Mewgenics.Online

Mewgenics Hunter
ROLE: DPSTIER: #2

Hunter

"Shoot things from afar! Insane scaling and map-clearing potential."

STAT MODIFIERS:+3 DEX, +2 LCK, -1 CON, -2 SPD

Strengths

  • Longest base attack range
  • Scattershot + Hunter's Boon = Screen Clear
  • Mark skill (ignores shield, 100% crit) is broken

Weaknesses

  • Low base Speed and Constitution
  • Trap/Summon skills can dilute the pool
  • Weak against projectile reflection

Recommended Meta Build

Meta Build: Ignore STR. Can focus on raw shooting, summons, or poison. Needs high CHA early for mana, and MUST raise CON (min 6) later to avoid random AOE one-shots.

hunter Ability Codex

Showing 109 exclusive skills and passives available in the pool.
Mewgenics Lobbed Shot
Basic Attack
LVL 1

Lobbed Shot

1 AP 0 Mana

Lob a shot over units and obstacles.

No upgrade available.
Mewgenics Melee Attack / Heal
Basic Attack
LVL 1

Melee Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Ranged Attack / Heal
LVL 1

Ranged Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Line Shot
Attack
LVL 1

Line Shot

1 AP 7 Mana

An attack that hits all units in a straight line.

LVL 2

Line Shot

1 AP 7 Mana

A stronger attack that hits all units in a straight line.

Mewgenics Hail of Nails
Attack
LVL 1

Hail of Nails

1 AP 9 Mana

An attack that hits all units in a perpendicular line.

LVL 2

Hail of Nails

1 AP 9 Mana

An attack that hits and Immobilizes all units in a perpendicular line.

Mewgenics Spawn Maggot Friend
Defense
LVL 1

Spawn Maggot Friend

1 AP 3 Mana

Spawn a maggot familiar.

LVL 2

Spawn Maggot Friend

1 AP 3 Mana

Spawn a maggot familiar.

Mewgenics Spawn Pooter Friend
Defense
LVL 1

Spawn Pooter Friend

1 AP 7 Mana

Spawn a pooter familiar.

LVL 2

Spawn Pooter Friend

1 AP 7 Mana

Spawn 2 pooter familiars.

Mewgenics Marked
Misc
LVL 1

Marked

1 AP 5 Mana

Inflict Marked on a unit.

LVL 2

Marked

1 AP 5 Mana

Inflict Marked on a unit and all other units of the same type.

Mewgenics Scatter Shot
Attack
LVL 1

Scatter Shot

1 AP 7 Mana

Fire a bunch of shots randomly in an area.

LVL 2

Scatter Shot

1 AP 7 Mana

Fire a bunch of shots randomly in a large area.

Mewgenics Bramble Shot
Attack
LVL 1

Bramble Shot

1 AP 7 Mana

Fire a shot that spawns brambles in an area.

LVL 2

Bramble Shot

1 AP 7 Mana

Fire a shot that spawns brambles in a large area.

Mewgenics Bear Trap
Defense
LVL 1

Bear Trap

1 AP 5 Mana

Set a trap within 5 tiles that damages and immobilizes units that walk over it.

LVL 2

Bear Trap

1 AP 5 Mana

Set a trap on any tile that damages and immobilizes units that walk over it.

Mewgenics Harpoon
LVL 1

Harpoon

1 AP 5 Mana

Hook onto something in a straight line and drag yourself to it.

LVL 2

Harpoon

1 AP 3 Mana

Hook onto something in a straight line and drag yourself to it. (This spell costs less.)

Mewgenics Twin Shot
Attack
LVL 1

Twin Shot

1 AP 9 Mana

Shoot twice.

LVL 2

Twin Shot

1 AP 9 Mana

Shoot thrice.

Mewgenics Cross Shot
Attack
LVL 1

Cross Shot

1 AP 7 Mana

Shoot four projectiles in an X shape.

LVL 2

Cross Shot

1 AP 7 Mana

Shoot four penetrating projectiles in an X shape.

Mewgenics Bait Trap
Defense
LVL 1

Bait Trap

1 AP 5 Mana

Set a bait trap that attracts enemies.

LVL 2

Bait Trap

1 AP 5 Mana

Set a bait trap that attracts enemies and inflicts Poison and Slow when eaten.

Mewgenics Bomb Shot
Attack
LVL 1

Bomb Shot

1 AP 7 Mana

Toss a bomb that explodes and knocks units away.

