Mewgenics.Online

Mewgenics Butcher
ROLE: DPSTIER: #11

Butcher

"Meat Meat Meat! High HP bruiser that cleaves chunks of meat."

STAT MODIFIERS:+3 CON, +2 STR, -2 SPD

Unlock Requirement

Beating The Core

Strengths

  • The Hook avoids getting surrounded
  • Attacks drop meat (healing/drops)
  • Excellent passive pool

Weaknesses

  • Weapon slot is locked
  • Speed penalty hurts
  • Lower ceiling than Hunter/Fighter

Recommended Meta Build

Meta Build: A self-sustaining bruiser. Focus on high STR and CON. Use the hook to pull squishy enemies out of cover without diving into the mob.

butcher Ability Codex

Showing 110 exclusive skills and passives available in the pool.
Mewgenics Melee Attack / Heal
Basic Attack
LVL 1

Melee Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Ranged Attack / Heal
LVL 1

Ranged Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Cleave
Basic Attack
LVL 1

Cleave

1 AP 0 Mana

Attack a unit adjacent or diagonally with Cleave.

No upgrade available.
Mewgenics Wide Cleave
LVL 1

Wide Cleave

1 AP 0 Mana

Attack a wide area with Cleave.

No upgrade available.
Mewgenics Spin Cleave
LVL 1

Spin Cleave

1 AP 0 Mana

Attack everything around you with Cleave.

No upgrade available.
Mewgenics Spin Cleave
LVL 1

Spin Cleave

1 AP 0 Mana

Attack everything around you with Cleave.

No upgrade available.
Mewgenics Hog Rush
Move
LVL 1

Hog Rush

0 AP 7 Mana

Trample over to a tile with meat on it.

LVL 2

Hog Rush

0 AP 7 Mana

Trample over to a tile with meat on it and Cleave all units in your way.

Mewgenics Burp
Defense
LVL 1

Burp

1 AP 5 Mana

Inflict Rot on a unit and it moves away from you.

LVL 2

Burp

1 AP 5 Mana

Inflict Rot 2 and Poison 2 on a unit and it moves away from you.

Mewgenics Self Harm
Misc
LVL 1

Self Harm

1 AP 2 Mana

Attack yourself with Cleave to gain +2 .

LVL 2

Self Harm

1 AP 2 Mana

Attack yourself at half damage with Cleave to gain +2 .

Mewgenics Force Feed
Defense
LVL 1

Force Feed

1 AP 3 Mana

Heal an adjacent unit and give that unit +1 and -1 .

LVL 2

Force Feed

1 AP 3 Mana

Heal a unit within range and give that unit +1 and -1 .

Mewgenics Fartoom!
Attack
LVL 1

Fartoom!

1 AP 5 Mana

Lose 25% of your current HP, deal that much damage to adjacent units, and deal Knockback to them.

LVL 2

Fartoom!

1 AP 3 Mana

Lose 25% of your HP, deal that much damage to nearby units, and deal Knockback to them.

Mewgenics Mutilate
Attack
LVL 1

Mutilate

1 AP 8 Mana

Attack 3-5 times for 1 damage each. These attacks inflict Bleed.

LVL 2

Mutilate

1 AP 8 Mana

Attack 3-10 times for 1 damage each. These attacks inflict Bleed.

Mewgenics Skull Bash
Attack
LVL 1

Skull Bash

1 AP 5 Mana

A range 1 dash attack that inflicts Stun and knockback. Also stuns yourself.

LVL 2

Skull Bash

1 AP 5 Mana

A range 4 dash attack that inflicts Stun and knockback. Has a 50% chance to stun yourself.

Mewgenics Shred
Attack
LVL 1

Shred

1 AP 12 Mana

Attack five times for 1 damage each. These attacks inflict all status effects your basic attack does.

LVL 2

Shred

1 AP 12 Mana

Attack five times with damage that scales with . These attacks inflict all status effects your basic attack does.

Mewgenics Chomp
Attack
LVL 1

Chomp

1 AP 6 Mana

A melee attack with Life Steal. If used on an ally, gain +1. If used on a pickup, gain double that pickup's effects.

LVL 2

Chomp

1 AP 6 Mana

A wide melee attack with Life Steal. If used on an ally, gain +1. If used on a pickup, gain double that pickup's effects.

Mewgenics SUCC
Misc
LVL 1

SUCC

1 AP 2 Mana

Collect a pickup within two tiles of you.

