Mewgenics.Online

Mewgenics Tank
ROLE: TankTIER: #4

Tank

"Get in the way! Noob-friendly frontline for absorbing damage."

STAT MODIFIERS:+4 CON, -1 DEX, -1 INT

Strengths

  • Massive HP pool
  • Great base attack template

Weaknesses

  • Skill pool is a mess
  • Falls off in Act 2 and Act 3
  • Thorns build can hurt allies

Recommended Meta Build

Meta Build: Mobility is key. Must reach 7 SPD (max movement). "Petrify" is great for locking down threats. "Swallow Stone" is a hard counter to The Moon boss and Crater enemies.

tank Ability Codex

Showing 110 exclusive skills and passives available in the pool.
Mewgenics Melee Attack / Heal
Basic Attack
LVL 1

Melee Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Ranged Attack / Heal
LVL 1

Ranged Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Push Attack
Basic Attack
LVL 1

Push Attack

1 AP 0 Mana

Dash forward one space, then melee attack with Knockback.

No upgrade available.
Mewgenics Suplex
LVL 1

Suplex

1 AP 0 Mana

Grab a unit in front of you and slam it into the tile behind you.

No upgrade available.
Mewgenics Healing Word
Default
LVL 1

Healing Word

1 AP 5 Mana

Heal a unit at range.

LVL 2

Healing Word

1 AP 5 Mana

Heal other units in an area at range.

Mewgenics Cure Wounds
Defense
LVL 1

Cure Wounds

1 AP 5 Mana

Heal an adjacent unit.

LVL 2

Cure Wounds

1 AP 5 Mana

Heal all adjacent units.

Mewgenics Malaise
Misc
LVL 1

Malaise

1 AP 5 Mana

Inflict Weakness on units in an area.

LVL 2

Malaise

1 AP 5 Mana

Inflict Weakness and Poison on units in an area.

Mewgenics Open Wounds
Attack
LVL 1

Open Wounds

1 AP 8 Mana

An attack that deals more damage the less health the target unit has. (based on their health percent)

LVL 2

Open Wounds

1 AP 8 Mana

An attack that deals even more damage the less health the target unit has. (based on their health percent)

Mewgenics Prayer
Defense
LVL 1

Prayer

1 AP 4 Mana

Heal units in an area.

LVL 2

Prayer

1 AP 4 Mana

Heal units in a larger area. Infinite range.

Mewgenics Convert
Misc
LVL 1

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit.

LVL 2

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.

Mewgenics Cleanse
Defense
LVL 1

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area.

LVL 2

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area. Those units get +1 for each debuff removed.

Mewgenics Purge
LVL 1

Purge

1 AP 3 Mana

Remove all buffs from a unit.

LVL 2

Purge

1 AP 3 Mana

Remove all buffs from a unit. Deal 3 damage to that unit for each unique status effect removed.

Mewgenics Heretic Mark
Attack
LVL 1

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 2 on a unit.

LVL 2

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 4 on a unit.

Mewgenics Zealot
Defense
LVL 1

Zealot

1 AP 7 Mana

Gain +1 .

LVL 2

Zealot

1 AP 5 Mana

Gain +1 . (This spell costs less.)

Mewgenics Haste
Misc
LVL 1

Haste

1 AP 3 Mana

Give a unit +10 until the end of its next turn.

LVL 2

Haste

1 AP 3 Mana

Give units in an area +10 until the end of their next turns.

Mewgenics Rally
Attack
LVL 1

Rally

1 AP 8 Mana

Force a unit to attack one of its enemies.

LVL 2

Rally

1 AP 8 Mana

Force units in an area to each attack one of their enemies.

Mewgenics Buddy Up
Move
LVL 1

Buddy Up

1 AP 4 Mana

Jump to an open tile next to an ally.

LVL 2

Buddy Up

1 AP 3 Mana

Jump to an open tile next to an ally. (This spell costs less.)

Mewgenics Healing Fall
Move
LVL 1

Healing Fall

1 AP 8 Mana

Jump to an open tile, then heal each adjacent unit.

LVL 2

Healing Fall

1 AP 5 Mana

Jump to an open tile, then heal each adjacent unit. (This spell costs less.)

Mewgenics Holy Dash
Move
LVL 1

Holy Dash

1 AP 8 Mana

Dash forward, heal a unit and give it a random stat up.

