Mewgenics.Online

Mewgenics Psychic
ROLE: SupportTIER: #10

Psychic

"Clear your mind! Manipulates enemies from afar with massive starting mana."

STAT MODIFIERS:+1 INT, +1 CHA, +1 SPD, +5 Mana, -1 CON

Unlock Requirement

Beating The Moon

Strengths

  • God-tier specific skills (Permanent Charm, Extra Turn)
  • Great repositioning tools

Weaknesses

  • If you don't draw the OP skills, you are useless
  • Needs colorless skills to function consistently

Recommended Meta Build

Meta Build: Hunt for "Extra Turn" and "Permanent Charm". Use basic attacks and skills to push/pull dangerous enemies into traps. Plays very differently from Cleric—Psychic prevents damage by controlling the board.

psychic Ability Codex

Showing 112 exclusive skills and passives available in the pool.
Mewgenics Asteroid
LVL 1

Asteroid

1 AP 9 Mana

Make an asteroid fall onto a tile within your line of sight. The asteroid deals damage and leaves a rock.

No upgrade available.
Mewgenics Melee Attack / Heal
Basic Attack
LVL 1

Melee Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Ranged Attack / Heal
LVL 1

Ranged Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Psychic Pull
Basic Attack
LVL 1

Psychic Pull

1 AP 0 Mana

Pull a unit toward you from anywhere dealing low damage.

No upgrade available.
Mewgenics tk_Reset
LVL 1

tk_Reset

0 AP 0 Mana

Revive all bodies, fully heal all units, and clear all status effects. (This spell can be cast only once per battle.)

No upgrade available.
Mewgenics Healing Word
Default
LVL 1

Healing Word

1 AP 5 Mana

Heal a unit at range.

LVL 2

Healing Word

1 AP 5 Mana

Heal other units in an area at range.

Mewgenics Cure Wounds
Defense
LVL 1

Cure Wounds

1 AP 5 Mana

Heal an adjacent unit.

LVL 2

Cure Wounds

1 AP 5 Mana

Heal all adjacent units.

Mewgenics Malaise
Misc
LVL 1

Malaise

1 AP 5 Mana

Inflict Weakness on units in an area.

LVL 2

Malaise

1 AP 5 Mana

Inflict Weakness and Poison on units in an area.

Mewgenics Open Wounds
Attack
LVL 1

Open Wounds

1 AP 8 Mana

An attack that deals more damage the less health the target unit has. (based on their health percent)

LVL 2

Open Wounds

1 AP 8 Mana

An attack that deals even more damage the less health the target unit has. (based on their health percent)

Mewgenics Prayer
Defense
LVL 1

Prayer

1 AP 4 Mana

Heal units in an area.

LVL 2

Prayer

1 AP 4 Mana

Heal units in a larger area. Infinite range.

Mewgenics Convert
Misc
LVL 1

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit.

LVL 2

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.

Mewgenics Cleanse
Defense
LVL 1

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area.

LVL 2

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area. Those units get +1 for each debuff removed.

Mewgenics Purge
LVL 1

Purge

1 AP 3 Mana

Remove all buffs from a unit.

LVL 2

Purge

1 AP 3 Mana

Remove all buffs from a unit. Deal 3 damage to that unit for each unique status effect removed.

Mewgenics Heretic Mark
Attack
LVL 1

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 2 on a unit.

LVL 2

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 4 on a unit.

Mewgenics Zealot
Defense
LVL 1

Zealot

1 AP 7 Mana

Gain +1 .

LVL 2

Zealot

1 AP 5 Mana

Gain +1 . (This spell costs less.)

Mewgenics Haste
Misc
LVL 1

Haste

1 AP 3 Mana

Give a unit +10 until the end of its next turn.

LVL 2

Haste

1 AP 3 Mana

Give units in an area +10 until the end of their next turns.

Mewgenics Rally
Attack
LVL 1

Rally

1 AP 8 Mana

Force a unit to attack one of its enemies.

LVL 2

Rally

1 AP 8 Mana

Force units in an area to each attack one of their enemies.