LVL 2

Bomb Shot

1 AP 7 Mana

Toss a large bomb that explodes and knocks units away.

Mewgenics Summon Brambles
Defense
LVL 1

Summon Brambles

1 AP 4 Mana

Spawn brambles on any tile.

LVL 2

Summon Brambles

1 AP 4 Mana

Spawn brambles in an area.

Mewgenics Fire Shot
Attack
LVL 1

Fire Shot

1 AP 7 Mana

Shoot a projectile that inflicts Burn 2 and lights fires.

LVL 2

Fire Shot

1 AP 7 Mana

Shoot a projectile with infinite range that inflicts Burn 4 and lights fires.

Mewgenics Trail Blazer
LVL 1

Trail Blazer

1 AP 3 Mana

Increase your movement. You're unaffected by tile effects until the end of the turn.

LVL 2

Trail Blazer

1 AP 3 Mana

Double your movement. You're unaffected by tile effects until the end of the turn.

Mewgenics Focus Shot
Attack
LVL 1

Focus Shot

1 AP 7 Mana

Aim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.

LVL 2

Focus Shot

1 AP 7 Mana

Shoot a projectile that always crits and ignores shield.

Mewgenics Shards
Misc
LVL 1

Shards

1 AP 3 Mana

Shoot a projectile that spawns glass.

LVL 2

Shards

1 AP 3 Mana

Shoot a projectile that spawns glass in an area and inflicts Bleed 2.

Mewgenics Terrain Walk
Misc
LVL 1

Terrain Walk

0 AP 4 Mana

Teleport to any grass or water tile.

LVL 2

Terrain Walk

0 AP 4 Mana

Teleport to any grass or water tile. Gain Stealth.

Mewgenics Extend
Misc
LVL 1

Extend

1 AP 3 Mana

Give a unit +3 range and reach until the end of their next turn.

LVL 2

Extend

1 AP 3 Mana

Give a unit +20 range and reach until the end of their next turn.

Mewgenics Chaos Shot
Attack
LVL 1

Chaos Shot

1 AP 3 Mana

Shoot a random unit within range.

LVL 2

Chaos Shot

1 AP 3 Mana

Shoot a random unit within range, twice!

Mewgenics Needle Shot
Misc
LVL 1

Needle Shot

1 AP 2 Mana

Shoot a needle that deals damage, gives Thorns, and ignores shield.

LVL 2

Needle Shot

1 AP 2 Mana

Shoot a needle that deals damage, gives Thorns, and ignores shield. This deals extra damage to enemies and gives extra Thorns to allies.

Mewgenics Spike Trap
Attack
LVL 1

Spike Trap

1 AP 6 Mana

Set a trap that deals 8 damage.

LVL 2

Spike Trap

1 AP 6 Mana

Set a trap that deals 13 damage.

Mewgenics Flea Shot
Attack
LVL 1

Flea Shot

1 AP 6 Mana

Shoot a flea at a unit.

LVL 2

Flea Shot

1 AP 6 Mana

Shoot a flea at a unit.

Mewgenics Web Trap
Defense
LVL 1

Web Trap

1 AP 4 Mana

Set a trap that webs non-bug units that walk through it.

LVL 2

Web Trap

1 AP 4 Mana

Set a web trap on any tile that webs non-bug units that walk through it.

Mewgenics Last Hit
Misc
LVL 1

Last Hit

1 AP 3 Mana

Deal 1 damage to a unit. If this kills it, refresh your basic attack.

LVL 2

Last Hit

1 AP 2 Mana

Deal 1 damage to a unit. If this kills it, refresh your basic attack. This ignores shield and can't miss. (This spell costs less.)

Mewgenics Cupid's Arrow
Defense
LVL 1

Cupid's Arrow

1 AP 12 Mana

A shot that damages and inflicts Charm.

LVL 2

Cupid's Arrow

1 AP 8 Mana

A shot that damages and inflicts Charm 2. (This spell costs less.)

Mewgenics Arrow Flurry
Attack
LVL 1

Arrow Flurry

1 AP 8 Mana

Shoot 5 weak shots, each one has a 50% chance to miss.

LVL 2

Arrow Flurry

1 AP 8 Mana

Shoot 5 weak shots, each one has a 50% chance to miss and 50% chance to crit!

Mewgenics Heavy Shot
Attack
LVL 1

Heavy Shot

1 AP 4 Mana

Shoot a high damage shot with a 70% chance to miss.

