Phase 1: Twins (40 HP each). Jump (3-4 tiles) then no attack. Melee deals 15 DMG + random injury.
Phase 2 (Death): Each splits into Head (20 HP, 5 ATK, Burn/Fear) and Body (40 HP, 15 ATK, injuries). Both have 3 SPD, 1 action.
Tactics: Glass cannons—burst recommended. First turn they just jump, so free DPS. After split, kill Body first (15 ATK), then Head. If you can destroy corpses (Parasite, trample), skip Phase 2 entirely.