Mewgenics Buddy Up
Move
LVL 1

Buddy Up

1 AP 4 Mana

Jump to an open tile next to an ally.

LVL 2

Buddy Up

1 AP 3 Mana

Jump to an open tile next to an ally. (This spell costs less.)

Mewgenics Healing Fall
Move
LVL 1

Healing Fall

1 AP 8 Mana

Jump to an open tile, then heal each adjacent unit.

LVL 2

Healing Fall

1 AP 5 Mana

Jump to an open tile, then heal each adjacent unit. (This spell costs less.)

Mewgenics Holy Dash
Move
LVL 1

Holy Dash

1 AP 8 Mana

Dash forward, heal a unit and give it a random stat up.

LVL 2

Holy Dash

1 AP 5 Mana

Dash forward, heal a unit and give it 3 random stat ups.

Mewgenics Reverse Damage
Defense
LVL 1

Reverse Damage

1 AP 4 Mana

Reverse the last damage an adjacent unit took.

LVL 2

Reverse Damage

1 AP 4 Mana

Reverse the last damage a unit within range took.

Mewgenics Rebuke
Attack
LVL 1

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to the damage that unit last dealt.

LVL 2

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to twice the damage that unit last dealt.

Mewgenics Wish
Defense
LVL 1

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)

LVL 2

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)

Mewgenics Witch Hunt
Misc
LVL 1

Witch Hunt

1 AP 4 Mana

Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.

LVL 2

Witch Hunt

1 AP 2 Mana

Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)

Mewgenics Friend or Foe
Attack
LVL 1

Friend or Foe

1 AP 5 Mana

A ranged spell that heals allies and damages enemies.

LVL 2

Friend or Foe

1 AP 5 Mana

An infinitely ranged spell that heals allies and damages enemies.

Mewgenics Revive
Misc
LVL 1

Revive

1 AP 8 Mana

Revive a body to 50% HP and cure one of its injuries.

LVL 2

Revive

1 AP 8 Mana

Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.

Mewgenics Holy Light
Attack
LVL 1

Holy Light

1 AP 12 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center.

LVL 2

Holy Light

1 AP 8 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)

Mewgenics Ethereal
Defense
LVL 1

Ethereal

1 AP 16 Mana

Gain 4 , 3 , heal 2 HP, and Brace 1.

LVL 2

Ethereal

1 AP 16 Mana

Gain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.

Mewgenics Born Again
Misc
LVL 1

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up, then you fall asleep.

LVL 2

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up.

Mewgenics Benediction
Defense
LVL 1

Benediction

1 AP 5 Mana

Heal EVERYTHING for 2 HP.

LVL 2

Benediction

1 AP 3 Mana

Heal EVERYTHING for 2 HP. (This spell costs less.)

Mewgenics Crusade
Move
LVL 1

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy.

LVL 2

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy and gain +1 .

Mewgenics Hallowed Ground
General
LVL 1

Hallowed Ground

1 AP 5 Mana

Spawn a blessing pickup on an empty tile in range.

LVL 2

Hallowed Ground

1 AP 4 Mana

Spawn a blessing pickup on any empty tile.

Mewgenics Enlighten
General
LVL 1

Enlighten

1 AP 8 Mana

Another unit's next spell is free.

LVL 2

Enlighten

1 AP 6 Mana

Another unit's next spell is free. Infinite range. (This spell costs less.)

Mewgenics Anoint
General
LVL 1

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.

LVL 2

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.

Mewgenics An Eye for an Eye
Attack
LVL 1

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5 and Bleed 1.

LVL 2

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.

Mewgenics Wrath of God
Attack
LVL 1

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.

LVL 2

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.

Mewgenics Adoubment
Defense
LVL 1

Adoubment

1 AP 5 Mana

Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

LVL 2

Adoubment

1 AP 5 Mana

Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

Mewgenics Divine Protection
Defense
LVL 1

Divine Protection

1 AP 10-X*6 Mana

Give a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

LVL 2

Divine Protection

1 AP 10-X*6 Mana

Give a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

Mewgenics Chosen Warrior
Misc
LVL 1

Chosen Warrior

1 AP 6 Mana

Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.

