Mewgenics.Online

Mewgenics Druid
ROLE: SupportTIER: #8

Druid

"One with nature! Incredible stability with animal summons."

STAT MODIFIERS:+3 CHA, +1 LCK, -2 CON

Unlock Requirement

Beating The Crater

Strengths

  • Base attack heals allies and buffs damage
  • Starts with a free, hyper-aggressive Crow summon
  • Transformations offer huge power spikes

Weaknesses

  • Card skills cost HP
  • Too many useless plant-growing skills in pool

Recommended Meta Build

Meta Build: Pick a cat with high base STR so the starting Crow hits hard. Keep SPD slightly higher than your DPS so you can buff them before they act. The Crow's wind can blow out candles in the Tormentor boss fight!

druid Ability Codex

Showing 136 exclusive skills and passives available in the pool.
Mewgenics Melee Attack / Heal
Basic Attack
LVL 1

Melee Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Ranged Attack / Heal
LVL 1

Ranged Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Sing
Basic Attack
LVL 1

Sing

1 AP 0 Mana

Heal and give +1 Temporary Damage to units in a wide area.

No upgrade available.
Mewgenics Sing
LVL 1

Sing

1 AP 0 Mana

Heal and give +1 Temporary Damage to units in a wide area.

No upgrade available.
Mewgenics cm_Gizzard
LVL 1

cm_Gizzard

0 AP 0 Mana

Enter Mockingbird Form, gaining flying movement, +2 , and -2 . Your basic attack becomes Mock Song and this becomes Tease.

No upgrade available.
Mewgenics Flutter
LVL 1

Flutter

0 AP 5 Mana

Fly over 3 tiles.

LVL 2

Flutter

0 AP 5 Mana

Fly over 3-4 tiles.

Mewgenics Flutter
LVL 1

Flutter

0 AP 5 Mana

Fly over 2-5 tiles.

No upgrade available.
Mewgenics Aeroblast
LVL 1

Aeroblast

1 AP 5 Mana

A wind gust that deals 1 damage and 1 Knockback in a line.

LVL 2

Aeroblast

1 AP 5 Mana

A wind gust that deals 2 damage and 2 Knockback in a line.

Mewgenics Aeroblast
LVL 1

Aeroblast

1 AP 5 Mana

A wind gust that deals 3 damage and 10 Knockback in a line.

No upgrade available.
Mewgenics Bloom
Misc
LVL 1

Bloom

1 AP 6 Mana

Give 5 mana to allies in an area.

LVL 2

Bloom

1 AP 6 Mana

Give 5 mana to allies in a large area.

Mewgenics Song of Spring
Defense
LVL 1

Song of Spring

1 AP 7 Mana

Spawn flower tiles in an area.

LVL 2

Song of Spring

1 AP 7 Mana

Spawn flower tiles in a large area.

Mewgenics Grant Life
Misc
LVL 1

Grant Life

1 AP 2 Mana

Give a unit All Stats Up. You get All Stats Down.

LVL 2

Grant Life

1 AP 2 Mana

Give a unit All Stats Up, Charge 2, and heal them 2. You get All Stats Down.

Mewgenics Squirrel Squad
Attack
LVL 1

Squirrel Squad

1 AP 13 Mana

Summon 5 baby squirrels.

LVL 2

Squirrel Squad

1 AP 13 Mana

Summon 5 adult squirrels.

Mewgenics Squirrel Swipes
LVL 1

Squirrel Swipes

1 AP 0 Mana

A melee attack that hits 1-3 times.

No upgrade available.
Mewgenics Bear Swipes
LVL 1

Bear Swipes

1 AP 0 Mana

A melee attack that hits 1-3 times.

No upgrade available.
Mewgenics Summon Squirrel
Attack
LVL 1

Summon Squirrel

1 AP 6 Mana

Summon a squirrel.

LVL 2

Summon Squirrel

1 AP 6 Mana

Summon a squirrel to any tile.

Mewgenics Summon Snake
Attack
LVL 1

Summon Snake

1 AP 6 Mana

Summon a snake.