LVL 2

Holy Dash

1 AP 5 Mana

Dash forward, heal a unit and give it 3 random stat ups.

Mewgenics Reverse Damage
Defense
LVL 1

Reverse Damage

1 AP 4 Mana

Reverse the last damage an adjacent unit took.

LVL 2

Reverse Damage

1 AP 4 Mana

Reverse the last damage a unit within range took.

Mewgenics Rebuke
Attack
LVL 1

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to the damage that unit last dealt.

LVL 2

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to twice the damage that unit last dealt.

Mewgenics Wish
Defense
LVL 1

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)

LVL 2

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)

Mewgenics Witch Hunt
Misc
LVL 1

Witch Hunt

1 AP 4 Mana

Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.

LVL 2

Witch Hunt

1 AP 2 Mana

Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)

Mewgenics Friend or Foe
Attack
LVL 1

Friend or Foe

1 AP 5 Mana

A ranged spell that heals allies and damages enemies.

LVL 2

Friend or Foe

1 AP 5 Mana

An infinitely ranged spell that heals allies and damages enemies.

Mewgenics Revive
Misc
LVL 1

Revive

1 AP 8 Mana

Revive a body to 50% HP and cure one of its injuries.

LVL 2

Revive

1 AP 8 Mana

Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.

Mewgenics Holy Light
Attack
LVL 1

Holy Light

1 AP 12 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center.

LVL 2

Holy Light

1 AP 8 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)

Mewgenics Ethereal
Defense
LVL 1

Ethereal

1 AP 16 Mana

Gain 4 , 3 , heal 2 HP, and Brace 1.

LVL 2

Ethereal

1 AP 16 Mana

Gain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.

Mewgenics Born Again
Misc
LVL 1

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up, then you fall asleep.

LVL 2

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up.

Mewgenics Benediction
Defense
LVL 1

Benediction

1 AP 5 Mana

Heal EVERYTHING for 2 HP.

LVL 2

Benediction

1 AP 3 Mana

Heal EVERYTHING for 2 HP. (This spell costs less.)

Mewgenics Crusade
Move
LVL 1

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy.

LVL 2

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy and gain +1 .

Mewgenics Hallowed Ground
General
LVL 1

Hallowed Ground

1 AP 5 Mana

Spawn a blessing pickup on an empty tile in range.

LVL 2

Hallowed Ground

1 AP 4 Mana

Spawn a blessing pickup on any empty tile.

Mewgenics Enlighten
General
LVL 1

Enlighten

1 AP 8 Mana

Another unit's next spell is free.

LVL 2

Enlighten

1 AP 6 Mana

Another unit's next spell is free. Infinite range. (This spell costs less.)

Mewgenics Anoint
General
LVL 1

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.

LVL 2

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.

Mewgenics An Eye for an Eye
Attack
LVL 1

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5 and Bleed 1.

LVL 2

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.

Mewgenics Wrath of God
Attack
LVL 1

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.

LVL 2

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.

Mewgenics Adoubment
Defense
LVL 1

Adoubment

1 AP 5 Mana

Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

LVL 2

Adoubment

1 AP 5 Mana

Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

Mewgenics Divine Protection
Defense
LVL 1

Divine Protection

1 AP 10-X*6 Mana

Give a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

LVL 2

Divine Protection

1 AP 10-X*6 Mana

Give a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

Mewgenics Chosen Warrior
Misc
LVL 1

Chosen Warrior

1 AP 6 Mana

Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.

LVL 2

Chosen Warrior

1 AP 4 Mana

Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)

Mewgenics Swift Servant
Move
LVL 1

Swift Servant

1 AP 4 Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.

LVL 2

Swift Servant

1 AP 4-X Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.

Mewgenics Divine Gift
Defense
LVL 1

Divine Gift

1 AP 10-X Mana

Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

LVL 2

Divine Gift

1 AP 10-X Mana

Gain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

Mewgenics Holy Weapon
Attack
LVL 1

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)

LVL 2

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)

Mewgenics Stand In
Move
LVL 1

Stand In

0 AP 2 Mana

Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

LVL 2

Stand In

0 AP 2 Mana

Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

Mewgenics Awaken
Misc
LVL 1

Awaken

1 AP 1 Mana

Revive a body to 1 HP.

LVL 2

Awaken

1 AP 1 Mana

Revive a body to 1 HP. Give that unit +1 and All Stats Up.

Mewgenics Fury Heal
Defense
LVL 1

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times.

LVL 2

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.