LVL 2

Chosen Warrior

1 AP 4 Mana

Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)

Mewgenics Swift Servant
Move
LVL 1

Swift Servant

1 AP 4 Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.

LVL 2

Swift Servant

1 AP 4-X Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.

Mewgenics Divine Gift
Defense
LVL 1

Divine Gift

1 AP 10-X Mana

Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

LVL 2

Divine Gift

1 AP 10-X Mana

Gain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

Mewgenics Holy Weapon
Attack
LVL 1

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)

LVL 2

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)

Mewgenics Stand In
Move
LVL 1

Stand In

0 AP 2 Mana

Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

LVL 2

Stand In

0 AP 2 Mana

Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

Mewgenics Awaken
Misc
LVL 1

Awaken

1 AP 1 Mana

Revive a body to 1 HP.

LVL 2

Awaken

1 AP 1 Mana

Revive a body to 1 HP. Give that unit +1 and All Stats Up.

Mewgenics Fury Heal
Defense
LVL 1

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times.

LVL 2

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.

Mewgenics Pray
Misc
LVL 1

Pray

1 AP 4 Mana

Give another unit +5 until the end of its next turn.

LVL 2

Pray

1 AP 4 Mana

Give allies +5 and enemies -5 until the end of their next turns, in an area.

Mewgenics Emergency
Move
LVL 1

Emergency

0 AP 5 Mana

Run next to the ally with the most missing health. Trample all in the way.

LVL 2

Emergency

0 AP 3 Mana

Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)

Mewgenics Guardian Angel
Defense
LVL 1

Guardian Angel

1 AP 8 Mana

Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.

LVL 2

Guardian Angel

1 AP 6 Mana

Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.

Mewgenics Booster
Defense
LVL 1

Booster

1 AP 6 Mana

Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.

LVL 2

Booster

1 AP 5 Mana

Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.

Mewgenics Stimulants
Move
LVL 1

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 .

LVL 2

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 and +1 .

Mewgenics Blinding Lights
Misc
LVL 1

Blinding Lights

1 AP 4 Mana

Inflict Blind 1 on each unit in an area.

LVL 2

Blinding Lights

1 AP 4 Mana

Inflict Blind 2 on each unit in a larger area.

Mewgenics Circle of Protection
Defense
LVL 1

Circle of Protection

1 AP 8 Mana

Give +1 to each unit within 2 tiles of you.

LVL 2

Circle of Protection

1 AP 6 Mana

Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)

Mewgenics Call Over
Move
LVL 1

Call Over

1 AP 2 Mana

Make an ally move toward you.

LVL 2

Call Over

1 AP 2 Mana

Make an ally move toward you. Infinite range.

Mewgenics Grace
Misc
LVL 1

Grace

1 AP 3 Mana

You or an adjacent unit gains a random positive effect.

LVL 2

Grace

1 AP 3 Mana

You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.

Mewgenics Turn Foe
Move
LVL 1

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you.

LVL 2

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.

Mewgenics Healing Salve
Defense
LVL 1

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +1 Health Regeneration.

LVL 2

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +2 Health Regeneration.

Mewgenics Telekinesis
Attack
LVL 1

Telekinesis

1 AP 4 Mana

Push a unit within your line of sight away from you 10 tiles.

LVL 2

Telekinesis

1 AP 4 Mana

Push a unit within your line of sight away from you 10 tiles with Chain Knockback.

Mewgenics Suggestion
Attack
LVL 1

Suggestion

1 AP 6 Mana

Cause an enemy within your line of sight to attack another enemy if it can.

LVL 2

Suggestion

1 AP 6 Mana

Cause enemies in a target area within your line of sight to each attack another enemy if they can.

Mewgenics Mind Control
Attack
LVL 1

Mind Control

1 AP 15 Mana

Charm an enemy within your line of sight for the rest of the battle.

