

Swift Servant

1 AP 4 Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.

LVL 2

Swift Servant

1 AP 4-X Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.

Mewgenics Divine Gift
Defense
LVL 1

Divine Gift

1 AP 10-X Mana

Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

LVL 2

Divine Gift

1 AP 10-X Mana

Gain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

Mewgenics Holy Weapon
Attack
LVL 1

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)

LVL 2

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)

Mewgenics Stand In
Move
LVL 1

Stand In

0 AP 2 Mana

Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

LVL 2

Stand In

0 AP 2 Mana

Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

Mewgenics Awaken
Misc
LVL 1

Awaken

1 AP 1 Mana

Revive a body to 1 HP.

LVL 2

Awaken

1 AP 1 Mana

Revive a body to 1 HP. Give that unit +1 and All Stats Up.

Mewgenics Fury Heal
Defense
LVL 1

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times.

LVL 2

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.

Mewgenics Pray
Misc
LVL 1

Pray

1 AP 4 Mana

Give another unit +5 until the end of its next turn.

LVL 2

Pray

1 AP 4 Mana

Give allies +5 and enemies -5 until the end of their next turns, in an area.

Mewgenics Emergency
Move
LVL 1

Emergency

0 AP 5 Mana

Run next to the ally with the most missing health. Trample all in the way.

LVL 2

Emergency

0 AP 3 Mana

Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)

Mewgenics Guardian Angel
Defense
LVL 1

Guardian Angel

1 AP 8 Mana

Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.

LVL 2

Guardian Angel

1 AP 6 Mana

Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.

Mewgenics Booster
Defense
LVL 1

Booster

1 AP 6 Mana

Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.

LVL 2

Booster

1 AP 5 Mana

Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.

Mewgenics Stimulants
Move
LVL 1

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 .

LVL 2

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 and +1 .

Mewgenics Blinding Lights
Misc
LVL 1

Blinding Lights

1 AP 4 Mana

Inflict Blind 1 on each unit in an area.

LVL 2

Blinding Lights

1 AP 4 Mana

Inflict Blind 2 on each unit in a larger area.

Mewgenics Circle of Protection
Defense
LVL 1

Circle of Protection

1 AP 8 Mana

Give +1 to each unit within 2 tiles of you.

LVL 2

Circle of Protection

1 AP 6 Mana

Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)

Mewgenics Call Over
Move
LVL 1

Call Over

1 AP 2 Mana

Make an ally move toward you.

LVL 2

Call Over

1 AP 2 Mana

Make an ally move toward you. Infinite range.

Mewgenics Grace
Misc
LVL 1

Grace

1 AP 3 Mana

You or an adjacent unit gains a random positive effect.

LVL 2

Grace

1 AP 3 Mana

You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.

Mewgenics Turn Foe
Move
LVL 1

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you.

LVL 2

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.

Mewgenics Healing Salve
Defense
LVL 1

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +1 Health Regeneration.

LVL 2

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +2 Health Regeneration.

Mewgenics Assassinate
Attack
LVL 1

Assassinate

1 AP 8 Mana

A melee attack that can only hit from behind. This attack ignores shield and has 50% crit chance.

LVL 2

Assassinate

1 AP 6 Mana

A melee attack that can only hit from behind. This attack ignores shield and has 100% crit chance. (This spell costs less.)

Mewgenics Boost Backstab
Cat General
LVL 1

Boost Backstab

1 AP 4 Mana

Until end of turn, your backstabs do +75% more damage and ignore shield.

LVL 2

Boost Backstab

1 AP 4 Mana

Until end of turn, your backstabs do +75% more damage, ignore shield, and inflict Bleed and Poison.

Mewgenics Poison Gas
Attack
LVL 1

Poison Gas

1 AP 4 Mana

Inflict Poison 1 on all units adjacent to you.

LVL 2

Poison Gas

1 AP 4 Mana

Inflict Poison 2 on all units adjacent to you (even diagonally).

Mewgenics Poison Nail
Attack
LVL 1

Poison Nail

1 AP 3 Mana

Throw a nail that inflicts Poison and ignores shield.

LVL 2

Poison Nail

1 AP 3 Mana

Throw 2 nails that inflict Poison and ignore shield.

Mewgenics Weakening Nail
Attack
LVL 1

Weakening Nail

1 AP 3 Mana

Throw a nail that inflicts Weakness and ignores shield.

LVL 2

Weakening Nail

1 AP 3 Mana

Throw 2 nails that inflict Weakness and ignore shield.

Mewgenics Sharp Nail
Attack
LVL 1

Sharp Nail

1 AP 3 Mana

Throw a nail that inflicts Bleed and ignores shield.

LVL 2

Sharp Nail

1 AP 3 Mana

Throw 2 nails that inflict Bleed and ignore shield.

