Behavior: Every turn, spawns 1 witch and gains +1 Support. From turn 2, cycles through 4 skills in order:
- Plague: Summons 4 enemy frogs.
- Famine: Summons 15 enemy flies.
- War: Random magma balls across map (5 DMG + magma terrain).
- Death: Summons Tormentor.
5 Candles (50 HP each) on field:
- Pentagram: Extra action + Summon ability.
- Hexagram: +1 Move range + +3 Trample damage.
- Lucifer: Extra action + Bite ability (5 DMG + random injury).
- Chaos: Knockback attacker.
- Sulfur: +2 DMG + +2 Burn on attacks.
Candle Mechanics:
- Can be crushed, extinguished (Water skill), blown out (Wind), or destroyed by rain weather.
- Tormentor will relight them—best to destroy permanently.
What Happens If She Completes Ritual:
After 4 turns (or when "Death" triggers), Tormentor spawns, eats the Coven, and absorbs all candle buffs. The fight transitions to Tormentor (see separate entry).
Tactics:
- Control Strategy: Stun/freeze her to delay witch spawns. You have 2 turns before Death skill triggers.
- DPS Check: Must deal 300+ DMG in 2 turns to kill before Tormentor spawns. She gains +1 Support each turn, making her harder to burst.
- Candle Priority: Destroy Pentagram and Lucifer first (both give extra actions). The other 3 can be dealt with later.
- If Tormentor Spawns: Ignore the Coven, focus on breaking remaining candles. Then burst Tormentor (only 120 HP).



