Butcher
"Meat Meat Meat! High HP bruiser that cleaves chunks of meat."
Unlock Requirement
Beating The Core
Strengths
- The Hook avoids getting surrounded
- Attacks drop meat (healing/drops)
- Excellent passive pool
Weaknesses
- Weapon slot is locked
- Speed penalty hurts
- Lower ceiling than Hunter/Fighter
Recommended Meta Build
Meta Build: A self-sustaining bruiser. Focus on high STR and CON. Use the hook to pull squishy enemies out of cover without diving into the mob.
butcher Ability Codex
Melee Attack / Heal
Heals allies but damages enemies.
Ranged Attack / Heal
Heals allies but damages enemies.
Cleave
Attack a unit adjacent or diagonally with Cleave.
Wide Cleave
Attack a wide area with Cleave.
Spin Cleave
Attack everything around you with Cleave.
Spin Cleave
Attack everything around you with Cleave.
Hog Rush
Trample over to a tile with meat on it.
Hog Rush
Trample over to a tile with meat on it and Cleave all units in your way.
Burp
Inflict Rot on a unit and it moves away from you.
Burp
Inflict Rot 2 and Poison 2 on a unit and it moves away from you.
Self Harm
Attack yourself with Cleave to gain +2 .
Self Harm
Attack yourself at half damage with Cleave to gain +2 .
Force Feed
Heal an adjacent unit and give that unit +1 and -1 .
Force Feed
Heal a unit within range and give that unit +1 and -1 .
Fartoom!
Lose 25% of your current HP, deal that much damage to adjacent units, and deal Knockback to them.
Fartoom!
Lose 25% of your HP, deal that much damage to nearby units, and deal Knockback to them.
Mutilate
Attack 3-5 times for 1 damage each. These attacks inflict Bleed.
Mutilate
Attack 3-10 times for 1 damage each. These attacks inflict Bleed.
Skull Bash
A range 1 dash attack that inflicts Stun and knockback. Also stuns yourself.
Skull Bash
A range 4 dash attack that inflicts Stun and knockback. Has a 50% chance to stun yourself.
Shred
Attack five times for 1 damage each. These attacks inflict all status effects your basic attack does.
Shred
Attack five times with damage that scales with . These attacks inflict all status effects your basic attack does.
Chomp
A melee attack with Life Steal. If used on an ally, gain +1. If used on a pickup, gain double that pickup's effects.
Chomp
A wide melee attack with Life Steal. If used on an ally, gain +1. If used on a pickup, gain double that pickup's effects.
SUCC
Collect a pickup within two tiles of you.
SUCC
Collect all pickups within two tiles of you.
Consume
Collect all pickups, then become drowsy.
Consume
Collect all pickups, then become drowsy. Gain double the effects of these pickups.
Trudge
Move four tiles. Costs less mana the lower your HP is.
Trudge
Trample over four tiles. Costs less mana the lower your HP is.
Body Slam
Jump to a tile within range 2. Damage both yourself and units you land on equal to 25% of your current HP.
Body Slam
Jump to a tile within range 2. Damage both yourself and units you land on equal to 25% of your current HP. This attack inflicts Bruise and has a chance to Stun.
Blood Magic
Take 5 damage and gain 5 mana. (Castable once per turn.)
Blood Magic
Take 5 damage and gain 10 mana. (Castable once per turn.)
Smell Blood
Until your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit.
Smell Blood
Until your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit. (This spell costs less.)
Vurp
Vomit up the last consumable you ate this battle and equip it. (Castable once per battle.)
Vurp
Vomit up the last consumable you ate this battle and equip it. (Castable once per turn.)
Slice and Dice
Dash forward one tile and do a spin attack with Cleave, then repeat twice more.
Slice and Dice
Dash forward one tile and do a spin attack with Cleave, then repeat four more times.
Lunch Time
Jump to a food pickup in range 4.
Lunch Time
Jump to any food pickup.
Tromp
Trample over one tile. If you trample over a unit, you inflict Bruise on that unit and yourself.
Tromp
Trample over one tile. If you trample over a unit, you inflict Bruise on that unit.
Lighten the Load
Take 25 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.)
Lighten the Load
Take 15 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.)
Crushinator
This spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 3 Knockback to units without Shield.
Crushinator
This spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 10 Knockback to units without Shield.
Cannon Ball!
Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, stun it. (Castable once per turn.)
Cannon Ball!
Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, damage and stun it. (This spell costs less.) (Castable once per turn.)
Monch
A melee attack with lifesteal. This spell does more damage the less health you have.
Monch
A melee attack with lifesteal. This spell does more damage the less health you have. (This spell costs less.)
Death Wind
Blow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have.
Death Wind
Blow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have. (This spell costs less.)
Spoil
Turn all food pickups into Rot Flies.