Mewgenics Double
LVL 1

Double

1 AP 8 Mana

-

LVL 2

Double

1 AP 6 Mana

-

Mewgenics Coin Toss
Attack
LVL 1

Coin Toss

1 AP X Mana

Throw a coin that deals damage. RELOAD: Collect a coin. This spell costs more mana each additional time you use it on the same turn.

LVL 2

Coin Toss

1 AP X Mana

Throw a coin at infinite range with +50% crit chance that ignores shield. RELOAD: Collect a coin. This spell costs more mana each additional time you use it on the same turn.

Mewgenics Move Again
Colorless
LVL 1

Move Again

1 AP 5 Mana

Refresh your movement action.

LVL 2

Move Again

1 AP 3 Mana

Refresh your movement action. (This spell costs less.)

Mewgenics Rearm
Attack
LVL 1

Rearm

1 AP 7 Mana

Refresh your basic attack.

LVL 2

Rearm

1 AP 5 Mana

Refresh your basic attack. (This spell costs less.)

Mewgenics Camouflage
LVL 1

Camouflage

1 AP 6 Mana

Gain Stealth.

LVL 2

Camouflage

1 AP 6 Mana

Gain Stealth. Attacking while stealthed has a 100% critical hit chance.

Mewgenics Shadow
Move
LVL 1

Shadow

0 AP 4 Mana

Teleport behind a unit. Nothin' personnel, kid.

LVL 2

Shadow

0 AP 4 Mana

Teleport behind a unit. Your next action has +100% crit chance. Nothin' personnel, kid.

Mewgenics Time Walk
Misc
LVL 1

Time Walk

1 AP 10 Mana

Take an extra turn at the end of the round. (This spell can't be cast on extra turns.)

LVL 2

Time Walk

1 AP 7 Mana

Take an extra turn at the end of the round. (This spell can't be cast on extra turns. This spell costs less.)

Mewgenics Double Loot
LVL 1

Double Loot

1 AP 3 Mana

-

LVL 2

Double Loot

1 AP 3 Mana

-

Mewgenics Distract
Misc
LVL 1

Distract

1 AP 2 Mana

Make a unit face away from you.

LVL 2

Distract

1 AP 2 Mana

Make any unit look away from you. This has a 33% chance to inflict Confusion.

Mewgenics Rebound
Attack
LVL 1

Rebound

1 AP 3 Mana

A melee attack that rebounds you backwards 10 tiles.

LVL 2

Rebound

1 AP 3 Mana

A melee attack that rebounds you backwards 10 tiles. Deal damage to any unit you collide with.

Mewgenics Cut Purse
Attack
LVL 1

Cut Purse

1 AP 4 Mana

Throw a nail that knocks coins out of units it hits and ignores shield.

LVL 2

Cut Purse

1 AP 4 Mana

Throw 2 nails that knock coins out of units they hit and ignore shield.

Mewgenics Eagle Eye
Misc
LVL 1

Eagle Eye

1 AP 4 Mana

Spawn 2-3 coins on random tiles.

LVL 2

Eagle Eye

1 AP 4 Mana

Spawn 3-7 coins on random tiles.

Mewgenics Pickpocket
Misc
LVL 1

Pickpocket

1 AP 3 Mana

Steal 1-3 coins from a unit and give it -1 Damage.

LVL 2

Pickpocket

1 AP 3 Mana

Steal 3-5 coins from a unit, give it -1 Damage, and apply some extra debuffs at random.

Mewgenics Backflip
Misc
LVL 1

Backflip

1 AP 4 Mana

Backflip out of the way the next time you're targeted by an enemy.

LVL 2

Backflip

1 AP 3 Mana

Backflip out of the way the next time you're targeted by an enemy. (This spell costs less.)

Mewgenics Blur
Misc
LVL 1

Blur

1 AP 4 Mana

Gain +10% dodge chance. Disable this spell if you have more than 65% dodge chance.

LVL 2

Blur

1 AP 4 Mana

Gain +15% dodge chance. Disable this spell if you have more than 80% dodge chance.

Mewgenics Greedstep
Move
LVL 1

Greedstep

0 AP 4 Mana

Teleport to a tile with coins on it.

LVL 2

Greedstep

0 AP 4 Mana

Teleport to a tile with coins on it, then spawn 1-2 coins on random tiles.

Mewgenics Stalk
Move
LVL 1

Stalk

0 AP 3 Mana

Target any enemy. Teleport behind it at the start of your next turn. (Castable once per turn.)

LVL 2

Stalk

0 AP 0 Mana

Target any enemy. Teleport behind it at the start of your next turn. (Castable once per turn. Costs 0 mana.)