LVL 2

Summon Snake

1 AP 6 Mana

Summon a slippery snake! (It has a 66% dodge chance.)

Mewgenics Summon Turtle
Defense
LVL 1

Summon Turtle

1 AP 6 Mana

Summon a turtle.

LVL 2

Summon Turtle

1 AP 6 Mana

Summon a turtle to any tile in range 6.

Mewgenics Summon Toad
Attack
LVL 1

Summon Toad

1 AP 6 Mana

Summon a toad.

LVL 2

Summon Toad

1 AP 6 Mana

Summon a super toad! (It has more damage, health, and can move an extra time each turn)

Mewgenics Summon Bear
Attack
LVL 1

Summon Bear

1 AP 12 Mana

Summon a bear.

LVL 2

Summon Bear

1 AP 12 Mana

Summon a furious bear! (It has Fury Swipes.)

Mewgenics Step In
Move
LVL 1

Step In

0 AP 3 Mana

Swap positions with a familiar.

LVL 2

Step In

0 AP 3 Mana

Swap positions with any unit.

Mewgenics Battle Cry
Misc
LVL 1

Battle Cry

1 AP 8 Mana

Give all familiars in an area +2 Damage.

LVL 2

Battle Cry

1 AP 8 Mana

Give all familiars +3 Damage.

Mewgenics Stand By Me
Defense
LVL 1

Stand By Me

1 AP 4 Mana

Teleport an ally to you.

LVL 2

Stand By Me

1 AP 4 Mana

Teleport any unit to you.

Mewgenics Bramble Burst
Attack
LVL 1

Bramble Burst

1 AP 5 Mana

Explode a familiar causing damage to all adjacent units and spawning brambles.

LVL 2

Bramble Burst

1 AP 5 Mana

Explode a familiar causing damage to all units in range 2 and spawning brambles.

Mewgenics Flower Feet
Move
LVL 1

Flower Feet

0 AP 6 Mana

Move 3 tiles. Plant flowers as you move.

LVL 2

Flower Feet

0 AP 6 Mana

Move 5 tiles. Plant flowers as you move and where you end up.

Mewgenics Thorny Feet
Move
LVL 1

Thorny Feet

0 AP 6 Mana

Move 3 tiles. Plant brambles as you move.

LVL 2

Thorny Feet

0 AP 3 Mana

Move 3 tiles. Plant brambles as you move. (This spell costs less.)

Mewgenics Encourage
Misc
LVL 1

Encourage

1 AP 8 Mana

Give a familiar an extra turn after this one.

LVL 2

Encourage

1 AP 6 Mana

Give a familiar an extra turn after this one. (This spell costs less and has increased range.)

Mewgenics Protection
Defense
LVL 1

Protection

1 AP 5 Mana

Give a familiar +1 .

LVL 2

Protection

1 AP 5 Mana

Give familiars in a large area +1 .

Mewgenics Promote
Misc
LVL 1

Promote

1 AP 5 Mana

The next familiar you spawn becomes a champion.

LVL 2

Promote

1 AP 5 Mana

The next familiar you spawn becomes an elite.

Mewgenics Safety Dance
Defense
LVL 1

Safety Dance

1 AP 5 Mana

Give all allies +1 .

LVL 2

Safety Dance

1 AP 5 Mana

Give all allies +2 .

Mewgenics War Cry
Attack
LVL 1

War Cry

1 AP 5 Mana

Each familiar attacks their closest enemy immediately if they can.

LVL 2

War Cry

1 AP 5 Mana

Your allies and familiars all attack their closest enemy immediately if they can.

Mewgenics Form of the Wolf
Attack
LVL 1

Form of the Wolf

1 AP 0 Mana

Enter Wolf Form, gaining +2 , +2 , -2 , and -2 . Your basic attack becomes Wolf Claws and this becomes Pounce.

LVL 2

Form of the Wolf

1 AP 0 Mana

Enter Wolf Form, gaining +2 , +2 , -2 , and -2 . Your basic attack becomes Wolf Claws+ and this becomes Pounce+.