Mewgenics Pray
Misc
LVL 1

Pray

1 AP 4 Mana

Give another unit +5 until the end of its next turn.

LVL 2

Pray

1 AP 4 Mana

Give allies +5 and enemies -5 until the end of their next turns, in an area.

Mewgenics Emergency
Move
LVL 1

Emergency

0 AP 5 Mana

Run next to the ally with the most missing health. Trample all in the way.

LVL 2

Emergency

0 AP 3 Mana

Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)

Mewgenics Guardian Angel
Defense
LVL 1

Guardian Angel

1 AP 8 Mana

Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.

LVL 2

Guardian Angel

1 AP 6 Mana

Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.

Mewgenics Booster
Defense
LVL 1

Booster

1 AP 6 Mana

Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.

LVL 2

Booster

1 AP 5 Mana

Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.

Mewgenics Stimulants
Move
LVL 1

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 .

LVL 2

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 and +1 .

Mewgenics Blinding Lights
Misc
LVL 1

Blinding Lights

1 AP 4 Mana

Inflict Blind 1 on each unit in an area.

LVL 2

Blinding Lights

1 AP 4 Mana

Inflict Blind 2 on each unit in a larger area.

Mewgenics Circle of Protection
Defense
LVL 1

Circle of Protection

1 AP 8 Mana

Give +1 to each unit within 2 tiles of you.

LVL 2

Circle of Protection

1 AP 6 Mana

Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)

Mewgenics Call Over
Move
LVL 1

Call Over

1 AP 2 Mana

Make an ally move toward you.

LVL 2

Call Over

1 AP 2 Mana

Make an ally move toward you. Infinite range.

Mewgenics Grace
Misc
LVL 1

Grace

1 AP 3 Mana

You or an adjacent unit gains a random positive effect.

LVL 2

Grace

1 AP 3 Mana

You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.

Mewgenics Turn Foe
Move
LVL 1

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you.

LVL 2

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.

Mewgenics Healing Salve
Defense
LVL 1

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +1 Health Regeneration.

LVL 2

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +2 Health Regeneration.

Mewgenics Push Attack
LVL 1

Push Attack

1 AP 0 Mana

Dash forward one space, then melee attack with Knockback.

No upgrade available.
Mewgenics Headbutt
Defense
LVL 1

Headbutt

1 AP 8 Mana

A melee attack that inflicts Stun.

LVL 2

Headbutt

1 AP 6 Mana

A melee attack that inflicts Stun. (This spell costs less.)

Mewgenics Throw Scrap
Defense
LVL 1

Throw Scrap

1 AP 5 Mana

Give +3 to a unit or spawn a scrap pickup on an empty tile.

LVL 2

Throw Scrap

1 AP 5 Mana

Give +3 to units in an area and spawn scrap pickups on the empty tiles in that area.

Mewgenics Chew Cud
Defense
LVL 1

Chew Cud

1 AP 3 Mana

Heal yourself.

LVL 2

Chew Cud

1 AP 3 Mana

Heal yourself more.

Mewgenics Ass Blast
Defense
LVL 1

Ass Blast

1 AP 4 Mana

Knock back units in an area near you 2 tiles.

LVL 2

Ass Blast

1 AP 4 Mana

Knock back units in a larger area near you 10 tiles.

Mewgenics Chew
Attack
LVL 1

Chew

1 AP 5 Mana

A melee attack with Lifesteal.

LVL 2

Chew

1 AP 5 Mana

A melee attack with Lifesteal that inflicts Bleed 2 and ignores shield.

Mewgenics Batter Up
Attack
LVL 1

Batter Up

1 AP 5 Mana

Knock a unit back 10 tiles.

LVL 2

Batter Up

1 AP 5 Mana

Knock a unit back 10 tiles with Chain Knockback.

Mewgenics Backbreaker
Defense
LVL 1

Backbreaker

1 AP 6 Mana

A melee attack that Immobilizes.

LVL 2

Backbreaker

1 AP 6 Mana

A melee attack that Immobilizes and gives -2 .

Mewgenics Suplex
Attack
LVL 1

Suplex

1 AP 5 Mana

Grab a unit in front of you and slam it into the tile behind you.

LVL 2

Suplex

1 AP 5 Mana

Grab a unit in front of you and slam it into the tile behind you, inflicting Bruise 3 and Immobile.

