Behavior: Fire Immune. Melee knockback or throws into magma. Skills: Flame Breath (cone, 2 Burn + fire/magma terrain), Volcanic Trample (map edge becomes fire), Howl (final action, clears debuffs + knockback all to edge).
Phase 2 (50% HP): Weather becomes Inferno (permanent fire element, fireballs fall, fire doesn't extinguish, map areas catch fire).
Exhaustion (25% HP): Becomes tired, Flame Breath weakens.
Tactics: BRING WATER CREATION OR PURIFY. You will be knocked into fire every turn and Burn stacks insanely fast. Without removal, you MUST burst. With Water/Purify, threat drops massively. Don't let her live long or Inferno will melt you.