Mewgenics Wolf Claws
LVL 1

Wolf Claws

1 AP 0 Mana

A 2-hit melee attack.

LVL 2

Wolf Claws

1 AP 0 Mana

A 2-hit melee attack that inflicts bleed.

Mewgenics Pounce
LVL 1

Pounce

1 AP 6 Mana

Jump on a unit, damaging and displacing it.

LVL 2

Pounce

1 AP 6 Mana

Jump on a unit, damaging, displacing and inflicting Bleed 1 to it.

Mewgenics Form of the Monkey
Misc
LVL 1

Form of the Monkey

1 AP 0 Mana

Enter Monkey Form, gaining +2 , +2 , -2 , and -2 . Your basic attack becomes Throw Poop and this becomes Monkey Toss.

LVL 2

Form of the Monkey

1 AP 0 Mana

Enter Monkey Form, gaining +2 and +2 . Your basic attack becomes Throw Poop and this becomes Monkey Toss+.

Mewgenics Throw Poop
LVL 1

Throw Poop

1 AP 0 Mana

Throw poop.

No upgrade available.
Mewgenics Monkey Toss
LVL 1

Monkey Toss

1 AP 6 Mana

Throw an adjacent unit to another tile. It takes damage if it's thrown onto something.

LVL 2

Monkey Toss

1 AP 3 Mana

Throw an adjacent unit to another tile. It takes damage if it's thrown onto something. (This spell costs less.)

Mewgenics Form of the Turtle
Defense
LVL 1

Form of the Turtle

1 AP 0 Mana

Enter Turtle Form, getting +2 , +10 , -2 , and -2 . Your basic attack becomes Head Bash and this becomes Harden Shell.

LVL 2

Form of the Turtle

1 AP 0 Mana

Enter Turtle Form, getting +2 , +10 , and -2 . Your basic attack becomes Head Bash and this becomes Harden Shell+.

Mewgenics Harden Shell
LVL 1

Harden Shell

1 AP 6 Mana

Gain +1 , +1 Thorns, and +1 temporary Brace.

LVL 2

Harden Shell

1 AP 3 Mana

Gain +1 , +1 Thorns, and +1 temporary Brace. (This spell costs less.)

Mewgenics Head Bash
LVL 1

Head Bash

1 AP 0 Mana

Dash forward one tile, then attack. This attack deals Knockback and has a chance to inflict Stun.

No upgrade available.
Mewgenics Summon Caterpillar
Attack
LVL 1

Summon Caterpillar

1 AP 6 Mana

Summon a caterpillar. It gains All Stats Up at the end of each turn. It becomes a moth at All Stats Up 5.

LVL 2

Summon Caterpillar

1 AP 6 Mana

Summon a caterpillar with All Stats Up 2. It gains All Stats Up at the end of each turn. It becomes a moth at All Stats Up 5.

Mewgenics Sleep Powder
LVL 1

Sleep Powder

1 AP 7 Mana

Inflict Sleep on a unit.

No upgrade available.
Mewgenics Call the Wind
Defense
LVL 1

Call the Wind

1 AP 4 Mana

Blow all units back one tile.

LVL 2

Call the Wind

1 AP 4 Mana

Blow all units back three tiles. Allies are immune to knockback damage during this.

Mewgenics Inspirational Song
Misc
LVL 1

Inspirational Song

1 AP 4 Mana

Heal all allies and give them +1 Temporary Damage.

LVL 2

Inspirational Song

1 AP 4 Mana

Heal all allies and give them +2 Temporary Damage.

Mewgenics Death Metal
Attack
LVL 1

Death Metal

1 AP 13 Mana

A song that explodes a random enemy. If this hits a boss, it instead inflicts Fear.

LVL 2

Death Metal

1 AP 13 Mana

A song that explodes a random enemy. If this hits a boss, it instead inflicts Fear. Inflict Madness on each other enemy.

Mewgenics Cha Cha Slide
Defense
LVL 1

Cha Cha Slide

1 AP 5 Mana

Deal 10 Knockback to all units in a random direction. Allies are immune to Thorns, tile and Knockback damage during this effect.