LVL 2

Mind Control

1 AP 15 Mana

Charm an enemy within your line of sight for the rest of the battle. That unit immediately takes an extra turn.

Mewgenics Mega Grav
Misc
LVL 1

Mega Grav

1 AP 5 Mana

Damage and throw each unit near you to random tiles.

LVL 2

Mega Grav

1 AP 3 Mana

Damage and throw each unit in a target area to random tiles.

Mewgenics Psyflutter
Move
LVL 1

Psyflutter

0 AP 5 Mana

Teleport exactly three tiles away.

LVL 2

Psyflutter

0 AP 3 Mana

Teleport exactly three tiles away. (This spell costs less.)

Mewgenics Gravity Pull
Defense
LVL 1

Gravity Pull

1 AP 3 Mana

Pull units toward a tile within range 5.

LVL 2

Gravity Pull

1 AP 3 Mana

Pull units in a larger area toward a tile at infinite range.

Mewgenics Mindblast
Defense
LVL 1

Mindblast

1 AP 5 Mana

Push away each unit near you. This inflicts Madness and has a small chance to inflict Stun.

LVL 2

Mindblast

1 AP 5 Mana

Push away each unit near a target area. This inflicts Madness and has a small chance to inflict Stun.

Mewgenics Psychic Choke
Attack
LVL 1

Psychic Choke

1 AP 5 Mana

Deal damage to and inflict Bruise on a unit within your line of sight.

LVL 2

Psychic Choke

1 AP 4 Mana

Deal damage to and inflict Bruise on a unit within your line of sight. This damage counts as physical damage and scales with .

Mewgenics Shatter the Sky
Misc
LVL 1

Shatter the Sky

1 AP 5 Mana

Create floating glass shards on a tile within your line of sight.

LVL 2

Shatter the Sky

1 AP 5 Mana

Create floating glass shards in an area within your line of sight.

Mewgenics Supernova
Attack
LVL 1

Supernova

1 AP 10 Mana

Deal damage to and inflict Blind on every unit within your line of sight.

LVL 2

Supernova

1 AP 10 Mana

Deal damage to and inflict Blind on every unit within your line of sight, excluding your allies.

Mewgenics Read Mind
LVL 1

Read Mind

1 AP 3 Mana

Replace your spells with the spells of an ally cat until the end of the turn.

LVL 2

Read Mind

1 AP 3 Mana

Replace your spells with upgraded versions of the spells of an ally cat until the end of the turn.

Mewgenics Alter DNA
Misc
LVL 1

Alter DNA

1 AP X Mana

Spend all your mana. Give a unit within your line of sight a random stat up for every 3 mana spent (rounded up). Give enemies random stat downs instead.

LVL 2

Alter DNA

1 AP X Mana

Spend all your mana. Give a unit within your line of sight a random stat up for every 2 mana spent (rounded up). Give enemies random stat downs instead.

Mewgenics Flicker
Move
LVL 1

Flicker

0 AP 4 Mana

Teleport two tiles away. Displace any units you teleport into.

LVL 2

Flicker

0 AP 4 Mana

Teleport two tiles away. Displace any units you teleport into and inflict them with Confusion 2 and Blind 2.

Mewgenics Mind Meld
Misc
LVL 1

Mind Meld

1 AP 10 Mana

Give another unit an extra turn after this one. This spell can't be cast during extra turns.

LVL 2

Mind Meld

1 AP 10 Mana

Give another unit +10 mana and an extra turn after this one. This spell can't be cast during extra turns.

Mewgenics Vacuum
Defense
LVL 1

Vacuum

1 AP 5 Mana

Teleport all enemies within an area as close to the center of that area as possible.

LVL 2

Vacuum

1 AP 5 Mana

Teleport all enemies within a large area as close to the center of that area as possible and inflict Confusion on those units.

Mewgenics Grow Head
LVL 1

Grow Head

1 AP 3 Mana

Gain +1 and -1 .