LVL 2

Heavy Shot

1 AP 4 Mana

Shoot a high damage shot with a 70% chance to miss and a 50% chance to crit. (This spell has increased range.)

Mewgenics Stake Out
Misc
LVL 1

Stake Out

1 AP 3 Mana

End your turn. On your next turn, your ranged abilities deal double damage. (Castable only if you haven't taken any other actions this turn.)

LVL 2

Stake Out

1 AP 0 Mana

End your turn. On your next turn, your ranged abilities deal double damage. (Costs 0 mana. Castable only if you haven't taken any other actions this turn other than your movement action.)

Mewgenics Ball of Spiders
Attack
LVL 1

Ball of Spiders

1 AP 9 Mana

Throw a spider egg that spawns 3 spiderlings on impact.

LVL 2

Ball of Spiders

1 AP 9 Mana

Throw a stronger spider egg that spawns 3 spiderlings on impact.

Mewgenics Snipe
Attack
LVL 1

Snipe

1 AP 6 Mana

Fire a shot exactly 6 tiles away that ignores shield and can't miss.

LVL 2

Snipe

1 AP 6 Mana

Fire a stronger shot exactly 6 tiles away that ignores shield, can't miss, and has a 50% chance to crit.

Mewgenics Diversion
Defense
LVL 1

Diversion

1 AP 4 Mana

Shoot a pebble. All enemies within 3 tiles move toward it.

LVL 2

Diversion

1 AP 4 Mana

Shoot a pebble. All enemies within 3 tiles move toward it and gain Confusion.

Mewgenics Arrowsmith
Misc
LVL 1

Arrowsmith

1 AP 5 Mana

Gain +1 Bonus Attack at the start of your next turn.

LVL 2

Arrowsmith

1 AP 5 Mana

You or another unit gains +1 Bonus Attack at the start of their next turn.

Mewgenics Tactical Retreat
Misc
LVL 1

Tactical Retreat

0 AP 6 Mana

Teleport up to 5 tiles away. Set a bear trap on the tile you teleported from.

LVL 2

Tactical Retreat

0 AP 6 Mana

Teleport up to 5 tiles away. Set a baited bear trap on the tile you teleported from.

Mewgenics Infest
Attack
LVL 1

Infest

1 AP 4 Mana

Toss a spider egg that deals low damage and inflicts Infested.

LVL 2

Infest

1 AP 4 Mana

Toss a spider egg that deals low damage and inflicts Infested 2.

Mewgenics Collect Pelt
Misc
LVL 1

Collect Pelt

1 AP 4 Mana

Destroy a body. Equip a piece of Cat Hide armor to an empty armor slot.

LVL 2

Collect Pelt

1 AP 2 Mana

Destroy a body. Create a big food pickup and equip a piece of Cat Hide armor to an empty armor slot.

Mewgenics Sentry Mode
Defense
LVL 1

Sentry Mode

1 AP 6 Mana

The next time an enemy ends movement in your basic attack range, attack it.

LVL 2

Sentry Mode

1 AP 6 Mana

Until your next turn, whenever an enemy ends movement in your basic attack range, attack it.

Mewgenics Pheromones
Misc
LVL 1

Pheromones

1 AP 5 Mana

Inflict Charm on a unit. If it's an enemy, it takes an extra turn immediately.

LVL 2

Pheromones

1 AP 5 Mana

Inflict Charm on a unit. It takes an extra turn immediately.

Mewgenics Call of the Wild
Defense
LVL 1

Call of the Wild

1 AP 9 Mana

Spawn a charmed Tom Tom.

LVL 2

Call of the Wild

1 AP 9 Mana

Spawn a charmed Tom Tom on any tile.

Mewgenics Scout Me
Attack
LVL 1

Scout Me

1 AP 7 Mana

Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn.)

LVL 2

Scout Me

1 AP 0 Mana

Until next turn, allied cats gain a bonus ability that can let you shoot a tile of their choice. (Castable once per turn. This spell costs 0 mana.)

Mewgenics Shoot Here!
LVL 1

Shoot Here!

1 AP 0 Mana

Instructs your friend to shoot an adjacent tile! (Castable once per turn.)

No upgrade available.
Mewgenics Craft Arrow
Misc
LVL 1

Craft Arrow

1 AP 2 Mana

Collect an adjacent pickup and gain +1 Bonus Attack instead of its normal effects.