LVL 2

Cha Cha Slide

1 AP 5 Mana

Deal 10 Knockback to all units in a random direction. Allies gain +3 temporary Thorns and are immune to Thorns, tile and Knockback damage during this effect.

Mewgenics Bestow Wisdom
Misc
LVL 1

Bestow Wisdom

1 AP 3 Mana

Give +1 to a unit.

LVL 2

Bestow Wisdom

1 AP 3 Mana

Give +1 and +2 mana to a unit.

Mewgenics Form of the Raccoon
Move
LVL 1

Form of the Raccoon

1 AP 0 Mana

Enter Raccoon Form, gaining +2 , and -2 . Your basic attack becomes Pilfer and this becomes Scavenge.

LVL 2

Form of the Raccoon

1 AP 0 Mana

Enter Raccoon Form, gaining +2 , and +2 . Your basic attack becomes Pilfer and this becomes Scavenge+.

Mewgenics Pilfer
LVL 1

Pilfer

1 AP 0 Mana

A melee attack that scatters two random pickups when it hits.

No upgrade available.
Mewgenics Scavenge
LVL 1

Scavenge

0 AP 4 Mana

Run to any pickup and collect it.

LVL 2

Scavenge

0 AP 4 Mana

Run to any pickup and collect it. The effects of that pickup are doubled.

Mewgenics Resummon Crow
Misc
LVL 1

Resummon Crow

1 AP 11 Mana

Summon a new crow. Castable only if your crow is dead.

LVL 2

Resummon Crow

1 AP 11 Mana

Summon a crow.

Mewgenics We Will Rock You
Defense
LVL 1

We Will Rock You

1 AP 4 Mana

Inflict Petrify on a familiar and give it +6 .

LVL 2

We Will Rock You

1 AP 4 Mana

Inflict Petrify on a familiar and give it +6 and +2 Thorns.

Mewgenics Form of the Tree
Defense
LVL 1

Form of the Tree

1 AP 0 Mana

Enter Tree Form, gaining -2 , +5 , and Brace 2. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize.

LVL 2

Form of the Tree

1 AP 0 Mana

Enter Tree Form, gaining -2 , +5 , and Brace 4. You become immobile and immune to Knockback. Your basic attack becomes Timber and this becomes Synthesize+.

Mewgenics Timber
LVL 1

Timber

1 AP 0 Mana

Fall into an adjacent tile, dealing massive damage to units you displace.

No upgrade available.
Mewgenics Synthesize
LVL 1

Synthesize

1 AP 3 Mana

Heal 2 HP and gain Charge 2.

LVL 2

Synthesize

1 AP 3 Mana

You and allies within 3 tiles gain 2 HP and 2 Charge.

Mewgenics Hydro Pump
Move
LVL 1

Hydro Pump

1 AP 4 Mana

Shoot a blast of water that deals 3 Knockback. This spell has recoil.

LVL 2

Hydro Pump

1 AP 4 Mana

Shoot a long blast of water that deals 10 Knockback. This spell has recoil.

Mewgenics Control Plants
Misc
LVL 1

Control Plants

1 AP 4 Mana

Create a tall grass tile, then all enemies on grass element tiles take 1 damage.

LVL 2

Control Plants

1 AP 4 Mana

Create a tall grass tile, then all enemies on grass element tiles take 1 damage and gain Poison 1.

Mewgenics Control Water
Defense
LVL 1

Control Water

1 AP 4 Mana

Create a water tile, then all allies on water element tiles heal 2 HP.

LVL 2

Control Water

1 AP 4 Mana

Create a water tile, then all allies on water element tiles heal 2 HP and have their debuffs cleansed.

Mewgenics Control Air
Move
LVL 1

Control Air

1 AP 4 Mana

Blow a unit ten tiles away from you. This doesn't deal Knockback damage.

LVL 2

Control Air

1 AP 3 Mana

Blow a unit ten tiles away from you. This doesn't deal Knockback damage. (This spell costs less and has infinite range.)

Mewgenics Self-destruct
LVL 1

Self-destruct

1 AP 0 Mana

Explode.

