Behavior: Randomly picks a cat at start. Seeks it, picks it up. Has Trample. Melee attacks have extreme knockback. Counter-attack with held cat (8 DMG cone + 4 DMG to cat).
Key Mechanics:
- Cat Napping: Carried cat takes 4 DMG/turn but can Struggle (25% escape, fail = 4 DMG).
- Counter-Attack: Don't melee him while he holds a cat!
Tactics: If he grabs a tank, let it chill (4 DMG is nothing). If he grabs your DPS, keep distance and use ranged. He becomes a sitting duck if you don't hit him in melee.