LVL 2

SUCC

1 AP 2 Mana

Collect all pickups within two tiles of you.

Mewgenics Consume
Misc
LVL 1

Consume

1 AP 3 Mana

Collect all pickups, then become drowsy.

LVL 2

Consume

1 AP 3 Mana

Collect all pickups, then become drowsy. Gain double the effects of these pickups.

Mewgenics Trudge
Move
LVL 1

Trudge

0 AP X Mana

Move four tiles. Costs less mana the lower your HP is.

LVL 2

Trudge

0 AP X Mana

Trample over four tiles. Costs less mana the lower your HP is.

Mewgenics Body Slam
Attack
LVL 1

Body Slam

1 AP 6 Mana

Jump to a tile within range 2. Damage both yourself and units you land on equal to 25% of your current HP.

LVL 2

Body Slam

1 AP 6 Mana

Jump to a tile within range 2. Damage both yourself and units you land on equal to 25% of your current HP. This attack inflicts Bruise and has a chance to Stun.

Mewgenics Blood Magic
Misc
LVL 1

Blood Magic

0 AP 0 Mana

Take 5 damage and gain 5 mana. (Castable once per turn.)

LVL 2

Blood Magic

0 AP 0 Mana

Take 5 damage and gain 10 mana. (Castable once per turn.)

Mewgenics Smell Blood
Misc
LVL 1

Smell Blood

1 AP 7 Mana

Until your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit.

LVL 2

Smell Blood

1 AP 3 Mana

Until your next turn, if a unit in your attack range takes physical damage from a source that isn't you, you attack that unit. (This spell costs less.)

Mewgenics Vurp
Misc
LVL 1

Vurp

1 AP 4 Mana

Vomit up the last consumable you ate this battle and equip it. (Castable once per battle.)

LVL 2

Vurp

1 AP 4 Mana

Vomit up the last consumable you ate this battle and equip it. (Castable once per turn.)

Mewgenics Slice and Dice
Attack
LVL 1

Slice and Dice

1 AP 9 Mana

Dash forward one tile and do a spin attack with Cleave, then repeat twice more.

LVL 2

Slice and Dice

1 AP 9 Mana

Dash forward one tile and do a spin attack with Cleave, then repeat four more times.

Mewgenics Lunch Time
Move
LVL 1

Lunch Time

1 AP 3 Mana

Jump to a food pickup in range 4.

LVL 2

Lunch Time

1 AP 3 Mana

Jump to any food pickup.

Mewgenics Tromp
Move
LVL 1

Tromp

0 AP 3 Mana

Trample over one tile. If you trample over a unit, you inflict Bruise on that unit and yourself.

LVL 2

Tromp

0 AP 2 Mana

Trample over one tile. If you trample over a unit, you inflict Bruise on that unit.

Mewgenics Lighten the Load
Misc
LVL 1

Lighten the Load

1 AP 2 Mana

Take 25 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.)

LVL 2

Lighten the Load

1 AP 2 Mana

Take 15 damage. You take an extra turn after this one. (This spell can't be cast on extra turns.)

Mewgenics Crushinator
General
LVL 1

Crushinator

1 AP 6 Mana

This spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 3 Knockback to units without Shield.

LVL 2

Crushinator

1 AP 6 Mana

This spell only damages Shield. Cleave and inflict Stun on units with Shield. Deals 10 Knockback to units without Shield.

Mewgenics Cannon Ball!
Move
LVL 1

Cannon Ball!

1 AP 4 Mana

Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, stun it. (Castable once per turn.)

LVL 2

Cannon Ball!

1 AP 2 Mana

Target any tile. At the beginning of your next turn, jump to that tile. If you land on a unit, damage and stun it. (This spell costs less.) (Castable once per turn.)

Mewgenics Monch
Attack
LVL 1

Monch

1 AP 5 Mana

A melee attack with lifesteal. This spell does more damage the less health you have.

LVL 2

Monch

1 AP 3 Mana

A melee attack with lifesteal. This spell does more damage the less health you have. (This spell costs less.)

Mewgenics Death Wind
Attack
LVL 1

Death Wind

1 AP 8 Mana

Blow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have.

LVL 2

Death Wind

1 AP 6 Mana

Blow wind that inflicts Poison 4 in a cone. The cone is larger the less health you have. (This spell costs less.)