LVL 2

Self-destruct

1 AP 0 Mana

Explode.

Mewgenics Feral Attack
LVL 1

Feral Attack

1 AP 0 Mana

A melee attack. (This spell costs 0 mana. Castable once per turn.)

No upgrade available.
Mewgenics Entangle
Defense
LVL 1

Entangle

1 AP 5 Mana

Entangle units in an area.

LVL 2

Entangle

1 AP 5 Mana

Entangle units in an area and spawn bramble tiles.

Mewgenics Lullaby
Defense
LVL 1

Lullaby

1 AP 12 Mana

Inflicts Sleep on units in an area.

LVL 2

Lullaby

1 AP 9 Mana

Inflicts Sleep on units in an area. (This spell costs less and has increased range.)

Mewgenics We Are the Champions
Misc
LVL 1

We Are the Champions

1 AP 7 Mana

Each familiar gains All Stats Up 2 and heals to full. (Castable once per battle.)

LVL 2

We Are the Champions

1 AP 0 Mana

Each familiar gains All Stats Up 2 and heals to full. (This spell costs 0 mana. Castable once per battle.)

Mewgenics Cheerlead
Misc
LVL 1

Cheerlead

1 AP 10 Mana

Make a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice.

LVL 2

Cheerlead

1 AP 5 Mana

Make a target unit The Alpha. PASSIVE: The first spell the Alpha casts each turn is cast twice. (This spell costs less.)

Mewgenics Nature's Blessing
Defense
LVL 1

Nature's Blessing

1 AP 9 Mana

Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration

LVL 2

Nature's Blessing

1 AP 7 Mana

Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration (This spell costs less and has infinite range.)

Mewgenics Throw Egg
Attack
LVL 1

Throw Egg

1 AP 7 Mana

Throw an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its second turn.

LVL 2

Throw Egg

1 AP 7 Mana

Throw an egg. If the egg lands in an empty tile, it hatches into a random animal friend at the start of its first turn.

Mewgenics Form of the Squirrel
Misc
LVL 1

Form of the Squirrel

1 AP 10 Mana

Spawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel.

LVL 2

Form of the Squirrel

1 AP 7 Mana

Spawn squirrels on each adjacent tile, then enter Squirrel Form. Your basic attack becomes Chitter and this becomes Birth Squirrel+. (This spell costs less.)

Mewgenics Birth Squirrel
LVL 1

Birth Squirrel

1 AP 2 Mana

Summon a squirrel. (Castable once per turn.)

LVL 2

Birth Squirrel

1 AP 0 Mana

Summon a squirrel. (Castable once per turn.)

Mewgenics Chitter
LVL 1

Chitter

1 AP 0 Mana

Each squirrel gains +2 Damage and +2 .

No upgrade available.
Mewgenics Plant Mushroom
Misc
LVL 1

Plant Mushroom

1 AP 6 Mana

Spawn a glowing mushroom that restores mana to nearby units on its turn.

LVL 2

Plant Mushroom

1 AP 6 Mana

Spawn a glowing mushroom anywhere that restores mana and health to nearby units on its turn.

Mewgenics Serenade
Defense
LVL 1

Serenade

1 AP 5 Mana

Give Health Regeneration 1 to units in an area.

LVL 2

Serenade

1 AP 4 Mana

Give Health Regeneration 1 to units in a larger area. (This spell costs less.)

Mewgenics Windy Step
Move
LVL 1

Windy Step

1 AP 4 Mana

Give a unit +1 Bonus Move.

LVL 2

Windy Step

1 AP 4 Mana

Give a unit +1 Bonus Move and +1 . They take their next turn earlier.

Mewgenics Form of the Elk
Move
LVL 1

Form of the Elk

1 AP 0 Mana

Enter Elk Form, gaining +8 , -2 , -2 , and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe and this becomes Prance.

LVL 2

Form of the Elk

1 AP 0 Mana

Enter Elk Form, gaining +8 and Trample 3. You ignore tile effects while moving. Your basic attack becomes Antler Swipe+ and this becomes Prance+.