Mewgenics Intimidate
Defense
LVL 1

Intimidate

1 AP 5 Mana

Inflict Fear on an adjacent unit.

LVL 2

Intimidate

1 AP 5 Mana

Inflict Fear on a unit up to five tiles away.

Mewgenics Toss
Defense
LVL 1

Toss

1 AP 3 Mana

Throw an adjacent unit to an open tile.

LVL 2

Toss

1 AP 3 Mana

Throw an adjacent unit to a tile, dealing bonus damage if it collides with something.

Mewgenics Toss
LVL 1

Toss

1 AP 0 Mana

Throw an adjacent unit to an open tile. (Castable once per turn.)

LVL 2

Toss

1 AP 0 Mana

Throw an adjacent unit to a tile, dealing bonus damage if it collides with something. (Castable once per turn.)

Mewgenics Toss
LVL 1

Toss

1 AP 0 Mana

Throw your crippled friend to any tile. (Castable once per turn.)

No upgrade available.
Mewgenics Belly Flop
Move
LVL 1

Belly Flop

1 AP 6 Mana

Jump to a tile and Immobilize anything you land on.

LVL 2

Belly Flop

1 AP 6 Mana

Jump to a tile and Immobilize units in an area.

Mewgenics Trample Dash
Move
LVL 1

Trample Dash

1 AP 6 Mana

Dash forward with Trample, then spawn a rock.

LVL 2

Trample Dash

1 AP 6 Mana

Dash forward with Trample, then spawn a rock. Deals more damage and has a 20% chance to inflict Stun.

Mewgenics Swap
Move
LVL 1

Swap

0 AP 5 Mana

Swap positions with any ally.

LVL 2

Swap

0 AP 3 Mana

Swap positions with any unit.

Mewgenics To the Rescue!
Move
LVL 1

To the Rescue!

1 AP 5 Mana

Jump to a tile adjacent to an ally. Damage and displace any units you land on.

LVL 2

To the Rescue!

1 AP 3 Mana

Jump to a tile adjacent to an ally. Damage and displace any units you land on, or are adjacent to.

Mewgenics Tantrum
Attack
LVL 1

Tantrum

1 AP 3 Mana

Hit all adjacent units, then spawn a rock.

LVL 2

Tantrum

1 AP 3 Mana

Hit all adjacent and diagonally adjacent units, then spawn a rock.

Mewgenics Earthquake
Attack
LVL 1

Earthquake

1 AP 7 Mana

Deal damage in a cone with a 10% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)

LVL 2

Earthquake

1 AP 7 Mana

Deal more damage in a cone with a 20% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)

Mewgenics Rock Toss
Attack
LVL 1

Rock Toss

1 AP 5 Mana

Throw a rock with a 10% chance to Stun.

LVL 2

Rock Toss

1 AP 5 Mana

Throw a rock with a 33% chance to Stun.

Mewgenics Barbed Wire
Misc
LVL 1

Barbed Wire

1 AP 3 Mana

Give a unit +5 Thorns until your next turn. (You can target yourself.)

LVL 2

Barbed Wire

1 AP 3 Mana

Give a unit or object +5 Thorns until your next turn. (You can target yourself.)

Mewgenics Goad
Misc
LVL 1

Goad

1 AP 3 Mana

Force an enemy to move towards you.

LVL 2

Goad

1 AP 2 Mana

Force an enemy anywhere to move towards you. (This spell costs less.)

Mewgenics Bowl Over
Move
LVL 1

Bowl Over

0 AP 2 Mana

Trample over one tile diagonally.

LVL 2

Bowl Over

0 AP 2 Mana

Trample over two tiles diagonally with a 10% chance to inflict Stun.

Mewgenics Clap
Misc
LVL 1

Clap

1 AP 3 Mana

Knock 2 enemies in front of you together.

LVL 2

Clap

1 AP 3 Mana

Knock 2 enemies in front of you together with +2 knockback damage.

Mewgenics Rock Song
Misc
LVL 1

Rock Song

1 AP 6 Mana

Levitate all rocks. They will automatically fling towards enemies that end movement in line with them.

LVL 2

Rock Song

1 AP 3 Mana

Levitate all rocks. They will automatically fling towards enemies that end movement in line with them. (This spell costs less.)

Mewgenics Rock Crusher
Move
LVL 1

Rock Crusher

1 AP 4 Mana

Jump on top of a rock, exploding it. Deal damage and knock back all adjacent units.