Spoil
Turn all food pickups into Rot Flies. (This spell costs less.)
Grill
Light a fire under a food pickup on any tile.
Grill
Light a fire under any tile.
Roast
Breathe a cone of fire.
Roast
Breathe a larger cone of fire.
Bad Gas
Fart on a unit, inflicting Poison 3 and propelling yourself 3 tiles.
Bad Gas
Fart on a unit, inflicting Poison 3 and propelling yourself ten tiles. Units in your path get trampled over.
Purge
Puke on the tile in front of you. You get -1 and +2 .
Purge
Puke on a tile in range. You get -1 and +2 .
Binge
Gain -1 , +1 , and +1 .
Binge
Gain -1 , +1 , +1 , and heal 4 HP.
My Turn!
Steal an allied cat's next turn for yourself.
My Turn!
Steal an allied cat's next turn for yourself. (This spell costs 1 mana.)
Gib
Attack a unit in melee range. If this kills it, it becomes 3 food pickups.
Gib
Attack a unit in melee range for more damage. If this kills it, it becomes 3 food pickups.
Swallow
Eat a unit and take damage equal to that unit's remaining HP. You can't swallow bosses or large units.
Swallow
Eat a unit within range 2 and take damage equal to half of that unit's remaining HP. You can't swallow bosses or large units.
Track
Trample one tile toward the nearest food pickup.
Track
Trample two tiles toward the nearest food pickup.
Sharpen
Your weapon gains +1 damage for the rest of the battle.
Sharpen
Your weapon gains +1 damage for the rest of the battle and you gain +1 Damage.
Fire Fart
Inflict Poison 2 and Burn 2 on a unit in melee range.
Fire Fart
Inflict Poison 2 and Burn 2 in a small cone.
Rough Toss
Throw an adjacent unit to an empty tile, dealing a lot of damage to that unit.
Rough Toss
Throw an adjacent unit to another tile (even if it isnt empty), dealing a lot of damage to that unit and whatever it lands on.
Bowl
Roll the bowling ball cat. If it hits something, deal 10 damage in a large cone with knockback.
Bowl
Roll the bowling ball cat. If it hits something, deal 15 damage and inflict Bruise in a large cone with knockback.
Tainted Offering
Jump to any open tile and fall asleep. While asleep, inflict Rot 1 and Poison 1 on units that contact you.
Tainted Offering
Jump to any open tile and fall asleep. While asleep, inflict Rot 2 and Poison 2 on units that contact you.
Delicious Scent
Inflict Attraction on all enemies within range 4.
Delicious Scent
Jump to a tile, then inflict Attraction on all enemies within range 4.
Cough
Take 2 damage. Summon a Rot Fly.
Cough
Take 2 damage. Summon a Rot Fly.
Reflux
Take 2 damage and gain Burn 2, then fire a projectile that spawns a lava tile at short range.
Reflux
Take 2 damage and gain Burn 2, then fire a projectile that spawns a lava tile at long range.
Yawn
You and adjacent units fall asleep
Yawn
You and adjacent units fall asleep. You gain all stats up and heal 4.
Hook Bind
Melee attack that immobilizes.
Hook Bind
Melee attack that immobilizes and inflicts Bleed 2.
Regurge
Take 2 damage and spawn a food pickup.
Regurge
Take 2 damage and spawn a big food pickup.
Grapnel
Lob a hook at an object and pull yourself to it. Trample over tiles in your path.
Grapnel
Lob a hook at an object and pull yourself to it. Trample over tiles in your path. (This spell costs less.)
Rehook
Refresh your weapon ability.
Rehook
Refresh your weapon and movement action.
Contaminate
Collect an adjacent pickup. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle.
Contaminate
Collect a pickup in range 5. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle.
Lodge Hook
Inflict Bleed 10 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.)
Lodge Hook
Inflict Bleed 10, Immobilize 2, and Bruise 2 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.)
Butcher
Kill every unit with 3 or less health. They become meat.
Butcher
Kill every unit with 3 or less health. They become meat. Gain 5 health for each unit killed.
Chonkwalk
Deal 5 damage to yourself. Refresh your movement action.
Chonkwalk
Deal 5 damage to yourself. Refresh your movement action. PASSIVE: You have Trample.
Healing Word
Heal a unit at range.
Healing Word
Heal other units in an area at range.
Cure Wounds
Heal an adjacent unit.
Cure Wounds
Heal all adjacent units.
Malaise
Inflict Weakness on units in an area.
Malaise
Inflict Weakness and Poison on units in an area.
Open Wounds
An attack that deals more damage the less health the target unit has. (based on their health percent)
Open Wounds
An attack that deals even more damage the less health the target unit has. (based on their health percent)
Prayer
Heal units in an area.
Prayer
Heal units in a larger area. Infinite range.