Mewgenics Antler Swipe
LVL 1

Antler Swipe

1 AP 0 Mana

Toss a unit up to four tiles away. Inflict Bruise on it and any unit it lands on.

LVL 2

Antler Swipe

1 AP 0 Mana

Toss a unit up to four tiles away. Deal damage to and inflict Bruise on it and any unit it lands on.

Mewgenics Prance
LVL 1

Prance

1 AP 3 Mana

Refresh your movement action.

LVL 2

Prance

1 AP 2 Mana

Refresh your movement action. (This spell costs less.)

Mewgenics Form of the Mockingbird
Misc
LVL 1

Form of the Mockingbird

1 AP 0 Mana

Enter Mockingbird Form, gaining flying movement, +2 , and -2 . Your basic attack becomes Mock Song and this becomes Tease.

LVL 2

Form of the Mockingbird

1 AP 0 Mana

Enter Mockingbird Form, gaining flying movement and +2 . Your basic attack becomes Mock Song+ and this becomes Tease+.

Mewgenics Mock Song
LVL 1

Mock Song

1 AP 0 Mana

Give each unit within an area All Stats Down 2 until the end of their next turn.

LVL 2

Mock Song

1 AP 0 Mana

Give enemies within an area All Stats Down 2 (and allies All Stats Up 2) until the the end of their next turn.

Mewgenics Tease
LVL 1

Tease

1 AP 4 Mana

Inflict Madness 1 on a unit.

LVL 2

Tease

1 AP 4 Mana

Inflict Madness 1 on a unit. It immediately attacks a unit if it can.

Mewgenics From the Trees!
Attack
LVL 1

From the Trees!

1 AP 8 Mana

Summon a random animal that falls from the sky onto a random enemy, dealing damage.

LVL 2

From the Trees!

1 AP 6 Mana

Summon a random animal that falls from the sky onto a random enemy, dealing more damage. (This spell costs less.)

Mewgenics Healing Word
Default
LVL 1

Healing Word

1 AP 5 Mana

Heal a unit at range.

LVL 2

Healing Word

1 AP 5 Mana

Heal other units in an area at range.

Mewgenics Cure Wounds
Defense
LVL 1

Cure Wounds

1 AP 5 Mana

Heal an adjacent unit.

LVL 2

Cure Wounds

1 AP 5 Mana

Heal all adjacent units.

Mewgenics Malaise
Misc
LVL 1

Malaise

1 AP 5 Mana

Inflict Weakness on units in an area.

LVL 2

Malaise

1 AP 5 Mana

Inflict Weakness and Poison on units in an area.

Mewgenics Open Wounds
Attack
LVL 1

Open Wounds

1 AP 8 Mana

An attack that deals more damage the less health the target unit has. (based on their health percent)

LVL 2

Open Wounds

1 AP 8 Mana

An attack that deals even more damage the less health the target unit has. (based on their health percent)

Mewgenics Prayer
Defense
LVL 1

Prayer

1 AP 4 Mana

Heal units in an area.

LVL 2

Prayer

1 AP 4 Mana

Heal units in a larger area. Infinite range.

Mewgenics Convert
Misc
LVL 1

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit.

LVL 2

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.

Mewgenics Cleanse
Defense
LVL 1

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area.

LVL 2

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area. Those units get +1 for each debuff removed.

Mewgenics Purge
LVL 1

Purge

1 AP 3 Mana

Remove all buffs from a unit.

LVL 2

Purge

1 AP 3 Mana

Remove all buffs from a unit. Deal 3 damage to that unit for each unique status effect removed.

Mewgenics Heretic Mark
Attack
LVL 1

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 2 on a unit.

LVL 2

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 4 on a unit.

Mewgenics Zealot
Defense
LVL 1

Zealot

1 AP 7 Mana

Gain +1 .

LVL 2

Zealot

1 AP 5 Mana

Gain +1 . (This spell costs less.)

Mewgenics Haste
Misc
LVL 1

Haste

1 AP 3 Mana

Give a unit +10 until the end of its next turn.

