Spawn Animation: After defeating Steven and Zombie Man, a cutscene plays and Soahc spawns at one of his preset locations.
Behavior Pattern:
- Start of Turn: Performs an attack (unless in default form).
- Teleport: Changes color and teleports to a new location.
- Boss Silhouettes: Briefly shows 2 boss images (left = passive ability, right = active attack).
- 13 Different Forms: Cycles through forms, including a basic default form.
Passive Abilities (Examples):
- Cerberus: Spits lava projectiles when damaged.
- Nettle: Fires sparkle when cats use spells + gains Thorns.
- Host: Knockbacks melee attackers + reflects projectiles.
- +10 more passives from various bosses!
Active Attacks (Examples):
- Hsulf (Flushmaster form): Giant wave, pushes all units 10 tiles back.
- Tsalb Dnim Agem (Johnny form): Mega Mind Blast—damage + heavy knockback to center.
- Tuo Daerps (Throbbing King form): Spread Out—AOE zones around each unit, forcing movement.
- +10 more attacks copied from other bosses!
Tactics:
- Watch the Silhouettes: Left image = what passive to expect, right image = what attack is coming.
- Positioning Matters: Some attacks force you to spread (Throbbing King), others knockback (Flushmaster).
- Adapt Quickly: He changes forms every turn—what worked last turn may not work now.
- Learn Enemy Patterns: If you know the original boss's mechanics, you know what Soahc will do.
- No Fixed Strategy: This is a test of your game knowledge and adaptability.