Convert
Inflict Charm 2 on an adjacent unit.
Convert
Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.
Cleanse
Remove all debuffs from units in an area.
Cleanse
Remove all debuffs from units in an area. Those units get +1 for each debuff removed.
Purge
Remove all buffs from a unit.
Purge
Remove all buffs from a unit. Deal 3 damage to that unit for each unique status effect removed.
Heretic Mark
Inflict Ostracized 2 on a unit.
Heretic Mark
Inflict Ostracized 4 on a unit.
Zealot
Gain +1 .
Zealot
Gain +1 . (This spell costs less.)
Haste
Give a unit +10 until the end of its next turn.
Haste
Give units in an area +10 until the end of their next turns.
Rally
Force a unit to attack one of its enemies.
Rally
Force units in an area to each attack one of their enemies.
Buddy Up
Jump to an open tile next to an ally.
Buddy Up
Jump to an open tile next to an ally. (This spell costs less.)
Healing Fall
Jump to an open tile, then heal each adjacent unit.
Healing Fall
Jump to an open tile, then heal each adjacent unit. (This spell costs less.)
Holy Dash
Dash forward, heal a unit and give it a random stat up.
Holy Dash
Dash forward, heal a unit and give it 3 random stat ups.
Reverse Damage
Reverse the last damage an adjacent unit took.
Reverse Damage
Reverse the last damage a unit within range took.
Rebuke
Deal damage to a unit equal to the damage that unit last dealt.
Rebuke
Deal damage to a unit equal to twice the damage that unit last dealt.
Wish
Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)
Wish
Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)
Witch Hunt
Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.
Witch Hunt
Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)
Friend or Foe
A ranged spell that heals allies and damages enemies.
Friend or Foe
An infinitely ranged spell that heals allies and damages enemies.
Revive
Revive a body to 50% HP and cure one of its injuries.
Revive
Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.
Holy Light
Heal allies and damage enemies in an area. This spell has half effect outside its center.
Holy Light
Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)
Ethereal
Gain 4 , 3 , heal 2 HP, and Brace 1.
Ethereal
Gain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.
Born Again
Revive a body to 100% HP and give it All Stats Up, then you fall asleep.
Born Again
Revive a body to 100% HP and give it All Stats Up.
Benediction
Heal EVERYTHING for 2 HP.
Benediction
Heal EVERYTHING for 2 HP. (This spell costs less.)
Crusade
You and your allies move toward the nearest enemy.
Crusade
You and your allies move toward the nearest enemy and gain +1 .
Hallowed Ground
Spawn a blessing pickup on an empty tile in range.
Hallowed Ground
Spawn a blessing pickup on any empty tile.
Enlighten
Another unit's next spell is free.
Enlighten
Another unit's next spell is free. Infinite range. (This spell costs less.)
Anoint
Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.
Anoint
Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.
An Eye for an Eye
A melee attack that inflicts Blind 5 and Bleed 1.
An Eye for an Eye
A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.
Wrath of God
Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.
Wrath of God
Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.
Adoubment
Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.
Adoubment
Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.
Divine Protection
Give a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.
Divine Protection
Give a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.
Chosen Warrior
Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.
Chosen Warrior
Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)
Swift Servant
Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.
Swift Servant
Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.
Divine Gift
Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)
Divine Gift
Gain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)
Holy Weapon
A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)
Holy Weapon
A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)
Stand In
Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.
Stand In
Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.
Awaken
Revive a body to 1 HP.
Awaken
Revive a body to 1 HP. Give that unit +1 and All Stats Up.
Fury Heal
Heal an adjacent unit 2 to 6 times.
Fury Heal
Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.
Pray
Give another unit +5 until the end of its next turn.
Pray
Give allies +5 and enemies -5 until the end of their next turns, in an area.
Emergency
Run next to the ally with the most missing health. Trample all in the way.
Emergency
Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)
Guardian Angel
Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.
Guardian Angel
Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.
Booster
Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.
Booster
Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.
Stimulants
You and adjacent units gain +2 .
Stimulants
You and adjacent units gain +2 and +1 .
Blinding Lights
Inflict Blind 1 on each unit in an area.
Blinding Lights
Inflict Blind 2 on each unit in a larger area.
Circle of Protection
Give +1 to each unit within 2 tiles of you.
Circle of Protection
Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)
Call Over
Make an ally move toward you.
Call Over
Make an ally move toward you. Infinite range.
Grace
You or an adjacent unit gains a random positive effect.
Grace
You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.
Turn Foe
Force a nearby unit to move away from you.
Turn Foe
Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.
Healing Salve
You or an adjacent unit gains +1 Health Regeneration.
Healing Salve
You or an adjacent unit gains +2 Health Regeneration.
???
Becomes a random Cleric starter ability when you lock in your team's collars.
???
Becomes a random Butcher starter ability when you lock in your team's collars.