Mewgenics Spoil
Misc
LVL 1

Spoil

1 AP 6 Mana

Turn all food pickups into Rot Flies.

LVL 2

Spoil

1 AP 4 Mana

Turn all food pickups into Rot Flies. (This spell costs less.)

Mewgenics Grill
Misc
LVL 1

Grill

1 AP 2 Mana

Light a fire under a food pickup on any tile.

LVL 2

Grill

1 AP 2 Mana

Light a fire under any tile.

Mewgenics Roast
Attack
LVL 1

Roast

1 AP 6 Mana

Breathe a cone of fire.

LVL 2

Roast

1 AP 6 Mana

Breathe a larger cone of fire.

Mewgenics Bad Gas
Move
LVL 1

Bad Gas

1 AP 6 Mana

Fart on a unit, inflicting Poison 3 and propelling yourself 3 tiles.

LVL 2

Bad Gas

1 AP 5 Mana

Fart on a unit, inflicting Poison 3 and propelling yourself ten tiles. Units in your path get trampled over.

Mewgenics Purge
Move
LVL 1

Purge

1 AP 2 Mana

Puke on the tile in front of you. You get -1 and +2 .

LVL 2

Purge

1 AP 2 Mana

Puke on a tile in range. You get -1 and +2 .

Mewgenics Binge
Defense
LVL 1

Binge

1 AP 2 Mana

Gain -1 , +1 , and +1 .

LVL 2

Binge

1 AP 2 Mana

Gain -1 , +1 , +1 , and heal 4 HP.

Mewgenics My Turn!
Misc
LVL 1

My Turn!

1 AP 4 Mana

Steal an allied cat's next turn for yourself.

LVL 2

My Turn!

1 AP 1 Mana

Steal an allied cat's next turn for yourself. (This spell costs 1 mana.)

Mewgenics Gib
Defense
LVL 1

Gib

1 AP 5 Mana

Attack a unit in melee range. If this kills it, it becomes 3 food pickups.

LVL 2

Gib

1 AP 5 Mana

Attack a unit in melee range for more damage. If this kills it, it becomes 3 food pickups.

Mewgenics Swallow
Attack
LVL 1

Swallow

1 AP 4 Mana

Eat a unit and take damage equal to that unit's remaining HP. You can't swallow bosses or large units.

LVL 2

Swallow

1 AP 4 Mana

Eat a unit within range 2 and take damage equal to half of that unit's remaining HP. You can't swallow bosses or large units.

Mewgenics Track
Move
LVL 1

Track

1 AP 3 Mana

Trample one tile toward the nearest food pickup.

LVL 2

Track

1 AP 3 Mana

Trample two tiles toward the nearest food pickup.

Mewgenics Sharpen
Misc
LVL 1

Sharpen

1 AP 4 Mana

Your weapon gains +1 damage for the rest of the battle.

LVL 2

Sharpen

1 AP 4 Mana

Your weapon gains +1 damage for the rest of the battle and you gain +1 Damage.

Mewgenics Fire Fart
Attack
LVL 1

Fire Fart

1 AP 5 Mana

Inflict Poison 2 and Burn 2 on a unit in melee range.

LVL 2

Fire Fart

1 AP 5 Mana

Inflict Poison 2 and Burn 2 in a small cone.

Mewgenics Rough Toss
Attack
LVL 1

Rough Toss

1 AP 6 Mana

Throw an adjacent unit to an empty tile, dealing a lot of damage to that unit.

LVL 2

Rough Toss

1 AP 6 Mana

Throw an adjacent unit to another tile (even if it isnt empty), dealing a lot of damage to that unit and whatever it lands on.

Mewgenics Bowl
LVL 1

Bowl

1 AP 0 Mana

Roll the bowling ball cat. If it hits something, deal 10 damage in a large cone with knockback.

LVL 2

Bowl

1 AP 0 Mana

Roll the bowling ball cat. If it hits something, deal 15 damage and inflict Bruise in a large cone with knockback.

Mewgenics Tainted Offering
Move
LVL 1

Tainted Offering

1 AP 4 Mana

Jump to any open tile and fall asleep. While asleep, inflict Rot 1 and Poison 1 on units that contact you.

LVL 2

Tainted Offering

1 AP 4 Mana

Jump to any open tile and fall asleep. While asleep, inflict Rot 2 and Poison 2 on units that contact you.

