Behavior: Starts with 6 bullets. Shoots at ANY unit (even non-cats) that moves. 7th shot is a blank (misfire). Reloads only when ammo = 0 at turn start.
Key Mechanics:
- Trigger Happy: Shoots after ANY movement (yours or summons).
- Ammo Management: Won't reload if ammo ≥ 2 at turn start.
Tactics: Hide behind obstacles. Don't move unnecessarily. If you must melee, ensure ammo ≥ 2 before his turn so he doesn't reload. Can also just wait behind cover and let him come to you.



