"Punch your way to victory! Simple, brutal melee stats monster."
Meta Build: Mobility is mandatory. Prioritize Speed (aim for 7 SPD), then Strength. Get the "Cleanse Debuff" skill (upgraded version grants immunity stacks per cleanse). Spam basic attacks.
Attack an adjacent unit.
Heals allies but damages enemies.
Heals allies but damages enemies.
Dash forward and attack with knockback.
Dash forward and attack with knockback. Repeat this if you hit something.
Attack everything around you 3 times.
Attack everything around you in a wide area 3 times.
A melee attack that inflicts Burn 3.
A melee attack that inflicts more Burn the more you have.
A melee attack that inflicts Freeze.
A much stronger melee attack that inflicts Freeze.
A melee attack that has a 25% chance to inflict Stun.
A melee attack that inflicts Stun.
A weak melee attack that has a chance to hit multiple times.
A melee attack that has a chance to hit multiple times.
An attack that hits a half circle around you.
An attack that hits a half circle around you and inflicts Bruise.
Jump to an open tile within range, then inflict Bruise on all adjacent units.
Jump to an open tile within range, then damage and inflict Bruise on all adjacent units.
Punch a unit into the air, lobbing it back 3 tiles.
Punch a unit into the air, lobbing it back 3 tiles. Refresh your movement action.
Counterattack all attacks until your next turn.
Preemptively counterattack all attacks until your next turn.
An attack that hits 2 tiles in front of and behind you.
An attack that hits 4 tiles in front of and behind you.
A melee attack that deals 1 damage.
A melee attack that deals 1 damage. (This spell costs less.)
Inflict Bruise on a unit.
Deal 1 damage and inflict Bruise on a unit.
Knockback a unit 2 tiles.
Turn an adjacent unit around and knock it back 2 tiles.
Charge up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.)
Charge up a mega dash attack. (This punch will be unleashed on your next turn.) (Castable once per turn.)
Refresh your basic attack and movement action. Fall asleep at the end of the turn.
Refresh your basic attack and movement action. Gain +2 and +4 until end of turn. Fall asleep at the end of the turn.
Give a unit +4 and Confusion 2.
Give a unit on any tile +4 and Confusion 2.
Move one tile diagonally.
Move two tiles diagonally.
Move in front of an enemy.
Move in front of an enemy. Your next action has +30% critical chance. (This spell costs less.)
Your movement range is doubled until the end of the turn.
Your movement range is doubled and you get +4 until the end of the turn.
Punch a unit into SPACE! They will fall back down at the end of the round.
Punch a unit into SPACE! They will fall back down at the end of the round. (This spell costs less.)
All enemies within 3 tiles move toward you.
All enemies within 5 tiles move toward you.
Jump to a tile and pull enemies toward you when you land.
Jump to a tile and pull enemies toward you when you land. (This spell costs less.)
Gain +5 and Bruise 5. This ability becomes Berserker Dash.
Gain +7 and Bruise 3. This ability becomes Berserker Dash+.
A short range dash attack.
A dash attack with infinite range.
Force a unit to move towards you. RELOAD: Kill something.
Force a unit to move towards you. RELOAD: Kill something. Bonus Ability: Slap.
A weak melee attack. RELOAD: Kill something.
Your becomes 0. You can attack an extra time each turn for the rest of the battle. This ability becomes MORE ANGRIER!!!
Your becomes 0. You can attack an extra time each turn for the rest of the battle. This ability becomes MORE ANGRIER!!!+
Lose all of your mana and gain that much until the end of the turn.
Lose all of your mana and gain that much , , and until the end of the turn.
Inflict Sleep on an adjacent unit.
Inflict Sleep and Bruise on an adjacent unit.
Immobilize an adjacent unit for as long as you remain adjacent.
Immobilize an adjacent unit for as long as you remain adjacent. (This spell costs less.)
Take damage equal to your . The next spell you cast this turn is free.
Take damage equal to your , then your becomes 0. The next spell you cast this turn is free.
Your movement action becomes a dash attack. This ability becomes Reposition.
Your movement action becomes a dash attack. Restore all your mana. This ability becomes Reposition+.
Move up to two tiles.
Move up to two tiles.
Drop to 1 HP. Damage you deal to bleeding units has Lifesteal. This spell becomes Lacerate.
Drop to 1 HP. Damage you deal to bleeding units has Lifesteal. This spell becomes Lacerate+. (This spell costs 0 mana.)
A melee attack that inflicts Bleed 2.
A stronger melee attack that inflicts Bleed 2.
Dash forward one tile and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)
Dash forward any number of tiles and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)
Take an extra turn. You have Madness 1 and Confusion 1 on that turn. (This spell can't be cast on extra turns.)
Take an extra turn. You have Madness 1 on that turn. (This spell can't be cast on extra turns.)
Jump up to 2 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units. (Adjacent units take half damage.)
Jump up to 5 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units.
A melee attack that deals 8 damage. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)
A melee attack that deals 8 damage and inflicts Bruise. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)
Suck all units in a straight line 1 tile toward you.
Suck all units in a straight line 3 tiles toward you.
A melee attack that hits twice. Each punch inflicts Bruise 1.
A melee attack that hits thrice! Each punch inflicts Bruise 1.
You and each allied cat do a spin attack at the same time.
You and each allied cat do a spin attack at the same time. (This spell costs less.)
You and each allied cat gain +2 and knockback adjacent units 2 tiles.
You and each allied cat gain +2 , +2 temporary Brace, and knockback adjacent units 2 tiles.