Mewgenics Delicious Scent
Defense
LVL 1

Delicious Scent

1 AP 10 Mana

Inflict Attraction on all enemies within range 4.

LVL 2

Delicious Scent

1 AP 10 Mana

Jump to a tile, then inflict Attraction on all enemies within range 4.

Mewgenics Cough
Misc
LVL 1

Cough

1 AP 3 Mana

Take 2 damage. Summon a Rot Fly.

LVL 2

Cough

1 AP 3 Mana

Take 2 damage. Summon a Rot Fly.

Mewgenics Reflux
Attack
LVL 1

Reflux

1 AP 7 Mana

Take 2 damage and gain Burn 2, then fire a projectile that spawns a lava tile at short range.

LVL 2

Reflux

1 AP 7 Mana

Take 2 damage and gain Burn 2, then fire a projectile that spawns a lava tile at long range.

Mewgenics Yawn
Defense
LVL 1

Yawn

1 AP 5 Mana

You and adjacent units fall asleep

LVL 2

Yawn

1 AP 5 Mana

You and adjacent units fall asleep. You gain all stats up and heal 4.

Mewgenics Hook Bind
Attack
LVL 1

Hook Bind

1 AP 6 Mana

Melee attack that immobilizes.

LVL 2

Hook Bind

1 AP 6 Mana

Melee attack that immobilizes and inflicts Bleed 2.

Mewgenics Regurge
Defense
LVL 1

Regurge

1 AP 3 Mana

Take 2 damage and spawn a food pickup.

LVL 2

Regurge

1 AP 3 Mana

Take 2 damage and spawn a big food pickup.

Mewgenics Grapnel
Move
LVL 1

Grapnel

1 AP 5 Mana

Lob a hook at an object and pull yourself to it. Trample over tiles in your path.

LVL 2

Grapnel

1 AP 3 Mana

Lob a hook at an object and pull yourself to it. Trample over tiles in your path. (This spell costs less.)

Mewgenics Rehook
Misc
LVL 1

Rehook

1 AP 3 Mana

Refresh your weapon ability.

LVL 2

Rehook

1 AP 3 Mana

Refresh your weapon and movement action.

Mewgenics Contaminate
Misc
LVL 1

Contaminate

1 AP 2 Mana

Collect an adjacent pickup. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle.

LVL 2

Contaminate

1 AP 2 Mana

Collect a pickup in range 5. Instead of that pickup's normal effects, add Poison 1 to your weapon for the rest of the battle.

Mewgenics Lodge Hook
Attack
LVL 1

Lodge Hook

0 AP 0 Mana

Inflict Bleed 10 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.)

LVL 2

Lodge Hook

0 AP 0 Mana

Inflict Bleed 10, Immobilize 2, and Bruise 2 on an adjacent unit. You can't use your weapon for the rest of the battle. (Castable once per battle.)

Mewgenics Butcher
Attack
LVL 1

Butcher

1 AP 5 Mana

Kill every unit with 3 or less health. They become meat.

LVL 2

Butcher

1 AP 5 Mana

Kill every unit with 3 or less health. They become meat. Gain 5 health for each unit killed.

Mewgenics Chonkwalk
Move
LVL 1

Chonkwalk

1 AP 2 Mana

Deal 5 damage to yourself. Refresh your movement action.

LVL 2

Chonkwalk

1 AP 2 Mana

Deal 5 damage to yourself. Refresh your movement action. PASSIVE: You have Trample.

Mewgenics Healing Word
Default
LVL 1

Healing Word

1 AP 5 Mana

Heal a unit at range.

LVL 2

Healing Word

1 AP 5 Mana

Heal other units in an area at range.

Mewgenics Cure Wounds
Defense
LVL 1

Cure Wounds

1 AP 5 Mana

Heal an adjacent unit.

LVL 2

Cure Wounds

1 AP 5 Mana

Heal all adjacent units.

Mewgenics Malaise
Misc
LVL 1

Malaise

1 AP 5 Mana

Inflict Weakness on units in an area.

LVL 2

Malaise

1 AP 5 Mana

Inflict Weakness and Poison on units in an area.

Mewgenics Open Wounds
Attack
LVL 1

Open Wounds

1 AP 8 Mana

An attack that deals more damage the less health the target unit has. (based on their health percent)

LVL 2

Open Wounds

1 AP 8 Mana

An attack that deals even more damage the less health the target unit has. (based on their health percent)

Mewgenics Prayer
Defense
LVL 1

Prayer

1 AP 4 Mana

Heal units in an area.