LVL 2

Craft Arrow

1 AP 1 Mana

Collect all pickups within two tiles of you. Gain +1 Bonus Attack for each pickup instead of their normal effects. (This spell costs 1 mana.)

Mewgenics Charm Trap
Defense
LVL 1

Charm Trap

1 AP 6 Mana

Spawn a trap that deals damage and inflicts Charm 1.

LVL 2

Charm Trap

1 AP 4 Mana

Spawn a trap that deals damage and inflicts Charm 1. (This spell costs less.)

Mewgenics Bounce Shot
Misc
LVL 1

Bounce Shot

1 AP 3 Mana

Shoot a projectile that bounces everything adjacent to it back 3 tiles.

LVL 2

Bounce Shot

1 AP 3 Mana

Shoot a projectile that bounces everything adjacent to it back 3 tiles. They take 5 damage if they collide with something.

Mewgenics Picnic
Defense
LVL 1

Picnic

1 AP 7 Mana

You and adjacent units each heal 5 HP.

LVL 2

Picnic

1 AP 7 Mana

You and adjacent units each heal 5 HP and gain +1 Damage.

Mewgenics Soothing Shot
Defense
LVL 1

Soothing Shot

1 AP 7 Mana

A ranged shot that heals and inflicts Charmed 1.

LVL 2

Soothing Shot

1 AP 7 Mana

A ranged shot that heals and inflicts Charmed 2. Against allies this cleanses debuffs and inflicts Charmed 1 instead.

Mewgenics Vivisect
Attack
LVL 1

Vivisect

1 AP 4 Mana

A melee attack that spawns a baited bear trap if it kills a unit or destroys a body.

LVL 2

Vivisect

1 AP 4 Mana

A lobbed attack that spawns a baited bear trap if it kills a unit or destroys a body.

Mewgenics Poison Lace
Misc
LVL 1

Poison Lace

1 AP 5 Mana

Give yourself or an adjacent unit +1 Poison Lace.

LVL 2

Poison Lace

1 AP 5 Mana

Give yourself or any other unit +1 Poison Lace.

Mewgenics Slop the Pigs
Defense
LVL 1

Slop the Pigs

1 AP 6 Mana

Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 and heal 2 HP.

LVL 2

Slop the Pigs

1 AP 5 Mana

Each familiar in an area gains All Stats Up and heals 4 HP. Other units in the area gain +1 and heal 2 HP. (This spell costs less.)

Mewgenics Egg Sac Trap
Misc
LVL 1

Egg Sac Trap

1 AP 5 Mana

Spawn a spider egg trap that inflicts Infested 4.

LVL 2

Egg Sac Trap

1 AP 5 Mana

Spawn a spider egg trap that deals damage and inflicts Infested 4.

Mewgenics Persistent Hunt
Misc
LVL 1

Persistent Hunt

1 AP 0 Mana

Inflict Marked 5 on a unit. RELOAD: Kill an enemy.

LVL 2

Persistent Hunt

1 AP 0 Mana

Inflict Marked 5 on a unit. RELOAD: Kill an enemy. This spell starts reloaded.

Mewgenics Hedge In
Defense
LVL 1

Hedge In

1 AP 4 Mana

Spawn bear traps on each adjacent tile.

LVL 2

Hedge In

1 AP 4 Mana

Spawn bear traps on each tile exactly 2 tiles away.

Mewgenics Healing Word
Default
LVL 1

Healing Word

1 AP 5 Mana

Heal a unit at range.

LVL 2

Healing Word

1 AP 5 Mana

Heal other units in an area at range.

Mewgenics Cure Wounds
Defense
LVL 1

Cure Wounds

1 AP 5 Mana

Heal an adjacent unit.

LVL 2

Cure Wounds

1 AP 5 Mana

Heal all adjacent units.

Mewgenics Malaise
Misc
LVL 1

Malaise

1 AP 5 Mana

Inflict Weakness on units in an area.

LVL 2

Malaise

1 AP 5 Mana

Inflict Weakness and Poison on units in an area.

Mewgenics Open Wounds
Attack
LVL 1

Open Wounds

1 AP 8 Mana

An attack that deals more damage the less health the target unit has. (based on their health percent)

LVL 2

Open Wounds

1 AP 8 Mana

An attack that deals even more damage the less health the target unit has. (based on their health percent)

Mewgenics Prayer
Defense
LVL 1

Prayer

1 AP 4 Mana

Heal units in an area.