No upgrade available.
Mewgenics Ping
Attack
LVL 1

Ping

1 AP 0 Mana

Deal 1 damage to any unit within your line of sight. RELOAD: Spend mana

LVL 2

Ping

1 AP 0 Mana

Deal 1 damage to any unit within your line of sight. RELOAD: Spend mana Bonus Passive: +2 .

Mewgenics Flash Forward
Move
LVL 1

Flash Forward

0 AP 7 Mana

Teleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into.

LVL 2

Flash Forward

0 AP 4 Mana

Teleport to any tile. At the end of your turn, teleport back to your original tile and deal 10 damage to any unit you teleport into. (This spell costs less.)

Mewgenics Flashback
LVL 1

Flashback

0 AP 10 Mana

Teleport back.

No upgrade available.
Mewgenics Order
Attack
LVL 1

Order

1 AP 8 Mana

Force a unit within your line of sight to move and attack one of its enemies.

LVL 2

Order

1 AP 8 Mana

Give a unit within your line of sight All Stats Up and force it to move and attack one of its enemies.

Mewgenics Temporal Shards
Misc
LVL 1

Temporal Shards

1 AP 7 Mana

Give a unit within your line of sight +3 temporary Bleed Thorns until the end of its turn.

LVL 2

Temporal Shards

1 AP 7 Mana

Give a unit within your line of sight +3 temporary Bleed Thorns until the end of its turn. If its was an ally, the bleed thorns last for the rest of the battle.

Mewgenics Reality Scramble
Misc
LVL 1

Reality Scramble

1 AP 6 Mana

Randomize the positions of all units. Enemies get Confused.

LVL 2

Reality Scramble

1 AP 6 Mana

Randomize the positions of all units. Enemies get Confused. Non-boss enemies have a 10% chance to be erased from existence.

Mewgenics Glare
Misc
LVL 1

Glare

1 AP 7 Mana

Inflict Madness on a unit in your line of sight.

LVL 2

Glare

1 AP 7 Mana

Inflict Madness and Confusion on a unit in your line of sight.

Mewgenics Blinding Flash
Defense
LVL 1

Blinding Flash

1 AP 5 Mana

Inflict Blind 2 on each unit near you in your line of sight.

LVL 2

Blinding Flash

1 AP 5 Mana

Inflict Blind 2 on each enemy within five tiles of you in your line of sight.

Mewgenics Snatch
Misc
LVL 1

Snatch

1 AP 1 Mana

Collect any pickup within your line of sight.

LVL 2

Snatch

1 AP 1 Mana

Collect any pickup within your line of sight. Gain +1 .

Mewgenics Future Sight
Defense
LVL 1

Future Sight

1 AP 5 Mana

A unit within your line of sight backflips out of the way the next time they're targeted by an enemy.

LVL 2

Future Sight

1 AP 3 Mana

A unit within your line of sight backflips out of the way the next time they're targeted by an enemy. (This spell costs less.)

Mewgenics Mass Mana Leech
Misc
LVL 1

Mass Mana Leech

1 AP 5 Mana

Inflict Mana Leech 2 and Weakness 2 on all units within 3 tiles of you.

LVL 2

Mass Mana Leech

1 AP 5 Mana

Inflict Mana Leech 2 and Weakness 2 on all units within 5 tiles of you.

Mewgenics Become Entropy
Attack
LVL 1

Become Entropy

1 AP 14 Mana

Vaporize everything on a tile within your line of sight. Against a boss, this deals 10 damage and inflicts Stun instead.

LVL 2

Become Entropy

1 AP 14 Mana

Vaporize everything on a tile within your line of sight. Against a boss, this deals 25 damage and inflicts Stun instead.

Mewgenics Fast Forward
Move
LVL 1

Fast Forward

1 AP 4 Mana

Every ally that hasn't taken their turn yet takes their turn right after yours. You go first next round.

LVL 2

Fast Forward

1 AP 4 Mana

Every ally that hasn't taken their turn yet takes their turn right after yours. Those units get +4 temporary . You go first next round.