LVL 2

Prayer

1 AP 4 Mana

Heal units in a larger area. Infinite range.

Mewgenics Convert
Misc
LVL 1

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit.

LVL 2

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.

Mewgenics Cleanse
Defense
LVL 1

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area.

LVL 2

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area. Those units get +1 for each debuff removed.

Mewgenics Purge
LVL 1

Purge

1 AP 3 Mana

Remove all buffs from a unit.

LVL 2

Purge

1 AP 3 Mana

Remove all buffs from a unit. Deal 3 damage to that unit for each unique status effect removed.

Mewgenics Heretic Mark
Attack
LVL 1

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 2 on a unit.

LVL 2

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 4 on a unit.

Mewgenics Zealot
Defense
LVL 1

Zealot

1 AP 7 Mana

Gain +1 .

LVL 2

Zealot

1 AP 5 Mana

Gain +1 . (This spell costs less.)

Mewgenics Haste
Misc
LVL 1

Haste

1 AP 3 Mana

Give a unit +10 until the end of its next turn.

LVL 2

Haste

1 AP 3 Mana

Give units in an area +10 until the end of their next turns.

Mewgenics Rally
Attack
LVL 1

Rally

1 AP 8 Mana

Force a unit to attack one of its enemies.

LVL 2

Rally

1 AP 8 Mana

Force units in an area to each attack one of their enemies.

Mewgenics Buddy Up
Move
LVL 1

Buddy Up

1 AP 4 Mana

Jump to an open tile next to an ally.

LVL 2

Buddy Up

1 AP 3 Mana

Jump to an open tile next to an ally. (This spell costs less.)

Mewgenics Healing Fall
Move
LVL 1

Healing Fall

1 AP 8 Mana

Jump to an open tile, then heal each adjacent unit.

LVL 2

Healing Fall

1 AP 5 Mana

Jump to an open tile, then heal each adjacent unit. (This spell costs less.)

Mewgenics Holy Dash
Move
LVL 1

Holy Dash

1 AP 8 Mana

Dash forward, heal a unit and give it a random stat up.

LVL 2

Holy Dash

1 AP 5 Mana

Dash forward, heal a unit and give it 3 random stat ups.

Mewgenics Reverse Damage
Defense
LVL 1

Reverse Damage

1 AP 4 Mana

Reverse the last damage an adjacent unit took.

LVL 2

Reverse Damage

1 AP 4 Mana

Reverse the last damage a unit within range took.

Mewgenics Rebuke
Attack
LVL 1

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to the damage that unit last dealt.

LVL 2

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to twice the damage that unit last dealt.

Mewgenics Wish
Defense
LVL 1

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)

LVL 2

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)

Mewgenics Witch Hunt
Misc
LVL 1

Witch Hunt

1 AP 4 Mana

Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.

LVL 2

Witch Hunt

1 AP 2 Mana

Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)

Mewgenics Friend or Foe
Attack
LVL 1

Friend or Foe

1 AP 5 Mana

A ranged spell that heals allies and damages enemies.

LVL 2

Friend or Foe

1 AP 5 Mana

An infinitely ranged spell that heals allies and damages enemies.

Mewgenics Revive
Misc
LVL 1

Revive

1 AP 8 Mana

Revive a body to 50% HP and cure one of its injuries.

LVL 2

Revive

1 AP 8 Mana

Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.

Mewgenics Holy Light
Attack
LVL 1

Holy Light

1 AP 12 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center.

LVL 2

Holy Light

1 AP 8 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)

Mewgenics Ethereal
Defense
LVL 1

Ethereal

1 AP 16 Mana

Gain 4 , 3 , heal 2 HP, and Brace 1.

LVL 2

Ethereal

1 AP 16 Mana

Gain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.

Mewgenics Born Again
Misc
LVL 1

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up, then you fall asleep.

LVL 2

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up.

Mewgenics Benediction
Defense
LVL 1

Benediction

1 AP 5 Mana

Heal EVERYTHING for 2 HP.

LVL 2

Benediction

1 AP 3 Mana

Heal EVERYTHING for 2 HP. (This spell costs less.)

Mewgenics Crusade
Move
LVL 1

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy.

LVL 2

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy and gain +1 .

Mewgenics Hallowed Ground
General
LVL 1

Hallowed Ground

1 AP 5 Mana

Spawn a blessing pickup on an empty tile in range.