LVL 2

Prayer

1 AP 4 Mana

Heal units in a larger area. Infinite range.

Mewgenics Convert
Misc
LVL 1

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit.

LVL 2

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.

Mewgenics Cleanse
Defense
LVL 1

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area.

LVL 2

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area. Those units get +1 for each debuff removed.

Mewgenics Purge
LVL 1

Purge

1 AP 3 Mana

Remove all buffs from a unit.

LVL 2

Purge

1 AP 3 Mana

Remove all buffs from a unit. Deal 3 damage to that unit for each unique status effect removed.

Mewgenics Heretic Mark
Attack
LVL 1

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 2 on a unit.

LVL 2

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 4 on a unit.

Mewgenics Zealot
Defense
LVL 1

Zealot

1 AP 7 Mana

Gain +1 .

LVL 2

Zealot

1 AP 5 Mana

Gain +1 . (This spell costs less.)

Mewgenics Haste
Misc
LVL 1

Haste

1 AP 3 Mana

Give a unit +10 until the end of its next turn.

LVL 2

Haste

1 AP 3 Mana

Give units in an area +10 until the end of their next turns.

Mewgenics Rally
Attack
LVL 1

Rally

1 AP 8 Mana

Force a unit to attack one of its enemies.

LVL 2

Rally

1 AP 8 Mana

Force units in an area to each attack one of their enemies.

Mewgenics Buddy Up
Move
LVL 1

Buddy Up

1 AP 4 Mana

Jump to an open tile next to an ally.

LVL 2

Buddy Up

1 AP 3 Mana

Jump to an open tile next to an ally. (This spell costs less.)

Mewgenics Healing Fall
Move
LVL 1

Healing Fall

1 AP 8 Mana

Jump to an open tile, then heal each adjacent unit.

LVL 2

Healing Fall

1 AP 5 Mana

Jump to an open tile, then heal each adjacent unit. (This spell costs less.)

Mewgenics Holy Dash
Move
LVL 1

Holy Dash

1 AP 8 Mana

Dash forward, heal a unit and give it a random stat up.

LVL 2

Holy Dash

1 AP 5 Mana

Dash forward, heal a unit and give it 3 random stat ups.

Mewgenics Reverse Damage
Defense
LVL 1

Reverse Damage

1 AP 4 Mana

Reverse the last damage an adjacent unit took.

LVL 2

Reverse Damage

1 AP 4 Mana

Reverse the last damage a unit within range took.

Mewgenics Rebuke
Attack
LVL 1

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to the damage that unit last dealt.

LVL 2

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to twice the damage that unit last dealt.

Mewgenics Wish
Defense
LVL 1

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)

LVL 2

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)

Mewgenics Witch Hunt
Misc
LVL 1

Witch Hunt

1 AP 4 Mana

Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.

LVL 2

Witch Hunt

1 AP 2 Mana

Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)

Mewgenics Friend or Foe
Attack
LVL 1

Friend or Foe

1 AP 5 Mana

A ranged spell that heals allies and damages enemies.

LVL 2

Friend or Foe

1 AP 5 Mana

An infinitely ranged spell that heals allies and damages enemies.

Mewgenics Revive
Misc
LVL 1

Revive

1 AP 8 Mana

Revive a body to 50% HP and cure one of its injuries.

LVL 2

Revive

1 AP 8 Mana

Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.

Mewgenics Holy Light
Attack
LVL 1

Holy Light

1 AP 12 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center.

LVL 2

Holy Light

1 AP 8 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)

Mewgenics Ethereal
Defense
LVL 1

Ethereal

1 AP 16 Mana

Gain 4 , 3 , heal 2 HP, and Brace 1.

LVL 2

Ethereal

1 AP 16 Mana

Gain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.

Mewgenics Born Again
Misc
LVL 1

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up, then you fall asleep.

LVL 2

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up.

Mewgenics Benediction
Defense
LVL 1

Benediction

1 AP 5 Mana

Heal EVERYTHING for 2 HP.

LVL 2

Benediction

1 AP 3 Mana

Heal EVERYTHING for 2 HP. (This spell costs less.)

Mewgenics Crusade
Move
LVL 1

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy.

LVL 2

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy and gain +1 .

Mewgenics Hallowed Ground
General
LVL 1

Hallowed Ground

1 AP 5 Mana

Spawn a blessing pickup on an empty tile in range.