LVL 2

Rock Crusher

1 AP 4 Mana

Jump on top of a rock, exploding it. Deal high damage and knock back all adjacent units.

Mewgenics Body Guard
Defense
LVL 1

Body Guard

1 AP 2 Mana

The next time an ally is targeted by an enemy, switch places with that ally.

LVL 2

Body Guard

1 AP 2 Mana

The next time an ally is targeted by an enemy, switch places with that ally and gain +4 .

Mewgenics Gore
Move
LVL 1

Gore

1 AP 5 Mana

Dash 3 tiles, damage, inflict Bruise and throw what you hit towards your original tile.

LVL 2

Gore

1 AP 5 Mana

Dash 10 tiles, damage, inflict Bruise and throw what you hit towards your original tile.

Mewgenics Rock Blast
Attack
LVL 1

Rock Blast

1 AP 6 Mana

Shoot a rock forward.

LVL 2

Rock Blast

1 AP 3 Mana

Shoot a rock forward with Chain Knockback. (This spell costs less.)

Mewgenics Rock Tomb
General
LVL 1

Rock Tomb

1 AP 8 Mana

Damage and Petrify a unit within 3 tiles of you.

LVL 2

Rock Tomb

1 AP 6 Mana

Damage and Petrify a unit within 5 tiles of you. (This spell costs less.)

Mewgenics Grab
Misc
LVL 1

Grab

1 AP 3 Mana

Pull a unit within 2 tiles towards you, knocking it into you.

LVL 2

Grab

1 AP 3 Mana

Pull a unit within 4 tiles towards you, knocking it into you and inflicting Grappled.

Mewgenics Fissure
Misc
LVL 1

Fissure

1 AP 5 Mana

Pull all units in a wide line towards the center of that line. This has a 10% chance to Petrify.

LVL 2

Fissure

1 AP 5 Mana

Pull all units in a wide line towards the center of that line. This has a 15% chance to Petrify and spawns rocks.

Mewgenics Big Rock
Attack
LVL 1

Big Rock

1 AP 7 Mana

Drop a boulder on an adjacent tile, damaging and displacing units it lands on.

LVL 2

Big Rock

1 AP 7 Mana

Drop a boulder on an adjacent tile, damaging, Stunning and displacing units it lands on.

Mewgenics Flip Flop
Move
LVL 1

Flip Flop

0 AP spd Mana

Jump up to 3 tiles away, damage units you land on, then gain -1 . (This spell's mana cost is equal to your . At 0 , this spell is Castable once per turn.)

LVL 2

Flip Flop

0 AP spd Mana

Jump up to 4 tiles away, damage units you land on, then gain -1 . If your is 0, this has increased range and damage. (This spell's mana cost is equal to your . At 0 , this spell is Castable once per turn.)

Mewgenics Lunge
Attack
LVL 1

Lunge

0 AP 0 Mana

Dash forward one tile and attack with Knockback. This spell uses up your movement action.

LVL 2

Lunge

0 AP 0 Mana

Dash forward one tile, attack with Knockback and inflict Stun. This spell uses up your movement action.

Mewgenics Nudge
Defense
LVL 1

Nudge

1 AP 3 Mana

Push a unit back 1 tile. (This spell costs 0 mana the first time it's used each turn.)

LVL 2

Nudge

1 AP 3 Mana

Push a unit back 10 tiles. (This spell costs 0 mana the first time it's used each turn.)

Mewgenics Stone Breath
Defense
LVL 1

Stone Breath

1 AP 6 Mana

Inflict Petrify on the first unit in a line.

LVL 2

Stone Breath

1 AP 6 Mana

Inflict Petrify and Knockback on the first unit in a line. (This spell costs less.)

Mewgenics Gorgon Glare
Defense
LVL 1

Gorgon Glare

1 AP 10 Mana

Inflict Petrify on all units in your line of sight.

LVL 2

Gorgon Glare

1 AP 8 Mana

Inflict Petrify on all units in your line of sight. (This spell costs less.)

Mewgenics Anchor
Defense
LVL 1

Anchor

1 AP 6 Mana

Gain +4 Brace until the next time you move.

LVL 2

Anchor

1 AP 6 Mana

Gain +4 Brace until the next time you move. Bonus Passive: Knockback immunity.

Mewgenics Eat Rock
Misc
LVL 1

Eat Rock

1 AP 1 Mana

Eat a rock to gain +5 and +1 .