LVL 2

Hallowed Ground

1 AP 4 Mana

Spawn a blessing pickup on any empty tile.

Mewgenics Enlighten
General
LVL 1

Enlighten

1 AP 8 Mana

Another unit's next spell is free.

LVL 2

Enlighten

1 AP 6 Mana

Another unit's next spell is free. Infinite range. (This spell costs less.)

Mewgenics Anoint
General
LVL 1

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.

LVL 2

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.

Mewgenics An Eye for an Eye
Attack
LVL 1

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5 and Bleed 1.

LVL 2

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.

Mewgenics Wrath of God
Attack
LVL 1

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.

LVL 2

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.

Mewgenics Adoubment
Defense
LVL 1

Adoubment

1 AP 5 Mana

Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

LVL 2

Adoubment

1 AP 5 Mana

Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

Mewgenics Divine Protection
Defense
LVL 1

Divine Protection

1 AP 10-X*6 Mana

Give a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

LVL 2

Divine Protection

1 AP 10-X*6 Mana

Give a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

Mewgenics Chosen Warrior
Misc
LVL 1

Chosen Warrior

1 AP 6 Mana

Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.

LVL 2

Chosen Warrior

1 AP 4 Mana

Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)

Mewgenics Swift Servant
Move
LVL 1

Swift Servant

1 AP 4 Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.

LVL 2

Swift Servant

1 AP 4-X Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.

Mewgenics Divine Gift
Defense
LVL 1

Divine Gift

1 AP 10-X Mana

Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

LVL 2

Divine Gift

1 AP 10-X Mana

Gain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

Mewgenics Holy Weapon
Attack
LVL 1

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)

LVL 2

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)

Mewgenics Stand In
Move
LVL 1

Stand In

0 AP 2 Mana

Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

LVL 2

Stand In

0 AP 2 Mana

Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

Mewgenics Awaken
Misc
LVL 1

Awaken

1 AP 1 Mana

Revive a body to 1 HP.

LVL 2

Awaken

1 AP 1 Mana

Revive a body to 1 HP. Give that unit +1 and All Stats Up.

Mewgenics Fury Heal
Defense
LVL 1

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times.

LVL 2

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.

Mewgenics Pray
Misc
LVL 1

Pray

1 AP 4 Mana

Give another unit +5 until the end of its next turn.

LVL 2

Pray

1 AP 4 Mana

Give allies +5 and enemies -5 until the end of their next turns, in an area.

Mewgenics Emergency
Move
LVL 1

Emergency

0 AP 5 Mana

Run next to the ally with the most missing health. Trample all in the way.

LVL 2

Emergency

0 AP 3 Mana

Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)

Mewgenics Guardian Angel
Defense
LVL 1

Guardian Angel

1 AP 8 Mana

Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.

LVL 2

Guardian Angel

1 AP 6 Mana

Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.

Mewgenics Booster
Defense
LVL 1

Booster

1 AP 6 Mana

Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.

LVL 2

Booster

1 AP 5 Mana

Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.

Mewgenics Stimulants
Move
LVL 1

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 .

LVL 2

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 and +1 .

Mewgenics Blinding Lights
Misc
LVL 1

Blinding Lights

1 AP 4 Mana

Inflict Blind 1 on each unit in an area.

LVL 2

Blinding Lights

1 AP 4 Mana

Inflict Blind 2 on each unit in a larger area.

Mewgenics Circle of Protection
Defense
LVL 1

Circle of Protection

1 AP 8 Mana

Give +1 to each unit within 2 tiles of you.

LVL 2

Circle of Protection

1 AP 6 Mana

Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)

Mewgenics Call Over
Move
LVL 1

Call Over

1 AP 2 Mana

Make an ally move toward you.

LVL 2

Call Over

1 AP 2 Mana

Make an ally move toward you. Infinite range.

Mewgenics Grace
Misc
LVL 1

Grace

1 AP 3 Mana

You or an adjacent unit gains a random positive effect.

LVL 2

Grace

1 AP 3 Mana

You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.

Mewgenics Turn Foe
Move
LVL 1

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you.

LVL 2

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.

Mewgenics Healing Salve
Defense
LVL 1

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +1 Health Regeneration.

LVL 2

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +2 Health Regeneration.

Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Cleric starter ability when you lock in your team's collars.

No upgrade available.
Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Butcher starter ability when you lock in your team's collars.

No upgrade available.