You and each allied cat give adjacent units +1 Damage and +2 .
You and each allied cat give adjacent units +1 Damage and +2 . (This spell is free the first time it's cast each battle.)
A melee attack that increases its damage by 1 each time you take damage.
A melee attack that increases its damage by 1 each time you take damage. (This spell starts at 5 damage.)
Deal damage, knockback, and knockback damage equal to your . Reduce this spell's mana cost by 1 each time you take damage. (Castable once per turn.)
Deal damage, knockback, and knockback damage equal to your . Reduce this spell's mana cost by 2 each time you take damage. (Castable once per turn.)
A weak melee attack. If this kills anything, you become the Alpha. If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise.
A weak melee attack. If this kills anything, you become the Alpha and gain +2 . If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise.
Move toward the closest enemy. The dumber you are, the farther you move.
Move toward the closest enemy. The dumber you are, the farther you move. (This spell costs less.)
The next time an enemy moves through an adjacent tile, cancel its movement and attack it.
The next time an enemy moves through an adjacent tile, cancel its movement and attack it. Bonus Passive: While it's not your turn, your basic attack inflicts Bruise 2.
Equip a temporary Stick! (Your weapon slot must be empty.)
Equip a temporary Stick! Maybe even a big one? (Your weapon slot must be empty.) (This spell costs less.)
Toss an adjacent unit at a random unit.
Toss an adjacent unit at a random unit. (This spell costs less.)
A melee attack. This spell's mana cost increases by 2 each time it's cast.
A melee attack. This spell's mana cost increases by 1 each time it's cast.
A huge punch that breaks your paw... (You get -1 permanently.)
A huge punch that inflicts Bruise and Stun, and breaks your paw... (You get -1 permanently.)
Knock back a unit 4 tiles, then dash forward and attack it.
Knock back a unit 10 tiles, then dash forward and attack it.
Heal a unit at range.
Heal other units in an area at range.
Heal an adjacent unit.
Heal all adjacent units.
Inflict Weakness on units in an area.
Inflict Weakness and Poison on units in an area.
An attack that deals more damage the less health the target unit has. (based on their health percent)
An attack that deals even more damage the less health the target unit has. (based on their health percent)
Heal units in an area.
Heal units in a larger area. Infinite range.
Inflict Charm 2 on an adjacent unit.
Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.
Remove all debuffs from units in an area.
Remove all debuffs from units in an area. Those units get +1 for each debuff removed.
Remove all buffs from a unit.
Remove all buffs from a unit. Deal 3 damage to that unit for each unique status effect removed.
Inflict Ostracized 2 on a unit.
Inflict Ostracized 4 on a unit.
Gain +1 .
Gain +1 . (This spell costs less.)
Give a unit +10 until the end of its next turn.
Give units in an area +10 until the end of their next turns.
Force a unit to attack one of its enemies.
Force units in an area to each attack one of their enemies.
Jump to an open tile next to an ally.
Jump to an open tile next to an ally. (This spell costs less.)
Jump to an open tile, then heal each adjacent unit.
Jump to an open tile, then heal each adjacent unit. (This spell costs less.)
Dash forward, heal a unit and give it a random stat up.
Dash forward, heal a unit and give it 3 random stat ups.
Reverse the last damage an adjacent unit took.
Reverse the last damage a unit within range took.
Deal damage to a unit equal to the damage that unit last dealt.
Deal damage to a unit equal to twice the damage that unit last dealt.
Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)
Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)
Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.
Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)
A ranged spell that heals allies and damages enemies.
An infinitely ranged spell that heals allies and damages enemies.
Revive a body to 50% HP and cure one of its injuries.
Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.
Heal allies and damage enemies in an area. This spell has half effect outside its center.
Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)
Gain 4 , 3 , heal 2 HP, and Brace 1.
Gain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.
Revive a body to 100% HP and give it All Stats Up, then you fall asleep.
Revive a body to 100% HP and give it All Stats Up.
Heal EVERYTHING for 2 HP.
Heal EVERYTHING for 2 HP. (This spell costs less.)
You and your allies move toward the nearest enemy.
You and your allies move toward the nearest enemy and gain +1 .
Spawn a blessing pickup on an empty tile in range.
Spawn a blessing pickup on any empty tile.
Another unit's next spell is free.
Another unit's next spell is free. Infinite range. (This spell costs less.)
Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.
Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.
A melee attack that inflicts Blind 5 and Bleed 1.
A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.
Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.
Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.
Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.
Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.
Give a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.
Give a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.
Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.
Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)
Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.
Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.
Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)
Gain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)
A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)
A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)
Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.
Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.
Revive a body to 1 HP.
Revive a body to 1 HP. Give that unit +1 and All Stats Up.
Heal an adjacent unit 2 to 6 times.
Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.
Give another unit +5 until the end of its next turn.
Give allies +5 and enemies -5 until the end of their next turns, in an area.
Run next to the ally with the most missing health. Trample all in the way.
Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)
Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.
Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.
Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.
Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.
You and adjacent units gain +2 .
You and adjacent units gain +2 and +1 .
Inflict Blind 1 on each unit in an area.
Inflict Blind 2 on each unit in a larger area.
Give +1 to each unit within 2 tiles of you.
Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)
Make an ally move toward you.
Make an ally move toward you. Infinite range.
You or an adjacent unit gains a random positive effect.
You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.
Force a nearby unit to move away from you.
Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.
You or an adjacent unit gains +1 Health Regeneration.
You or an adjacent unit gains +2 Health Regeneration.
Becomes a random Fighter starter ability when you lock in your team's collars.
Becomes a random Cleric starter ability when you lock in your team's collars.