Behavior: Each turn: Throw dice → Act → Jump to dice. Dice can be hit to change roll. If controlled/stunned, does nothing all turn. Dice can be crushed = 0 roll.
Dice Effects:
- 0 (Black): 6 self-damage + 2-turn Confuse.
- 1 (White): 2-turn Confuse.
- 2 (Brown): Poops.
- 3 (Green): Laser (5 DMG line to self + enemies).
- 4 (Light Red): Earthquake (5 DMG diagonal + knockback).
- 5 (Blue): Lightning (5 DMG cross + stun).
- 6 (Dark Red): Explosion (10 DMG full screen).
Tactics: RNG-heavy boss. Keep dice on low rolls. If you stun him on his last action, he wastes entire turn. Very easy if you can control dice, but 6+6+6 can teamwipe.