LVL 2

Haste

1 AP 3 Mana

Give units in an area +10 until the end of their next turns.

Mewgenics Rally
Attack
LVL 1

Rally

1 AP 8 Mana

Force a unit to attack one of its enemies.

LVL 2

Rally

1 AP 8 Mana

Force units in an area to each attack one of their enemies.

Mewgenics Buddy Up
Move
LVL 1

Buddy Up

1 AP 4 Mana

Jump to an open tile next to an ally.

LVL 2

Buddy Up

1 AP 3 Mana

Jump to an open tile next to an ally. (This spell costs less.)

Mewgenics Healing Fall
Move
LVL 1

Healing Fall

1 AP 8 Mana

Jump to an open tile, then heal each adjacent unit.

LVL 2

Healing Fall

1 AP 5 Mana

Jump to an open tile, then heal each adjacent unit. (This spell costs less.)

Mewgenics Holy Dash
Move
LVL 1

Holy Dash

1 AP 8 Mana

Dash forward, heal a unit and give it a random stat up.

LVL 2

Holy Dash

1 AP 5 Mana

Dash forward, heal a unit and give it 3 random stat ups.

Mewgenics Reverse Damage
Defense
LVL 1

Reverse Damage

1 AP 4 Mana

Reverse the last damage an adjacent unit took.

LVL 2

Reverse Damage

1 AP 4 Mana

Reverse the last damage a unit within range took.

Mewgenics Rebuke
Attack
LVL 1

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to the damage that unit last dealt.

LVL 2

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to twice the damage that unit last dealt.

Mewgenics Wish
Defense
LVL 1

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)

LVL 2

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)

Mewgenics Witch Hunt
Misc
LVL 1

Witch Hunt

1 AP 4 Mana

Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.

LVL 2

Witch Hunt

1 AP 2 Mana

Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)

Mewgenics Friend or Foe
Attack
LVL 1

Friend or Foe

1 AP 5 Mana

A ranged spell that heals allies and damages enemies.

LVL 2

Friend or Foe

1 AP 5 Mana

An infinitely ranged spell that heals allies and damages enemies.

Mewgenics Revive
Misc
LVL 1

Revive

1 AP 8 Mana

Revive a body to 50% HP and cure one of its injuries.

LVL 2

Revive

1 AP 8 Mana

Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.

Mewgenics Holy Light
Attack
LVL 1

Holy Light

1 AP 12 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center.

LVL 2

Holy Light

1 AP 8 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)

Mewgenics Ethereal
Defense
LVL 1

Ethereal

1 AP 16 Mana

Gain 4 , 3 , heal 2 HP, and Brace 1.

LVL 2

Ethereal

1 AP 16 Mana

Gain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.

Mewgenics Born Again
Misc
LVL 1

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up, then you fall asleep.

LVL 2

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up.

Mewgenics Benediction
Defense
LVL 1

Benediction

1 AP 5 Mana

Heal EVERYTHING for 2 HP.

LVL 2

Benediction

1 AP 3 Mana

Heal EVERYTHING for 2 HP. (This spell costs less.)

Mewgenics Crusade
Move
LVL 1

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy.

LVL 2

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy and gain +1 .

Mewgenics Hallowed Ground
General
LVL 1

Hallowed Ground

1 AP 5 Mana

Spawn a blessing pickup on an empty tile in range.

LVL 2

Hallowed Ground

1 AP 4 Mana

Spawn a blessing pickup on any empty tile.

Mewgenics Enlighten
General
LVL 1

Enlighten

1 AP 8 Mana

Another unit's next spell is free.

LVL 2

Enlighten

1 AP 6 Mana

Another unit's next spell is free. Infinite range. (This spell costs less.)

Mewgenics Anoint
General
LVL 1

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.

LVL 2

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.

Mewgenics An Eye for an Eye
Attack
LVL 1

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5 and Bleed 1.

LVL 2

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.

Mewgenics Wrath of God
Attack
LVL 1

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.

LVL 2

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.