LVL 2

Eat Rock

1 AP 1 Mana

Eat a rock to gain +5 and All Stats Up.

Mewgenics Plant Your Feet
Defense
LVL 1

Plant Your Feet

1 AP 0 Mana

Gain +5 and -1 . If you are at 0 , instead cleanse all of your debuffs. (Castable once per turn.)

LVL 2

Plant Your Feet

1 AP 0 Mana

Gain +6 and -1 . If you are at 0 , instead cleanse all of your debuffs and gain All Stats Up. (Castable once per turn.)

Mewgenics Iron Head
Defense
LVL 1

Iron Head

1 AP 6 Mana

Dash forward up to 3 tiles, gain +4 then damage and knock back adjacent units.

LVL 2

Iron Head

1 AP 6 Mana

Dash forward up to 10 tiles, gain +4 then damage and knock back adjacent units with +5 knockback damage.

Mewgenics Gang Up
Attack
LVL 1

Gang Up

1 AP 9 Mana

Toss a unit to an empty tile within 3 tiles of you, then your allies attack it if they can.

LVL 2

Gang Up

1 AP 9 Mana

Toss a unit to an empty tile within 6 tiles of you and inflict Bruise, then your allies attack it if they can.

Mewgenics Aftershock
Attack
LVL 1

Aftershock

1 AP 4 Mana

All units on dirt tiles get tossed to random nearby tiles and take damage when they land.

LVL 2

Aftershock

1 AP 4 Mana

All units on dirt tiles get tossed to random tiles and take damage when they land. Bonus Passive: All of your spells have Earth element.

Mewgenics Steelskin
Defense
LVL 1

Steelskin

1 AP 0 Mana

Gain +99 Brace until your next turn, then disable this spell until you take a total of 25 damage.

LVL 2

Steelskin

1 AP 0 Mana

Gain +99 Brace until your next turn, then disable this spell until you take a total of 15 damage.

Mewgenics Fault Line
Attack
LVL 1

Fault Line

1 AP 5 Mana

Fling all units in a straight line onto nearby tiles.

LVL 2

Fault Line

1 AP 5 Mana

Fling all units in a straight line onto nearby tiles, dealing more damage.

Mewgenics Demolish
Misc
LVL 1

Demolish

1 AP 3 Mana

Turn a tile into a dirt tile, smashing any inanimate objects into rocks.

LVL 2

Demolish

1 AP 3 Mana

Turn 3 tiles into dirt tiles, smashing any inanimate objects into rocks.

Mewgenics Push Through
Move
LVL 1

Push Through

0 AP 4 Mana

Trample over 2 tiles in a straight line destroying any inanimate objects.

LVL 2

Push Through

0 AP 4 Mana

Trample over 4 tiles in a straight line destroying any inanimate objects and inflicting Bruise 1 on units you trample.

Mewgenics Pincushion
Misc
LVL 1

Pincushion

0 AP 0 Mana

Gain +3 Thorns. This spell uses up your movement action.

LVL 2

Pincushion

0 AP 0 Mana

Gain +3 Thorns and +1 Brace. This spell uses up your movement action.

Mewgenics Supper
Defense
LVL 1

Supper

1 AP 0 Mana

Heal 15 HP and gain -2 . (Castable once per battle.)

LVL 2

Supper

1 AP 0 Mana

Heal 15 HP, gain -2 and +5 Health Regeneration. (Castable once per battle.)

Mewgenics Full Force
Attack
LVL 1

Full Force

1 AP 8 Mana

Deal damage equal to your and inflict Stun. Also stuns yourself.

LVL 2

Full Force

1 AP 8 Mana

Deal damage equal to your and inflict Stun and Bruise 4. Also stuns yourself.

Mewgenics Sandstorm
Misc
LVL 1

Sandstorm

1 AP 4 Mana

Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1.

LVL 2

Sandstorm

1 AP 4 Mana

Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1. (This spell costs 0 mana the first time you cast it each turn.)

Mewgenics Thicken
Misc
LVL 1

Thicken

1 AP 2 Mana

Gain +1 knockback damage and +1 knockback range until the end of the turn.

LVL 2

Thicken

1 AP 2 Mana

Gain +1 . Gain +1 knockback damage and +1 knockback range until the end of the turn.

Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Tank starter ability when you lock in your team's collars.

No upgrade available.
Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Cleric starter ability when you lock in your team's collars.

No upgrade available.