Mewgenics Ancestral Recall
Misc
LVL 1

Ancestral Recall

1 AP 8 Mana

Upgrade one of your spells at random for the rest of the battle.

LVL 2

Ancestral Recall

1 AP 8 Mana

Target yourself or a unit within your line of sight and upgrade one of their spells at random for the rest of the battle.

Mewgenics Cumulative Blast
Attack
LVL 1

Cumulative Blast

1 AP 6 Mana

Deal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle.

LVL 2

Cumulative Blast

1 AP 5 Mana

Deal damage to a unit in your line of sight, then increase this spell's damage by 1 for the rest of the battle. (This spell costs less.)

Mewgenics Hallucinate
Misc
LVL 1

Hallucinate

1 AP 7 Mana

Spawn a friendly illusion of a random unit that fades away after one turn.

LVL 2

Hallucinate

1 AP 7 Mana

Spawn a friendly illusion of a random unit that fades away after one turn. The illusion gets +4 and +2 Damage.

Mewgenics Mass Hysteria
General
LVL 1

Mass Hysteria

1 AP 10 Mana

Every enemy in your line of sight takes an extra turn. They are charmed on that turn.

LVL 2

Mass Hysteria

1 AP 7 Mana

Every enemy in your line of sight takes an extra turn. They are charmed on that turn. (This spell costs less.)

Mewgenics Extra Turn?
Misc
LVL 1

Extra Turn?

1 AP 4 Mana

Take an extra turn. You're stunned and don't regenerate mana on that turn. (This spell can't be cast on extra turns.)

LVL 2

Extra Turn?

1 AP 4 Mana

Take an extra turn. You have a 75% chance to be stunned and don't regenerate mana on that turn. (This spell can't be cast on extra turns.)

Mewgenics Mindcrack
Misc
LVL 1

Mindcrack

1 AP 7 Mana

Inflict Magic Weakness 2 on all units in your line of sight.

LVL 2

Mindcrack

1 AP 7 Mana

Inflict Magic Weakness 2 and Confusion 1 on all non-allied units in your line of sight.

Mewgenics Reset
Defense
LVL 1

Reset

1 AP 16 Mana

Revive all bodies, fully heal all units, and clear all status effects. (This spell can be cast only once per battle.)

LVL 2

Reset

1 AP 16-X*16 Mana

Revive all bodies, fully heal all units, and clear all status effects. Castable while you're downed. It costs 0 mana if you're downed. (This spell can be cast only once per battle.)

Mewgenics Mimic
Misc
LVL 1

Mimic

1 AP 7 Mana

Target an allied cat within your line of sight. Cast one of their spells at random for free (or use their basic attack if theres no good spells).

LVL 2

Mimic

1 AP 5 Mana

Target an allied cat within your line of sight. Cast one of their spells at random for free (or use their basic attack if theres no good spells). (This spell costs less.)

Mewgenics Chaos Swap
Move
LVL 1

Chaos Swap

0 AP 2 Mana

Swap positions with a random unit.

LVL 2

Chaos Swap

0 AP 2 Mana

Swap positions with a random unit. If that unit was an enemy, you inflict Confusion on it.

Mewgenics Asteroid
Attack
LVL 1

Asteroid

1 AP 9 Mana

Make an asteroid fall onto a tile within your line of sight. The asteroid deals damage and leaves a rock.

LVL 2

Asteroid

1 AP 9 Mana

Make an asteroid fall onto a tile within your line of sight. The asteroid deals damage, bruises and leaves a boulder.

Mewgenics Stasis
Defense
LVL 1

Stasis

1 AP 8 Mana

Inflict Freeze on a unit within your line of sight.

LVL 2

Stasis

1 AP 8 Mana

Inflict Freeze 1, Blind 2, and Confusion 2 on a unit within your line of sight.

Mewgenics Pass
Misc
LVL 1

Pass

1 AP 3 Mana

Give a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn. (This can't be cast on extra turns.)

LVL 2

Pass

1 AP 3 Mana

Give a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn other than your movement action. (This can't be cast on extra turns.)