Mewgenics Nail Flurry
Attack
LVL 1

Nail Flurry

1 AP 10 Mana

Throw 10 1-damage nails that ignore shield.

LVL 2

Nail Flurry

1 AP 10 Mana

Throw 10 1-damage nails that ignore shield. Throw extra nails equal to your .

Mewgenics Declaw
Attack
LVL 1

Declaw

1 AP 3 Mana

A melee attack that inflicts -1 Damage and Bleed.

LVL 2

Declaw

1 AP 3 Mana

A 2-hit melee attack that inflicts -1 Damage and Bleed.

Mewgenics Quick Roll
Move
LVL 1

Quick Roll

0 AP 0 Mana

Roll in a straight line up to three tiles. RELOAD: Backstab a unit.

LVL 2

Quick Roll

0 AP 0 Mana

Roll in a straight or diagonal line up to five tiles. RELOAD: Backstab a unit.

Mewgenics Slice
Attack
LVL 1

Slice

1 AP 6 Mana

A melee attack that has all effects of your basic attack and ignores shield.

LVL 2

Slice

1 AP 6 Mana

A melee attack that has all effects of your basic attack and ignores shield. (This spell is free the 1st time you use it each turn.)

Mewgenics Pocket Sand
Misc
LVL 1

Pocket Sand

1 AP 4 Mana

Inflict Blind on all units in a small cone.

LVL 2

Pocket Sand

1 AP 4 Mana

Inflict Blind 2 on all units in a larger cone.

Mewgenics Nightshade
Attack
LVL 1

Nightshade

1 AP 7 Mana

Inflict Poison 4 on an adjacent unit.

LVL 2

Nightshade

1 AP 5 Mana

Inflict Poison 4 on an adjacent unit. (This spell costs less.)

Mewgenics Shadow Shift
Move
LVL 1

Shadow Shift

0 AP 5 Mana

Teleport exactly 2 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.)

LVL 2

Shadow Shift

0 AP 5 Mana

Teleport up to 3 tiles away, leaving behind a shadow that mimics your basic attack. (The shadow fades at the end of your turn.)

Mewgenics Slingshade
Attack
LVL 1

Slingshade

1 AP 6 Mana

Spawn a shadow up to 3 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.)

LVL 2

Slingshade

1 AP 4 Mana

Spawn a shadow up to 5 tiles away that mimics your basic attack. (The shadow fades at the end of your turn.) (This spell costs less.)

Mewgenics Caltrops
Move
LVL 1

Caltrops

0 AP 4 Mana

Move up to 3 tiles, spreading glass shards on the tiles you walk through.

LVL 2

Caltrops

0 AP 4 Mana

Move up to 5 tiles, spreading glass shards on the tiles you walk through.

Mewgenics Pierce Shot
Attack
LVL 1

Pierce Shot

1 AP 5 Mana

Throw a nail that passes through units and ignores shield.

LVL 2

Pierce Shot

1 AP 5 Mana

Throw an infinite range nail that passes through units and ignores shield.

Mewgenics Cheat
Misc
LVL 1

Cheat

1 AP 5 Mana

Gain temporary +5 until your next turn.

LVL 2

Cheat

1 AP 5 Mana

Gain temporary +10 until your next turn.

Mewgenics Venom Barrage
Attack
LVL 1

Venom Barrage

1 AP 5 Mana

Throw a nail that inflicts Poison 1 and ignores shield at each enemy in your line of sight.

LVL 2

Venom Barrage

1 AP 5 Mana

Throw 2 nails that inflict Poison 1 and ignore shield at each enemy in your line of sight.

Mewgenics Loot Corpse
Misc
LVL 1

Loot Corpse

1 AP 3 Mana

Loot 1-3 coins from a body... and possibly something else? (This might destroy the body)

LVL 2

Loot Corpse

1 AP 3 Mana

Loot 1-3 coins from a body... and possibly something else? (This might not destroy the body) (Your chance of finding "something else" is significantly increased.)

Mewgenics Sever Artery
Attack
LVL 1

Sever Artery

1 AP 4 Mana

A weak melee attack. If this crits, inflict Bleed 5.

LVL 2

Sever Artery

1 AP 4 Mana

A weak melee attack. If this crits inflict Bleed 5 and you gain All Stats Up.

Mewgenics Fade
Misc
LVL 1

Fade

1 AP 10 Mana

Gain Stealth 1.

LVL 2

Fade

1 AP 10 Mana

Gain Stealth 2.

Mewgenics Sharpen Nail
Misc
LVL 1

Sharpen Nail

1 AP 5 Mana

Gain +1 and +1 Range until the end of the battle.

LVL 2

Sharpen Nail

1 AP 5 Mana

Gain +1 and +1 Range until the end of the battle. Automatically cast this spell at the end of each round for free.