LVL 2

Hallowed Ground

1 AP 4 Mana

Spawn a blessing pickup on any empty tile.

Mewgenics Enlighten
General
LVL 1

Enlighten

1 AP 8 Mana

Another unit's next spell is free.

LVL 2

Enlighten

1 AP 6 Mana

Another unit's next spell is free. Infinite range. (This spell costs less.)

Mewgenics Anoint
General
LVL 1

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.

LVL 2

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.

Mewgenics An Eye for an Eye
Attack
LVL 1

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5 and Bleed 1.

LVL 2

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.

Mewgenics Wrath of God
Attack
LVL 1

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.

LVL 2

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.

Mewgenics Adoubment
Defense
LVL 1

Adoubment

1 AP 5 Mana

Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

LVL 2

Adoubment

1 AP 5 Mana

Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

Mewgenics Divine Protection
Defense
LVL 1

Divine Protection

1 AP 10-X*6 Mana

Give a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

LVL 2

Divine Protection

1 AP 10-X*6 Mana

Give a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

Mewgenics Chosen Warrior
Misc
LVL 1

Chosen Warrior

1 AP 6 Mana

Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.

LVL 2

Chosen Warrior

1 AP 4 Mana

Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)

Mewgenics Swift Servant
Move
LVL 1

Swift Servant

1 AP 4 Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.

LVL 2

Swift Servant

1 AP 4-X Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.

Mewgenics Divine Gift
Defense
LVL 1

Divine Gift

1 AP 10-X Mana

Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

LVL 2

Divine Gift

1 AP 10-X Mana

Gain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

Mewgenics Holy Weapon
Attack
LVL 1

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)

LVL 2

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)

Mewgenics Stand In
Move
LVL 1

Stand In

0 AP 2 Mana

Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

LVL 2

Stand In

0 AP 2 Mana

Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

Mewgenics Awaken
Misc
LVL 1

Awaken

1 AP 1 Mana

Revive a body to 1 HP.

LVL 2

Awaken

1 AP 1 Mana

Revive a body to 1 HP. Give that unit +1 and All Stats Up.

Mewgenics Fury Heal
Defense
LVL 1

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times.

LVL 2

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.

Mewgenics Pray
Misc
LVL 1

Pray

1 AP 4 Mana

Give another unit +5 until the end of its next turn.

LVL 2

Pray

1 AP 4 Mana

Give allies +5 and enemies -5 until the end of their next turns, in an area.

Mewgenics Emergency
Move
LVL 1

Emergency

0 AP 5 Mana

Run next to the ally with the most missing health. Trample all in the way.

LVL 2

Emergency

0 AP 3 Mana

Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)

Mewgenics Guardian Angel
Defense
LVL 1

Guardian Angel

1 AP 8 Mana

Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.

LVL 2

Guardian Angel

1 AP 6 Mana

Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.

Mewgenics Booster
Defense
LVL 1

Booster

1 AP 6 Mana

Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.

LVL 2

Booster

1 AP 5 Mana

Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.

Mewgenics Stimulants
Move
LVL 1

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 .

LVL 2

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 and +1 .

Mewgenics Blinding Lights
Misc
LVL 1

Blinding Lights

1 AP 4 Mana

Inflict Blind 1 on each unit in an area.

LVL 2

Blinding Lights

1 AP 4 Mana

Inflict Blind 2 on each unit in a larger area.

Mewgenics Circle of Protection
Defense
LVL 1

Circle of Protection

1 AP 8 Mana

Give +1 to each unit within 2 tiles of you.

LVL 2

Circle of Protection

1 AP 6 Mana

Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)

Mewgenics Call Over
Move
LVL 1

Call Over

1 AP 2 Mana

Make an ally move toward you.

LVL 2

Call Over

1 AP 2 Mana

Make an ally move toward you. Infinite range.

Mewgenics Grace
Misc
LVL 1

Grace

1 AP 3 Mana

You or an adjacent unit gains a random positive effect.

LVL 2

Grace

1 AP 3 Mana

You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.

Mewgenics Turn Foe
Move
LVL 1

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you.

LVL 2

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.

Mewgenics Healing Salve
Defense
LVL 1

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +1 Health Regeneration.

LVL 2

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +2 Health Regeneration.

Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Cleric starter ability when you lock in your team's collars.

No upgrade available.
Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Hunter starter ability when you lock in your team's collars.

No upgrade available.