Mewgenics Think Deep
Misc
LVL 1

Think Deep

1 AP 5 Mana

Restore all of your mana and fall asleep. (Castable once per turn.)

LVL 2

Think Deep

1 AP 0 Mana

Restore all of your mana and fall asleep. (Castable once per turn. This spell costs 0 mana.)

Mewgenics Puppet
Attack
LVL 1

Puppet

1 AP 3 Mana

Force an enemy within your line of sight to attack in the direction it's facing.

LVL 2

Puppet

1 AP 3 Mana

Force a unit within your line of sight to attack in the direction it's facing.

Mewgenics Look Away
Misc
LVL 1

Look Away

1 AP 2 Mana

Every unit within your line of sight turns away from you.

LVL 2

Look Away

1 AP 2 Mana

Every unit within your line of sight turns away from you and is inflicted with Blind 1.

Mewgenics Gravity Blast
Defense
LVL 1

Gravity Blast

1 AP 6 Mana

Deal 10 Knockback to adjacent units. If you cast this from full mana, the units take 10 damage on collision.

LVL 2

Gravity Blast

1 AP 6 Mana

Deal 10 Knockback to adjacent units. If you cast this from full mana, the units take 10 damage on collision and get stunned.

Mewgenics Increase Gravity
Defense
LVL 1

Increase Gravity

1 AP 3 Mana

Inflict Slow 1 on a unit within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage.

LVL 2

Increase Gravity

1 AP 3 Mana

Inflict Slow 1 on each unit in an area around a tile within your line of sight. If you cast this from full mana, instead inflict Immobilize 1 and deal 6 damage.

Mewgenics Manifest
Move
LVL 1

Manifest

0 AP 6 Mana

Teleport in a straight line into a unit within your line of sight. Deal damage and displace it.

LVL 2

Manifest

0 AP 6 Mana

Teleport into a unit within your line of sight. Deal damage and displace it.

Mewgenics Flip
Defense
LVL 1

Flip

1 AP 4 Mana

Turn a unit within your line of sight 180 degrees. Inflict Confusion 1 on that unit.

LVL 2

Flip

1 AP 4 Mana

Turn a unit within your line of sight 180 degrees. Inflict Confusion 2 and Magic Weakness 1 on that unit.

Mewgenics Withdraw
Move
LVL 1

Withdraw

1 AP 5 Mana

Pull any unit within your line of sight to a tile adjacent to you.

LVL 2

Withdraw

1 AP 3 Mana

Pull any unit within your line of sight to a tile adjacent to you. (This spell costs less.)

Mewgenics Gravity Wave
Attack
LVL 1

Gravity Wave

1 AP 6 Mana

Deal damage with Knockback 4 and Chain Knockback in a cone.

LVL 2

Gravity Wave

1 AP 6 Mana

Deal damage with Knockback 4, Chain Knockback and inflict Bruise 1 in a cone.

Mewgenics Inversion
Move
LVL 1

Inversion

0 AP 4 Mana

Swap positions with a unit in your line of sight.

LVL 2

Inversion

0 AP 2 Mana

Swap positions with a unit in your line of sight. (This spell costs less.)

Mewgenics Echo
Move
LVL 1

Echo

0 AP 1 Mana

Teleport to the last tile you targeted with an ability if it's empty.

LVL 2

Echo

0 AP 1 Mana

Teleport to the last tile you targeted with an ability. Displace and damage any units on that tile.

Mewgenics Slipstream
Move
LVL 1

Slipstream

0 AP 5 Mana

Dash up to three tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through.

LVL 2

Slipstream

0 AP 5 Mana

Dash up to five tiles in a straight line or diagonally. Leave floating glass shards on tiles you pass through.

Mewgenics Psychic Choke
LVL 1

Psychic Choke

1 AP 5 Mana

Deal damage to and inflict Bruise on a unit within your line of sight.

No upgrade available.
Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Cleric starter ability when you lock in your team's collars.

No upgrade available.
Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Psychic starter ability when you lock in your team's collars.

No upgrade available.