Mewgenics Sneak Up
Move
LVL 1

Sneak Up

0 AP 4 Mana

Teleport directly behind a random enemy.

LVL 2

Sneak Up

0 AP 2 Mana

Teleport directly behind a random enemy. (This spell costs less.)

Mewgenics Steal Kidney
Attack
LVL 1

Steal Kidney

1 AP 4 Mana

A melee attack with increased critical hit chance. If this crits and your trinket slot is empty, gain a kidney, then inflict Bleed 1.

LVL 2

Steal Kidney

1 AP 4 Mana

A melee attack with increased critical hit chance that inflicts Bleed and Bruise 1. If this crits and your trinket slot is empty, gain a kidney, then inflict Bleed 1.

Mewgenics Steal Luck
Attack
LVL 1

Steal Luck

1 AP 3 Mana

A weak melee attack. If this crits, inflict -1 and you gain +1 .

LVL 2

Steal Luck

1 AP 3 Mana

A weak melee attack that inflicts -1 and you gain +1 .

Mewgenics Over Here, Over There
Move
LVL 1

Over Here, Over There

0 AP 0 Mana

Swap positions with an ally. Swap back at the end of your turn. (Castable once per turn.)

LVL 2

Over Here, Over There

0 AP 0 Mana

Swap positions with any unit. Swap back at the end of your turn. If the unit was an enemy, inflict Confusion 1. (Castable once per turn.)

Mewgenics Pierce
Misc
LVL 1

Pierce

1 AP 4 Mana

Gain +2 Range. Your attacks pass through units and ignore shield for the rest of the turn.

LVL 2

Pierce

1 AP 2 Mana

Gain +4 Range. Your attacks pass through units and ignore shield for the rest of the turn. (This spell costs less.)

Mewgenics Wind Up
Misc
LVL 1

Wind Up

1 AP 1 Mana

Gain +1 Range for the rest of the turn.

LVL 2

Wind Up

1 AP 1 Mana

Gain +1 Range.

Mewgenics Triple Nails
Attack
LVL 1

Triple Nails

1 AP 4 Mana

Throw 3 nails straight and diagonally in front of you. These nails have the effects of your basic attack and ignore shield.

LVL 2

Triple Nails

1 AP 4 Mana

Throw 3 nails straight and diagonally in front of you 2 times. These nails have the effects of your basic attack and ignore shield.

Mewgenics Skin Disguise
Misc
LVL 1

Skin Disguise

1 AP 3 Mana

Destroy an adjacent body. Enemies won't attack you until your next turn. (Castable once per turn.)

LVL 2

Skin Disguise

1 AP 0 Mana

Destroy a body in range 3. Enemies won't attack you until your next turn. (This spell is free. Castable once per turn.)

Mewgenics Chakram
Attack
LVL 1

Chakram

1 AP 3 Mana

Throw a projectile that passes through units and then returns to you. This can collect pickups.

LVL 2

Chakram

1 AP 3 Mana

Throw a projectile that passes through units and then returns to you. At its apex, it deals increased damage and always crits. This can collect pickups.

Mewgenics Jitter
Misc
LVL 1

Jitter

1 AP 3 Mana

Inflict Confusion 1 on each adjacent unit.

LVL 2

Jitter

1 AP 3 Mana

Inflict Confusion 1 on each unit within 3 tiles of you.

Mewgenics Steal Time
Attack
LVL 1

Steal Time

1 AP 4 Mana

A melee attack. If this crits, refresh your basic attack and movement actions.

LVL 2

Steal Time

1 AP 4 Mana

A melee attack with +30% crit chance. If this crits, refresh your basic attack and movement actions.

Mewgenics Outskirts
Move
LVL 1

Outskirts

0 AP 4 Mana

Teleport to a tile on the edge of the map.

LVL 2

Outskirts

0 AP 4 Mana

Teleport to a tile on the edge of the map. Gain +2 Damage for the rest of the turn.

Mewgenics Poison Dip
Misc
LVL 1

Poison Dip

1 AP X Mana

Spend all your mana. For every 5 mana spent, your basic attack inflicts +1 Poison. (Castable once per battle.)

LVL 2

Poison Dip

1 AP X Mana

Spend all your mana. For every 3 mana spent, your basic attack inflicts +1 Poison. (Castable once per battle.)

Mewgenics Lucky Penny
Misc
LVL 1

Lucky Penny

1 AP 1 Mana

Collect an adjacent pickup and gain +2 instead of its normal effects.

LVL 2

Lucky Penny

1 AP 1 Mana

Collect a pickup within four tiles of you. Gain +2 instead of its normal effects.

Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Thief starter ability when you lock in your team's collars.

No upgrade available.
Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Cleric starter ability when you lock in your team's collars.

No upgrade available.