Mewgenics Adoubment
Defense
LVL 1

Adoubment

1 AP 5 Mana

Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

LVL 2

Adoubment

1 AP 5 Mana

Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

Mewgenics Divine Protection
Defense
LVL 1

Divine Protection

1 AP 10-X*6 Mana

Give a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

LVL 2

Divine Protection

1 AP 10-X*6 Mana

Give a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

Mewgenics Chosen Warrior
Misc
LVL 1

Chosen Warrior

1 AP 6 Mana

Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.

LVL 2

Chosen Warrior

1 AP 4 Mana

Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)

Mewgenics Swift Servant
Move
LVL 1

Swift Servant

1 AP 4 Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.

LVL 2

Swift Servant

1 AP 4-X Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.

Mewgenics Divine Gift
Defense
LVL 1

Divine Gift

1 AP 10-X Mana

Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

LVL 2

Divine Gift

1 AP 10-X Mana

Gain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

Mewgenics Holy Weapon
Attack
LVL 1

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)

LVL 2

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)

Mewgenics Stand In
Move
LVL 1

Stand In

0 AP 2 Mana

Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

LVL 2

Stand In

0 AP 2 Mana

Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

Mewgenics Awaken
Misc
LVL 1

Awaken

1 AP 1 Mana

Revive a body to 1 HP.

LVL 2

Awaken

1 AP 1 Mana

Revive a body to 1 HP. Give that unit +1 and All Stats Up.

Mewgenics Fury Heal
Defense
LVL 1

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times.

LVL 2

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.

Mewgenics Pray
Misc
LVL 1

Pray

1 AP 4 Mana

Give another unit +5 until the end of its next turn.

LVL 2

Pray

1 AP 4 Mana

Give allies +5 and enemies -5 until the end of their next turns, in an area.

Mewgenics Emergency
Move
LVL 1

Emergency

0 AP 5 Mana

Run next to the ally with the most missing health. Trample all in the way.

LVL 2

Emergency

0 AP 3 Mana

Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)

Mewgenics Guardian Angel
Defense
LVL 1

Guardian Angel

1 AP 8 Mana

Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.

LVL 2

Guardian Angel

1 AP 6 Mana

Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.

Mewgenics Booster
Defense
LVL 1

Booster

1 AP 6 Mana

Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.

LVL 2

Booster

1 AP 5 Mana

Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.

Mewgenics Stimulants
Move
LVL 1

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 .

LVL 2

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 and +1 .

Mewgenics Blinding Lights
Misc
LVL 1

Blinding Lights

1 AP 4 Mana

Inflict Blind 1 on each unit in an area.

LVL 2

Blinding Lights

1 AP 4 Mana

Inflict Blind 2 on each unit in a larger area.

Mewgenics Circle of Protection
Defense
LVL 1

Circle of Protection

1 AP 8 Mana

Give +1 to each unit within 2 tiles of you.

LVL 2

Circle of Protection

1 AP 6 Mana

Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)

Mewgenics Call Over
Move
LVL 1

Call Over

1 AP 2 Mana

Make an ally move toward you.

LVL 2

Call Over

1 AP 2 Mana

Make an ally move toward you. Infinite range.

Mewgenics Grace
Misc
LVL 1

Grace

1 AP 3 Mana

You or an adjacent unit gains a random positive effect.

LVL 2

Grace

1 AP 3 Mana

You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.

Mewgenics Turn Foe
Move
LVL 1

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you.

LVL 2

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.

Mewgenics Healing Salve
Defense
LVL 1

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +1 Health Regeneration.

LVL 2

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +2 Health Regeneration.

Mewgenics Sing
LVL 1

Sing

1 AP 0 Mana

Heal and give +1 Temporary Damage to units in a wide area.

No upgrade available.
Mewgenics Birth Squirrel
LVL 1

Birth Squirrel

1 AP 2 Mana

Summon a squirrel. (Castable once per turn.)

No upgrade available.
Mewgenics Aeroblast
LVL 1

Aeroblast

1 AP 5 Mana

A wind gust that deals 1 damage and 1 Knockback in a line.

No upgrade available.
Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Cleric starter ability when you lock in your team's collars.

No upgrade available.
Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Druid starter ability when you lock in your team's collars.

No upgrade available.